pzskc383 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 1, D) a +0 leather armour a +0 war axe a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity an uncursed ring of flight (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a +2 long sword of protection (61, 11, D) a ball python corpse (skeletalised by now) (62, 0, D) the cursed +0 dire flail of the Radish {spect, *Corrode +Inv rPois rF++} It retains the spirit of the tree from which it was made. In the hands of one skilled in evocations this spirit is drawn out to fight along side the wielder. It greatly protects you from fire. It protects you from poison. It lets you turn invisible. It may corrode you when you take damage. It has a curse placed upon it. (62, 1, D) a +0 buckler of protection (62, 8, D) the +10 dagger of Flawed Execution {flame, rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. (62, 9, D) a +2 whip of electrocution (62, 11, D) an adder corpse (skeletalised by now) (69, 0, D) an uncursed ring of magical power (70, 11, D) a +2 dagger of draining a +0 robe a +0 short sword a +0 dagger an orc skeleton (71, 8, D) an uncursed staff of poison (71, 11, D) a +0 dagger a +0 robe (71, 17, D) an uncursed staff of earth (71, 21, D) a +0 rapier a +0 robe (71, 26, D) an uncursed ring of flight (71, 27, D) a +0 shortbow of freezing (72, 16, D) an uncursed staff of death (72, 17, D) a phantom mirror (72, 21, D) a black bear corpse (72, 22, D) 7 javelins (72, 27, D) a phial of floods (73, 1, D) a cursed -4 ring of evasion (73, 16, D) an uncursed ring of see invisible (73, 17, D) an uncursed staff of earth (73, 21, D) a +0 short sword a +0 robe a spriggan corpse (73, 22, D) a black bear corpse (73, 26, D) a manual of Necromancy (73, 27, D) an uncursed staff of earth (73, 30, D) a +1 flail of protection (75, 1, D) the +5 flail of Venotila {freeze, rPois rF+ Int+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+6). It protects you from fire. It protects you from poison.