pzskc383 Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (6, 17, D:1) a +0 dagger (9, -12, D:1) a +0 club (9, 15, D:1) a +0 dagger 6 stones (23, 14, D:1) a +0 dagger (26, 9, D:1) a +0 whip (27, -7, D:1) 6 stones (29, 12, D:1) a +0 dagger Level 2 of the Dungeon (9, 7, D:2) a +0 arbalest (22, -18, D:2) a +0 sling (32, -2, D:2) 6 stones (34, -18, D:2) a +2 dagger of electrocution (44, 10, D:2) a +0 dagger (44, 11, D:2) a +0 short sword 2 stones Level 3 of the Dungeon (0, 0, D:3) 4 stones (1, -14, D:3) a +0 club (3, -20, D:3) a +0 whip (14, 1, D:3) a +0 club (15, -33, D:3) a +0 club (16, -24, D:3) a +0 robe (27, -33, D:3) a +0 cloak (32, -15, D:3) a +0 spear (39, -34, D:3) a +0 dagger (41, -16, D:3) a stone (45, -37, D:3) a +0 dagger Level 4 of the Dungeon (4, -1, D:4) a +0 club (18, 10, D:4) a +0 flail a +0 club a +0 dagger a +0 leather armour (19, 10, D:4) a +0 hand axe a +0 flail a +0 ring mail (21, -26, D:4) a +0 tower shield (21, -23, D:4) a +0 club (21, -22, D:4) a +0 club (21, -21, D:4) a +0 club the +2 leather armour "Veerar" {rElec Will+ Int-3} Int: It affects your intelligence (-3). rElec: It insulates you from electricity. Will: It increases your willpower. (22, -23, D:4) a +0 ring mail a +0 flail (22, -21, D:4) a +0 scale mail a +0 trident (23, -23, D:4) a +0 dagger (29, -21, D:4) a +2 scythe of flaming a +0 robe (32, 12, D:4) 4 stones (41, 2, D:4) a +0 leather armour (49, 7, D:4) the +1 robe of Duck's Teeth {+Inv rF+ rC- Dex+3} Dex: It affects your dexterity (+3). rF: It protects you from fire. rC: It makes you vulnerable to cold. +Inv: It lets you turn invisible. (51, 2, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) a +0 rapier a +0 leather armour (1, 15, D:5) a +0 short sword a +0 dagger a +0 robe (2, 15, D:5) a +0 mace (7, 27, D:5) a +0 spear (14, 25, D:5) 3 stones (15, 36, D:5) a +0 club (27, 8, D:5) a +0 whip (30, 20, D:5) a +0 ring mail (33, 8, D:5) a +0 halberd (35, 9, D:5) a +0 dagger Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (16, 9, D:6) a +2 shortbow of flaming (17, 26, D:6) a +0 robe (18, 13, D:6) a +0 dagger a +0 robe (19, 14, D:6) a +0 club (19, 31, D:6) a +0 falchion (23, 28, D:6) a +0 trident (24, 33, D:6) a +0 shortbow (25, 11, D:6) a +0 club (25, 30, D:6) a +4 dire flail a +0 robe a +0 scimitar a +0 robe a +0 dagger a +0 robe (29, 11, D:6) a +0 scale mail (36, 7, D:6) a +0 spear (38, -4, D:6) 6 stones (38, 31, D:6) a +0 club 4 stones a +0 dagger a +0 dagger a +0 short sword (40, 22, D:6) a +0 rapier (45, 25, D:6) a +0 club (48, 26, D:6) a +0 whip a +0 flail a +0 trident a +0 scale mail (48, 27, D:6) a +0 halberd (49, 24, D:6) a +0 spear (50, 9, D:6) a +0 whip (53, 15, D:6) a +0 ring mail (66, -1, D:6) a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) a +0 hand axe (1, 0, D:7) a +0 short sword a +0 chain mail a +0 mace (5, -7, D:7) a +0 giant club (11, 13, D:7) a +0 shortbow (14, 12, D:7) a +0 shortbow (17, 14, D:7) a +0 spear (22, 14, D:7) a +0 spear (24, -8, D:7) a +0 ring mail (24, -7, D:7) a +0 falchion (24, 14, D:7) a +0 spear (24, 16, D:7) a +0 spear (25, -8, D:7) a +0 falchion a +0 club (25, -7, D:7) a +0 leather armour a +0 trident (26, -8, D:7) a +0 chain mail a +0 flail (46, -17, D:7) a +0 spear (47, -24, D:7) 7 stones Level 8 of the Dungeon [Shop] Dieh's Distillery 2 potions of ambrosia (256 gold) a potion of brilliance (64 gold) a potion of attraction (48 gold) a potion of brilliance (64 gold) 2 potions of magic (256 gold) (0, 0, D:8) a +0 hand axe (14, -4, D:8) a +0 leather armour (15, 19, D:8) 4 stones (16, 32, D:8) a +0 war axe (47, 34, D:8) a +0 whip (48, 34, D:8) a +0 robe a +1 hand axe a +0 dagger (48, 36, D:8) a silver boomerang a +0 mace (49, 34, D:8) a +0 whip 6 stones a +1 whip of electrocution a +0 short sword (49, 35, D:8) a +0 dagger a +0 whip a +0 club (49, 36, D:8) a +0 leather armour a +0 whip a +0 ring mail a +0 whip (49, 37, D:8) a +0 short sword (50, 33, D:8) a +0 robe a +0 halberd (50, 34, D:8) a +0 robe a +3 mace a +0 robe a +2 short sword (50, 35, D:8) a +0 robe a +5 falchion (52, 28, D:8) a +0 rapier (53, 12, D:8) a +0 giant club a +0 giant spiked club (54, 12, D:8) a +0 leather armour a +0 dagger Level 9 of the Dungeon (0, 0, D:9) a +0 great mace (1, 18, D:9) 5 stones (4, 4, D:9) a +0 trident (14, -32, D:9) a +0 ring mail (20, 1, D:9) a +0 ring mail (25, -28, D:9) a +0 dagger a +0 robe a +0 hand axe a +0 leather armour (26, -28, D:9) a +0 short sword (26, -27, D:9) a +0 ring mail a +0 short sword (32, 5, D:9) a +0 robe a +1 whip of electrocution (32, 6, D:9) a +0 arbalest (38, 11, D:9) a +6 ring of intelligence a +6 ring of intelligence a wand of charming (6) 2 potions of flight (47, -14, D:9) a scroll of noise Level 10 of the Dungeon [Shop] Viask's Tremendous Tomes the Folio of the Salvo and Transmutation (984 gold) Spells Type Level a - Shock Conjuration/Air 1 b - Foxfire Conjuration/Fire 1 c - Beastly Appendage Transmutation 1 d - Spider Form Transmutation/Poison 3 e - Iron Shot Conjuration/Earth 6 f - Conjure Ball Lightning Conjuration/Air 6 g - Spellforged Servitor Conjuration/Summoning 7 h - Lehudib's Crystal Spear Conjuration/Earth 8 the Textbook on Conjuration and Direction (1176 gold) Spells Type Level a - Apportation Translocation 1 b - Lesser Beckoning Translocation 3 c - Flame Wave Conjuration/Fire 4 d - Lightning Bolt Conjuration/Air 5 e - Iskenderun's Battlesphere Conjuration 5 f - Dispersal Translocation 6 g - Lehudib's Crystal Spear Conjuration/Earth 8 h - Fire Storm Conjuration/Fire 9 the Grimoire of the Reformed Quarry (1032 gold) Spells Type Level a - Sandblast Earth 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Spider Form Transmutation/Poison 3 d - Ice Form Ice/Transmutation 4 e - Petrify Transmutation/Earth 4 f - Borgnjor's Vile Clutch Necromancy/Earth 5 g - Storm Form Transmutation/Air 7 h - Lehudib's Crystal Spear Conjuration/Earth 8 the Almanac of the Unholy Nimbus (1250 gold) Spells Type Level a - Static Discharge Conjuration/Air 2 b - Corpse Rot Necromancy/Poison/Air 4 c - Freezing Cloud Conjuration/Ice/Air 5 d - Silence Hexes/Air 5 e - Simulacrum Ice/Necromancy 6 f - Haunt Necromancy/Summoning 7 g - Storm Form Transmutation/Air 7 h - Death's Door Necromancy 9 the Dissertation on Called Fog (1056 gold) Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Summon Guardian Golem Hexes/Summoning 3 c - Corpse Rot Necromancy/Poison/Air 4 d - Summon Lightning Spire Summoning/Air 4 e - Summon Mana Viper Hexes/Summoning 5 f - Summon Forest Summoning/Translocation 5 g - Summon Cactus Giant Summoning 6 h - Monstrous Menagerie Summoning 7 the Incunabulum of the Gathering and the Pyre (1056 gold) Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Ignite Poison Fire/Transmutation/Poison 3 c - Flame Wave Conjuration/Fire 4 d - Sticky Flame Conjuration/Fire 4 e - Animate Armour Summoning/Earth 4 f - Fireball Conjuration/Fire 5 g - Summon Cactus Giant Summoning 6 h - Summon Hydra Summoning 7 the Collected Works on Baleful Graupel (912 gold) Spells Type Level a - Freeze Ice 1 b - Confusing Touch Hexes 3 c - Inner Flame Hexes/Fire 3 d - Fulminant Prism Conjuration/Hexes 4 e - Cause Fear Hexes 4 f - Summon Ice Beast Ice/Summoning 4 g - Yara's Violent Unravelling Hexes/Transmutation 5 h - Simulacrum Ice/Necromancy 6 the Papyrus of Kinetic Venin (816 gold) Spells Type Level a - Shock Conjuration/Air 1 b - Foxfire Conjuration/Fire 1 c - Conjure Flame Conjuration/Fire 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Hailstorm Conjuration/Ice 4 f - Sticky Flame Conjuration/Fire 4 g - Freezing Cloud Conjuration/Ice/Air 5 h - Irradiate Conjuration/Transmutation 5 (0, 0, D:10) a +0 pair of gloves (6, -2, D:10) a +0 club (6, 44, D:10) a +0 shortbow (7, -6, D:10) a +0 robe (7, 0, D:10) a +0 shortbow (16, 8, D:10) 5 stones (19, -11, D:10) a +0 war axe (44, 7, D:10) a +0 robe a +0 dagger (44, 8, D:10) a +0 dagger (45, 6, D:10) a +0 short sword (45, 7, D:10) a +0 robe a +0 dagger a +0 chain mail a +0 mace (45, 8, D:10) a +0 robe a +0 dagger (46, 39, D:10) a +0 giant spiked club a +0 giant club (47, 38, D:10) 5 stones (51, 44, D:10) the +3 rapier of Impatience {vamp, rElec Will++ MP+9 Int-3} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Int: It affects your intelligence (-3). rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). Will: It greatly increases your willpower. (62, 0, D:10) a +0 robe a +0 dagger a +0 robe a +0 dagger (62, 1, D:10) a +0 falchion a +0 robe a +0 dagger Level 11 of the Dungeon [Shop] Gothrona's Magic Scroll Boutique a scroll of identify (30 gold) a scroll of enchant armour (112 gold) a scroll of identify (30 gold) a scroll of identify (30 gold) a scroll of enchant weapon (112 gold) (0, 0, D:11) a +0 flail (7, 22, D:11) a +0 leather armour (12, -5, D:11) a +0 ring mail (12, 26, D:11) a +0 scale mail (13, -19, D:11) 5 stones (16, -16, D:11) a +0 chain mail (18, -17, D:11) a +0 dagger a +0 robe a +0 club a +0 leather armour (19, -17, D:11) a +0 mace a +0 chain mail a +0 club a +0 dagger a +0 robe a +0 dagger a +0 robe (22, -20, D:11) a +6 ring of dexterity (34, -5, D:11) a +0 shortbow (36, 5, D:11) a ring of poison resistance (37, 14, D:11) a +0 mace (43, 5, D:11) a piece from Xom's chessboard (15/15) (47, -3, D:11) 8 stones (48, -5, D:11) a +2 long sword of electrocution (49, -20, D:11) a +0 dagger Level 12 of the Dungeon (0, 0, D:12) 7 stones (10, 37, D:12) a +1 longbow of flaming a +1 barding of cold resistance (12, 37, D:12) 6 large rocks (13, 37, D:12) a +0 flail a +0 leather armour a +0 flail a +0 ring mail a +0 dagger a +0 robe (15, 11, D:12) 9 stones (16, 20, D:12) a ring of positive energy (19, 32, D:12) a +0 leather armour (22, 25, D:12) a potion of ambrosia (23, 19, D:12) a +0 cloak of stealth (unseen) (23, 22, D:12) a scroll of summoning (23, 23, D:12) a book of Power (29, 17, D:12) 5 large rocks (30, 7, D:12) a +0 war axe (32, 33, D:12) a +0 chain mail (32, 35, D:12) a +0 giant club a +0 giant spiked club (37, 7, D:12) a +0 shortbow (37, 32, D:12) a potion of flight (43, 31, D:12) a +0 trident a +0 giant club (44, 28, D:12) a stone (44, 31, D:12) a +0 giant club a +0 giant club a +0 giant club a +0 giant club (45, 31, D:12) a +0 giant spiked club a +0 dire flail (45, 32, D:12) a +0 giant club a +0 war axe (45, 33, D:12) a +0 giant club 3 large rocks Level 13 of the Dungeon (0, 0, D:13) 6 stones (5, -3, D:13) 7 stones (17, 5, D:13) a +0 giant club (18, 5, D:13) a +0 dire flail (20, 2, D:13) 6 large rocks (24, -5, D:13) 12 boomerangs (26, 10, D:13) the +6 longbow of Doom {venom, Str+8 Stlth-} Any ammunition fired from it poisons the flesh of those it strikes. Str: It affects your strength (+8). Stlth: It makes you less stealthy. (26, 11, D:13) a +0 shortbow (27, 11, D:13) a +0 scale mail a +5 executioner's axe of electrocution (34, -3, D:13) a ring of poison resistance (47, -6, D:13) a +0 ring mail (47, 3, D:13) a +0 giant club a +0 giant club (47, 4, D:13) a +0 flail a +0 longbow (48, 4, D:13) a +0 shortbow (54, 11, D:13) a +0 shortbow a +0 longbow (55, 2, D:13) a +0 dagger a +0 robe a scroll of noise (61, 8, D:13) a +0 dagger Level 14 of the Dungeon (0, 0, D:14) a +0 spear (1, -27, D:14) a +3 scimitar of flaming a scroll of identify (2, -28, D:14) a scroll of identify (4, -27, D:14) a +0 halberd (8, 2, D:14) a scroll of identify (15, -4, D:14) a +0 scale mail (19, -5, D:14) a +0 mace (21, -30, D:14) a +0 ring mail (25, -28, D:14) a +0 shortbow 3 atropa-tipped darts a +0 robe (25, -26, D:14) a +0 leather armour (26, -26, D:14) a boomerang (26, -25, D:14) a +0 flail (27, -42, D:14) a +0 dagger (28, -20, D:14) a +2 robe of fire resistance (30, -26, D:14) a +2 long sword (31, -26, D:14) a +4 long sword (34, -9, D:14) a wand of charming (4) (34, -7, D:14) a scroll of noise (41, 1, D:14) a scroll of summoning 5 scrolls of identify (47, -5, D:14) a +0 scimitar of flaming (48, -20, D:14) a potion of degeneration (51, -43, D:14) 5 large rocks (51, -41, D:14) a +0 shortbow Level 15 of the Dungeon (0, 0, D:15) a +0 long sword (11, 22, D:15) the +8 spear of Youthful Indiscretion {freeze, rElec rC+ MP+9} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rC: It protects you from cold. rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). (13, 2, D:15) 2 stones (13, 17, D:15) a +0 long sword (16, -9, D:15) a +0 leather armour (20, 33, D:15) an atropa-tipped dart (21, 34, D:15) 5 large rocks (33, 28, D:15) the +4 scale mail of the Fiddle {+Blink rElec Str+2} Str: It affects your strength (+2). rElec: It insulates you from electricity. +Blink: It lets you blink. (39, 13, D:15) a +0 arbalest (40, 13, D:15) a +4 arbalest a +0 arbalest (40, 14, D:15) a +0 arbalest (43, 13, D:15) a +0 arbalest (47, 16, D:15) a +0 longbow (49, 17, D:15) a +2 battleaxe of freezing (52, 4, D:15) 3 atropa-tipped darts (53, 17, D:15) a +0 arbalest the Ecumenical Temple Level 1 of the Orcish Mines [Shop] Ibrih's Self-Improvement Boutique a manual of Polearms (1200 gold) a manual of Staves (1200 gold) a manual of Short Blades (1200 gold) a manual of Unarmed Combat (1200 gold) (0, 0, Orc:1) a boomerang of dispersal (0, 1, Orc:1) a +0 hand axe a +0 chain mail (0, 3, Orc:1) a +0 dagger a +0 robe (1, 1, Orc:1) a +0 dagger a +0 robe (1, 2, Orc:1) a +0 mace a +0 dagger a +0 robe (5, 1, Orc:1) a +0 robe a +0 dagger (5, 2, Orc:1) a +0 club a +0 chain mail a +0 scimitar a +0 robe a +0 dagger (5, 3, Orc:1) a +0 hand axe a +0 chain mail a +0 mace of venom a +0 club a +0 plate armour a +0 dire flail (6, 3, Orc:1) a +0 whip a +0 plate armour a +0 mace a +0 robe a +0 dagger a +0 club (7, 3, Orc:1) a +0 dagger (44, 7, Orc:1) a +0 leather armour a +0 club (44, 8, Orc:1) a +0 dagger (45, 7, Orc:1) a +0 leather armour a +0 club a +0 dagger (45, 8, Orc:1) a +0 flail (51, 15, Orc:1) a +0 robe a +0 dagger (53, 15, Orc:1) a +0 falchion a +0 robe a +0 dagger (54, 16, Orc:1) a +0 falchion (55, 15, Orc:1) a +0 robe a +0 dagger Level 2 of the Orcish Mines [Shop] Irchukeil's Magic Scroll Shop a scroll of noise (12 gold) [Shop] Biprotuf's Assorted Antiques a potion of brilliance (92 gold) a potion of degeneration (23 gold) a +0 ring mail (92 gold) a +4 dagger of venom (561 gold) a potion of brilliance (92 gold) the +3 crown of Dyrovepreva {rElec Int+2 SInv} (952 gold) Int: It affects your intelligence (+2). rElec: It insulates you from electricity. SInv: It lets you see invisible. a scroll of identify (46 gold) [Shop] Faymio's Distillery a potion of haste (130 gold) a potion of ambrosia (104 gold) a potion of attraction (39 gold) a potion of curing (39 gold) a potion of curing (39 gold) [Shop] Viph's Distillery a potion of ambrosia (104 gold) 2 potions of attraction (78 gold) a potion of lignification (39 gold) 2 potions of degeneration (26 gold) [Shop] Learghiy's Antique Armour Emporium a +2 robe of the Archmagi (904 gold) a +1 robe of cold resistance (304 gold) the +5 ring mail of Lies {-Cast Harm rPois} (796 gold) rPois: It protects you from poison. -Cast: It prevents spellcasting. Harm: It increases damage dealt and taken. a +3 ring mail of cold resistance (624 gold) a +2 ring mail of fire resistance (504 gold) a +0 chain mail (108 gold) [Shop] Yrchuxt's Book Shoppe a book of the Spheres (594 gold) a Fen Folio (462 gold) a book of Debilitation (220 gold) a book of Fire (484 gold) a book of Cantrips (132 gold) a book of Power (462 gold) an Everburning Encyclopedia (286 gold) the Folio of Elliptic Snow (330 gold) Spells Type Level a - Portal Projectile Hexes/Translocation 3 b - Lesser Beckoning Translocation 3 c - Simulacrum Ice/Necromancy 6 [Shop] Rouwevir's Firing Range a +0 longbow (97 gold) a +4 vorpal arbalest (430 gold) 6 silver boomerangs (135 gold) a +0 hand crossbow (52 gold) 4 large rocks (42 gold) 3 large rocks (31 gold) a +0 longbow of freezing (205 gold) 2 poisoned darts (12 gold) 4 boomerangs (30 gold) [Shop] Meshruwynk's Antique Armour Shoppe a +0 helmet (126 gold) a +0 leather armour (56 gold) a +0 leather armour (56 gold) a +0 chain mail (126 gold) a +2 plate armour of poison resistance (1036 gold) a +0 leather armour (56 gold) a +0 plate armour (644 gold) (0, 0, Orc:2) a stone (0, 5, Orc:2) a stone (1, 4, Orc:2) a stone (2, 1, Orc:2) a javelin (6, 15, Orc:2) a +0 plate armour a +0 dire flail (11, 6, Orc:2) a +0 club a +0 war axe (11, 8, Orc:2) a +1 buckler (11, 19, Orc:2) a +0 chain mail a +0 war axe (12, 5, Orc:2) a +0 leather armour a +0 dagger (12, 6, Orc:2) a +0 plate armour 3 silver boomerangs a +0 vorpal flail a +0 club a +0 scale mail a +0 flail (12, 7, Orc:2) a +0 leather armour a +0 short sword a +0 club a +0 trident a +0 chain mail a +1 battleaxe (12, 19, Orc:2) a +0 hand axe a +0 dagger (13, 4, Orc:2) a +0 short sword a +0 leather armour a +0 flail (13, 5, Orc:2) a +0 dagger a +0 chain mail a +0 whip a +0 hand axe a +0 mace (13, 6, Orc:2) a +0 plate armour a +0 halberd (14, 4, Orc:2) a +0 plate armour a +0 trident (17, 3, Orc:2) a +0 chain mail a +0 scimitar (18, 1, Orc:2) a +0 leather armour a +3 trident (18, 22, Orc:2) a +0 mace (19, 21, Orc:2) a +4 war axe of freezing (19, 22, Orc:2) a +0 robe a +0 dagger a +0 chain mail a +0 long sword (20, 0, Orc:2) a +0 short sword (20, 22, Orc:2) a +0 robe a +0 dagger (21, 23, Orc:2) a +0 club (26, 27, Orc:2) a +1 hand axe of electrocution (42, 26, Orc:2) a +0 halberd (45, 25, Orc:2) a +0 short sword a +0 leather armour (46, 23, Orc:2) a +0 dagger a +0 robe (50, 4, Orc:2) a +0 mace a +0 long sword a +0 chain mail (51, 5, Orc:2) a +0 club a +0 scale mail (52, 19, Orc:2) a +0 giant spiked club a +0 giant club (54, 33, Orc:2) a +0 dagger a +2 robe of the Archmagi (55, 34, Orc:2) a +0 whip (56, 29, Orc:2) a +0 club a +0 leather armour (61, 29, Orc:2) a +3 bardiche of pain (61, 31, Orc:2) a +0 giant club (61, 43, Orc:2) a +2 great sword a +0 plate armour (62, 27, Orc:2) a +0 dagger a +0 leather armour a +0 club a +0 leather armour a +0 flail a +0 plate armour a +0 chain mail a +0 plate armour a +0 troll leather armour a +0 dire flail a +0 hand axe a +0 plate armour (62, 28, Orc:2) a +0 dire flail a +0 chain mail a +3 vorpal great sword a +0 arbalest a +1 plate armour of willpower a +0 dagger a +2 robe of willpower (62, 29, Orc:2) a +0 chain mail (62, 32, Orc:2) 5 large rocks (62, 38, Orc:2) a +0 hand axe a +0 leather armour (62, 43, Orc:2) 4 large rocks (63, 29, Orc:2) a +0 club a +4 dire flail a +0 plate armour (64, 30, Orc:2) a +0 long sword a +0 arbalest a +0 plate armour a +0 club (65, 31, Orc:2) a +0 short sword a +0 ring mail (66, 19, Orc:2) a +0 halberd a +0 chain mail (66, 20, Orc:2) a +0 giant club a +0 giant spiked club 3 large rocks (66, 33, Orc:2) a +0 flail Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 buckler (9, -9, Lair:1) 3 stones (11, 7, Lair:1) a +0 ring mail (20, 36, Lair:1) a wand of charming (8) (26, -10, Lair:1) a +0 scale mail (32, 24, Lair:1) a +1 spectral war axe +0 steam dragon scales the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. a +0 chain mail Level 2 of the Lair of Beasts (32, -14, Lair:2) a +0 ring mail (54, -24, Lair:2) a stone Level 3 of the Lair of Beasts (2, 20, Lair:3) a +4 vorpal double sword a +0 scale mail (4, 3, Lair:3) 2 javelins (4, 10, Lair:3) a +0 club (6, 30, Lair:3) a potion of degeneration (11, 47, Lair:3) a +0 dagger (15, 37, Lair:3) a +1 war axe (26, 37, Lair:3) Great Wizards, Vol. VII (34, -1, Lair:3) 3 javelins (40, 29, Lair:3) a +0 dagger (46, 41, Lair:3) 9 stones Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 robe (3, -3, Lair:4) a +0 tower shield (4, 7, Lair:4) a ring of poison resistance (9, 11, Lair:4) 3 stones (10, -44, Lair:4) a staff of conjuration (11, -18, Lair:4) a +0 leather armour (40, -18, Lair:4) a +0 falchion (60, 14, Lair:4) 6 stones (63, -18, Lair:4) a +0 scale mail (68, -29, Lair:4) 2 stones Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 whip (0, 2, Lair:5) a +0 leather armour (1, 3, Lair:5) a +0 great sword (5, 49, Lair:5) a +0 robe (6, 0, Lair:5) +0 acid dragon scales (6, 42, Lair:5) a +0 glaive (18, 0, Lair:5) a book of Necromancy (24, 1, Lair:5) a scroll of noise (26, 12, Lair:5) the +2 pair of boots of Aschiallu {Harm Fly rElec} rElec: It insulates you from electricity. Fly: It grants you flight. Harm: It increases damage dealt and taken. (27, 35, Lair:5) a +0 leather armour (28, 38, Lair:5) a +0 scale mail (31, 0, Lair:5) a +0 leather armour (31, 18, Lair:5) 9 stones (31, 24, Lair:5) 3 stones (31, 27, Lair:5) a +0 halberd (36, 10, Lair:5) 7 stones (36, 11, Lair:5) a +2 robe of willpower (37, 10, Lair:5) a +0 war axe (39, 9, Lair:5) 7 stones (39, 16, Lair:5) a +0 trident (39, 25, Lair:5) a staff of fire (44, 26, Lair:5) 2 datura-tipped darts (46, 36, Lair:5) a +0 leather armour (48, 9, Lair:5) a +0 quarterstaff Level 1 of the Spider Nest (0, 0, Spider:1) 5 silver boomerangs (5, 0, Spider:1) a culicivora corpse (5, 1, Spider:1) a jumping spider corpse (6, 1, Spider:1) a redback corpse (28, -27, Spider:1) a scroll of fear 35 gold pieces (28, -26, Spider:1) 26 gold pieces (29, -27, Spider:1) a scarf of resistance (unseen) (29, -26, Spider:1) a ring of flight (30, -27, Spider:1) a +0 broad axe of flaming (unseen) (30, -26, Spider:1) 27 gold pieces (31, -27, Spider:1) a +2 ring mail of cold resistance (unseen) (31, -26, Spider:1) a scarf of shadows (unseen) (32, -27, Spider:1) a scroll of immolation (32, -26, Spider:1) 18 gold pieces (41, -14, Spider:1) a +0 war axe (43, -16, Spider:1) an amulet of regeneration (48, -26, Spider:1) a scroll of identify (52, -47, Spider:1) a +0 leather armour of cold resistance (56, -33, Spider:1) a +2 ring mail of poison resistance (60, -19, Spider:1) 9 stones Level 2 of the Spider Nest (0, 0, Spider:2) a book of Transfigurations