pzskc383 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 tower shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 scale mail a +0 kite shield a +0 war axe (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity an uncursed ring of flight (10, 6, D) an uncursed staff of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 37, D) the Almanac of the Creative Frostbite Spells Type Level Known a - Summon Butterflies Summoning 1 no b - Summon Small Mammal Summoning 1 no c - Summon Guardian Golem Hexes/Summoning 3 yes d - Metabolic Englaciation Hexes/Ice 5 no (60, 37, D) a tin of tremorstones (3/3) (61, 0, D) the ring "Juvadim" {Ice Int+2} [ring of ice] It enhances your ice magic. It affects your intelligence (+2). It makes you vulnerable to fire. It protects you from cold. (61, 8, D) a +1 rapier of venom (61, 16, D) a +2 scale mail of magic resistance (61, 37, D) 4 potions of haste (62, 0, D) a +3 halberd of freezing (62, 1, D) a +0 plate armour of cold resistance (62, 9, D) a +0 vampiric battleaxe (62, 27, D) a +8 shortbow (62, 37, D) a Young Poisoner's Handbook (63, 8, D) a +2 spear of freezing (63, 16, D) a +4 plate armour of cold resistance (63, 17, D) an uncursed staff of cold (63, 20, D) a cursed -2 short sword a cursed -1 robe (63, 21, D) a +0 dagger (unseen) (63, 26, D) an uncursed staff of death (63, 27, D) the ring "Jeink" {+Fly MP+9 SInv Stlth+} [ring of stealth] It affects your magic capacity (+9). It lets you see invisible. It lets you fly. It makes you more stealthy. (63, 31, D) the +2 robe "Kesyar" {rC++ Dex+4 Stlth-} It affects your dexterity (+4). It greatly protects you from cold. It makes you less stealthy. (63, 37, D) a ration (64, 17, D) a tin of tremorstones (3/3) (64, 19, D) a +0 spear a spriggan skeleton (64, 20, D) a wolf corpse (64, 26, D) the ring "Daeteumi" {MR+ Int+6 Dex-2} [ring of protection from magic] It affects your intelligence (+6). It affects your dexterity (-2). It affects your resistance to hostile enchantments. (64, 27, D) a phial of floods (65, 20, D) a +0 quarterstaff (unseen) (65, 21, D) a +0 short sword (unseen) (67, 0, D) a cursed ring of attention (69, 2, D) an uncursed staff of fire (69, 36, D) an uncursed ring of protection from fire (70, 8, D) a +6 ring of strength (70, 9, D) a +3 chain mail of fire resistance (70, 36, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (70, 37, D) a +2 ring mail of fire resistance (71, 8, D) an uncursed staff of air (71, 17, D) the ring of Music {+Fly MP+9 Stlth+} [ring of magical power] It affects your magic capacity (+9). It lets you fly. It makes you more stealthy. (71, 36, D) a cursed staff of poison (71, 37, D) an uncursed staff of earth (72, 8, D) an uncursed staff of conjuration (72, 20, D) a hell hound corpse (72, 26, D) a +1 long sword of holy wrath (72, 27, D) a +6 ring of dexterity (72, 30, D) a +0 morningstar a cursed +0 robe (72, 36, D) a +2 robe of resistance (73, 17, D) an uncursed staff of summoning (73, 26, D) a cursed -4 ring of dexterity (73, 27, D) a +4 short sword of venom (73, 30, D) a necrophage corpse (73, 36, D) an uncursed ring of resist corrosion (75, 1, D) a +3 scale mail of fire resistance