pyxn the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +2 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 medium shield a +3 buckler (4, 8, D) +5 storm dragon scales +5 gold dragon scales a +5 crystal plate armour +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 3, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +6 shillelagh "Devastator" {shatter} the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. (10, 0, D) the +10 dark maul {crush} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 6, D) an uncursed staff of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It affects your evasion (-2). (61, 0, D) a +5 war axe of electrocution (61, 8, D) a +1 ring mail of cold resistance (62, 0, D) an uncursed staff of summoning (62, 1, D) an uncursed staff of power (62, 9, D) a cursed -3 ring of dexterity (62, 11, D) a ball python corpse (63, 10, D) a +0 trident a naga corpse a ball python corpse (68, 0, D) a +0 mace a draconian corpse (69, 0, D) a +0 flail a draconian corpse (69, 10, D) an adder corpse (70, 8, D) a +0 falchion of protection (70, 9, D) a +0 longbow of freezing (71, 16, D) a phantom mirror (71, 17, D) an uncursed staff of summoning (72, 9, D) a +0 scimitar of electrocution (72, 16, D) the cursed +1 hand crossbow of the Tomato {venom, rN+ Dex-3 SInv} It poisons the ammo it fires. It affects your dexterity (-3). It protects you from negative energy. It lets you see invisible. It has a curse placed upon it. (72, 17, D) a +4 antimagic morningstar (73, 16, D) a +2 leather armour of fire resistance (73, 17, D) a +4 dire flail of protection