pyxn the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 1, D) a +0 flail a +0 kite shield a +0 scale mail (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (11, 0, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (33, 8, D) a +1 bardiche (still there?) a +0 plate armour (still there?) (35, 10, D) the cursed +1 spear of Blood {venom, rF+ MR+ Int-3 Dex+2} (still there?) It poisons the flesh of those it strikes. It affects your intelligence (-3). It affects your dexterity (+2). It protects you from fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. an uncursed ring of ice (still there?) (36, 10, D) a +0 trident (49, 0, D) a book of Ice (49, 1, D) an uncursed staff of fire (49, 12, D) an uncursed ring of protection from magic (49, 24, D) an uncursed staff of cold (49, 36, D) a +0 scimitar of holy wrath (50, 0, D) a +3 vorpal scythe (50, 12, D) a +1 vampiric battleaxe (50, 13, D) a phantom mirror (50, 24, D) a +3 plate armour of magic resistance (50, 25, D) an uncursed staff of fire (50, 36, D) an uncursed staff of earth (50, 37, D) a phantom mirror (51, 0, D) a +2 battleaxe of electrocution (51, 12, D) an uncursed staff of cold (51, 13, D) a tin of tremorstones (3/3) (51, 24, D) a +0 vorpal glaive (51, 25, D) an uncursed staff of poison (51, 36, D) a +2 plate armour of cold resistance (51, 37, D) a condenser vane (2/2) (51, 43, D) a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) (52, 0, D) a +1 dagger of speed (52, 1, D) a cursed staff of cold (52, 12, D) a +2 bardiche of venom (52, 13, D) the +4 chain mail of Privacy {rElec Regen+ MP+9} It insulates you from electricity. It affects your magic capacity (+9). It increases your rate of regeneration. (52, 25, D) a +4 scythe of venom (52, 36, D) the +3 scale mail "Tudwiro" {+Blink Str-3 Slay-6 SInv} It affects your strength (-3). It affects your accuracy and damage with ranged weapons and melee attacks (-6). It lets you see invisible. It lets you blink. (52, 37, D) a tin of tremorstones (3/3) (52, 44, D) a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) (53, 0, D) a condenser vane (2/2) (53, 1, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (53, 12, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (53, 13, D) a tin of tremorstones (3/3) (53, 24, D) a phantom mirror (53, 35, D) an uncursed ring of protection from cold an uncursed ring of stealth (53, 36, D) a cursed amulet of faith (53, 37, D) a +0 war axe of pain (54, 0, D) a phial of floods (54, 12, D) a +0 spear of venom (54, 13, D) a +3 war axe of freezing (54, 24, D) a tin of tremorstones (3/3) (54, 25, D) a +3 morningstar of draining (54, 32, D) a ball python corpse (54, 40, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (55, 5, D) a +0 trident (55, 7, D) a +0 war axe (55, 13, D) an uncursed staff of conjuration (55, 19, D) a +1 scythe of pain (55, 24, D) an uncursed staff of conjuration (55, 33, D) a ball python corpse (56, 6, D) a +0 long sword a +0 robe (56, 33, D) a black mamba corpse (57, 6, D) a +0 scythe of venom (57, 29, D) a cursed -2 whip a naga corpse (57, 31, D) a +0 hand axe a +0 whip a naga corpse (57, 32, D) a +0 long sword a +0 flail a +0 robe (59, 37, D) a phantom mirror (60, 37, D) a condenser vane (2/2) (61, 0, D) a book of the Sky (61, 3, D) an uncursed staff of air (61, 8, D) a +2 vorpal spear (61, 16, D) a +1 buckler of reflection (61, 26, D) a +1 vorpal long sword (61, 37, D) the +11 dagger of Fragile Peace {elec, rC+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from cold. (62, 1, D) an uncursed staff of cold (62, 8, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (62, 16, D) a +3 short sword of flaming (62, 17, D) a condenser vane (2/2) (62, 27, D) the +1 dagger "Nuoqiel" {freeze, rC+ rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It protects you from negative energy. (62, 36, D) a +0 vorpal mace (62, 37, D) a +1 glaive of protection (63, 16, D) a condenser vane (2/2) (63, 26, D) an uncursed staff of air (63, 27, D) an uncursed amulet of faith (63, 36, D) the +2 robe of Ihirph {Harm rF+ Dex+4} It affects your dexterity (+4). It protects you from fire. It increases damage dealt and taken. (64, 16, D) a +0 robe (64, 26, D) a condenser vane (2/2) (64, 42, D) a water moccasin corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (64, 44, D) a black mamba corpse (skeletalised by now) a hydra corpse (skeletalised by now) (65, 26, D) a +6 vorpal glaive (65, 43, D) a death yak corpse (skeletalised by now) (67, 41, D) a +0 trident the +9 shortbow of Spite {freeze, +Fly Int+6 Dex-4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+6). It affects your dexterity (-4). It lets you fly. (67, 42, D) a wind drake corpse (skeletalised by now) (67, 43, D) 2 arrows (68, 0, D) a +2 morningstar of flaming (68, 41, D) a +1 vampiric whip a +0 shortbow a +0 shortbow 42 arrows a centaur corpse (skeletalised by now) (69, 0, D) a tin of tremorstones (3/3) (69, 31, D) a +0 flail (69, 36, D) an uncursed staff of poison (69, 41, D) a +0 shortbow 17 arrows a centaur corpse (skeletalised by now) (70, 8, D) a book of Fire (70, 9, D) an uncursed staff of air (70, 37, D) the cursed +0 scimitar "Luidghiargh" {holy, rC+ Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from cold. It makes you more stealthy. It has a curse placed upon it. (70, 41, D) a +0 trident a +0 vorpal shortbow 7 boomerangs a merfolk corpse (skeletalised by now) (70, 43, D) 3 large rocks a cyclops corpse (skeletalised by now) (71, 16, D) a cursed ring of attention (71, 17, D) a +1 plate armour of cold resistance (71, 26, D) an uncursed staff of conjuration (71, 36, D) a phantom mirror (71, 43, D) a large rock (72, 8, D) a book of Spatial Translocations (72, 9, D) the +2 robe "Isebumen" {Dex+3} It affects your dexterity (+3). (72, 16, D) the +5 longbow of Doom {freeze, +Blink MR+ Dex+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+2). It affects your resistance to hostile enchantments. It lets you blink. (72, 26, D) a phantom mirror (72, 36, D) a +4 hunting sling of freezing (73, 1, D) a +3 chain mail of magic resistance (73, 2, D) a cursed -2 rapier a +0 leather armour (73, 16, D) a +1 mace of draining (73, 27, D) the +10 glaive "Pous" {protect, Dex+3 SInv} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (+3). It lets you see invisible. the +7 glaive of the Scorching Jester {flame, +Inv rN+ Str+4 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It protects you from negative energy. It lets you turn invisible. It makes you more stealthy. the +4 glaive of the Forest {freeze, Int+2 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It lets you see invisible. the +4 spear of the Foot {vamp, Int+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+4). (73, 37, D) a +3 morningstar of protection (74, 2, D) a +0 long sword (75, 1, D) an uncursed staff of death