ASSERT((duration[DUR_MESMERISED] > 0) == !beholders.empty()) in 'behold.cc' at line 66 failed. Version: Dungeon Crawl Stone Soup 0.28.0-53-g5a82cb258f Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 15914831460987547591, deterministic pregen: 1 Command line: /usr/games/crawl-0.28 -name qipq -rc /dgldir/rcfiles/crawl-0.28/qipq.rc -macro /dgldir/rcfiles/crawl-0.28/qipq.macro -morgue /dgldir/morgue/qipq/ -webtiles-socket /crawl-master/webserver/sockets/qipq:2022-06-26.19:44:48.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 31 stack frames. /usr/games/crawl-0.28(_Z17write_stack_traceP8_IO_FILE+0x28) [0x55b94d7e45e8]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.28(_Z13do_crash_dumpv+0x47c) [0x55b94d7ecb0c]: do_crash_dump() /usr/games/crawl-0.28(_Z20crash_signal_handleri+0x7e) [0x55b94d7e48ee]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x33060) [0x7fa10c775060]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcf) [0x7fa10caf1f9f]: /usr/games/crawl-0.28(+0x39c2c6) [0x55b94d7ec2c6]: /usr/games/crawl-0.28(+0x39c432) [0x55b94d7ec432]: /usr/games/crawl-0.28(+0x1f07cc) [0x55b94d6407cc]: /usr/games/crawl-0.28(+0x35c2ab) [0x55b94d7ac2ab]: /usr/games/crawl-0.28(_Z16fill_status_infoiR11status_info+0x11d4) [0x55b94dcccfd4]: fill_status_info(int, status_info&) /usr/games/crawl-0.28(_ZN14TilesFramework12_send_playerEb+0x1608) [0x55b94ddd0e38]: TilesFramework::_send_player(bool) /usr/games/crawl-0.28(_ZN14TilesFramework6redrawEv+0x9f) [0x55b94ddd45ef]: TilesFramework::redraw() /usr/games/crawl-0.28(_ZN14TilesFramework17update_input_modeE10mouse_modeb+0x188) [0x55b94ddd4878]: TilesFramework::update_input_mode(mouse_mode, bool) /usr/games/crawl-0.28(_ZN13mouse_controlC1E10mouse_mode+0x19) [0x55b94da21dd9]: mouse_control::mouse_control(mouse_mode) /usr/games/crawl-0.28(+0x65aa40) [0x55b94daaaa40]: /usr/games/crawl-0.28(_ZN14message_window4moreEbb+0x192) [0x55b94daabc52]: message_window::more(bool, bool) /usr/games/crawl-0.28(_ZN14message_window8add_itemENSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE11prefix_typeb+0x47b) [0x55b94daac2fb]: message_window::add_item(std::__cxx11::basic_string, std::allocator >, prefix_type, bool) /usr/games/crawl-0.28(_ZN13message_store9store_msgERK12message_line+0x116) [0x55b94daacdc6]: message_store::store_msg(message_line const&) /usr/games/crawl-0.28(_ZN13message_store10flush_prevEv+0x1a2) [0x55b94daacfd2]: message_store::flush_prev() /usr/games/crawl-0.28(+0x657784) [0x55b94daa7784]: /usr/games/crawl-0.28(_Z16do_message_print16msg_channel_typeibbPKcP13__va_list_tag+0x8a) [0x55b94daa7e8a]: do_message_print(msg_channel_type, int, bool, bool, char const*, __va_list_tag*) /usr/games/crawl-0.28(_Z4mprf16msg_channel_typePKcz+0xa2) [0x55b94daa8282]: mprf(msg_channel_type, char const*, ...) /usr/games/crawl-0.28(+0x76fd13) [0x55b94dbbfd13]: /usr/games/crawl-0.28(+0x771350) [0x55b94dbc1350]: /usr/games/crawl-0.28(_Z13player_reactsv+0xef) [0x55b94dbc23cf]: player_reacts() /usr/games/crawl-0.28(_Z12world_reactsv+0x73d) [0x55b94dddd8cd]: world_reacts() /usr/games/crawl-0.28(+0x98f58c) [0x55b94dddf58c]: /usr/games/crawl-0.28(+0x98fb55) [0x55b94dddfb55]: /usr/games/crawl-0.28(main+0x351) [0x55b94d73c431]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf1) [0x7fa10c7622e1]: /usr/games/crawl-0.28(_start+0x2a) [0x55b94d73cdba]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 6.3.0 20170516 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.28/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.28/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.28/data/web/" -D_GNU_SOURCE -D_DEFAULT_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 6 Level id: D:6 Level build method = , level layout type = rooms, absdepth0 = 5 Level vaults: layout_basic serial_shops nicolae_shop_hallway_stairs roderic_roman_lattice uniq_maggie Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - necrophage Aim: a necrophage (dormant, 100% to hit) The magic dart hits the necrophage. The necrophage is lightly damaged. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - necrophage Aim: a necrophage (lightly damaged, 100% to hit) The magic dart hits the necrophage. The necrophage is moderately damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - necrophage Aim: a necrophage (moderately damaged, 100% to hit) The magic dart hits the necrophage. The necrophage is heavily damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - necrophage Aim: a necrophage (heavily damaged, 78% to hit) The searing ray hits the necrophage. The necrophage is severely damaged. (Press . to maintain the ray.) The searing ray hits the necrophage. The necrophage is severely damaged. Unknown command. The searing ray hits the necrophage. The necrophage is almost destroyed. The necrophage completely misses you. Unknown command. The searing ray hits the necrophage! You destroy the necrophage! You finish channelling your searing ray. Your Fighting skill increases to level 1! Your Stealth skill increases to level 4! You have reached level 7! You see here a necrophage corpse. You now have 226 gold pieces (gained 9). You open the door. There is an open door here. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. A steam dragon comes into view. Unknown command. A steam dragon is nearby! Unknown command. There is an open door here. There is an open door here. Found 22 arrows. Found a leather armour. Unknown command. There is an open door here. You open the door. Found a flail. There is an open door here. You open the door. There is an open door here. There is an open door here. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. As you open the door, it creaks loudly! There is an open door here. The water moccasin hisses angrily. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (100% to hit) The magic dart hits the water moccasin. The water moccasin is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, 63% to hit) The searing ray hits the water moccasin. The water moccasin is heavily wounded. (Press . to maintain the ray.) Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, 63% to hit) The searing ray hits the water moccasin. The water moccasin is severely wounded. (Press . to maintain the ray.) The adder hisses angrily. The searing ray hits the water moccasin. The water moccasin is severely wounded. The searing ray hits the quokka! You kill the quokka! The water moccasin misses you. x2 Unknown command. The searing ray misses the water moccasin. The water moccasin barely misses you. Unknown command. The searing ray hits the water moccasin. The water moccasin is almost dead. The searing ray hits the adder! The adder is almost dead. You finish channelling your searing ray. The water moccasin bites you! Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (almost dead, 63% to hit) The searing ray hits the water moccasin! You kill the water moccasin! (Press . to maintain the ray.) The adder bites you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (almost dead, 63% to hit) The searing ray hits the adder. You kill the adder! (Press . to maintain the ray.) Unknown command. You start resting. Magic restored. You start resting. HP restored. You start waiting. Done waiting. You see here an adder corpse. n - 2 scrolls labelled YZAOSA MU DIBU (gained 1) w - a scroll labelled BUISCH HO LUI You see here an adder skeleton. A steam dragon is nearby! A steam dragon is nearby! Unknown command. (D) Dungeon Where to? (Enter - D:5 @ (x,y), ? - help) Unknown command. There is a shaft here. There is a shaft here. You see here an adder skeleton. You see here an adder skeleton. You open the door. There is an open door here. There is an open door here. An orc comes into view. It is wielding a +0 short sword. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 short sword and wearing a +0 ring mail (wandering, hasn't noticed you, 100% to hit) The magic dart hits the orc. The orc is heavily wounded. The orc shouts! An orc comes into view. It is wielding a +0 hand axe. An orc comes into view. It is wielding a +0 flail. The orc moves out of view. You start resting. Magic restored. An orc is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 short sword and wearing a +0 ring mail (heavily wounded, 100% to hit) The magic dart hits the orc. The orc is almost dead. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 short sword and wearing a +0 ring mail (severely wounded, 100% to hit) The magic dart hits the orc but does no damage. The orc is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 short sword and wearing a +0 ring mail (heavily wounded, 100% to hit) The magic dart hits the orc. The orc is almost dead. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 short sword and wearing a +0 ring mail (almost dead, 100% to hit) The magic dart hits the orc but does no damage. The orc is almost dead. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 short sword and wearing a +0 ring mail (almost dead, 100% to hit) The magic dart hits the orc. You kill the orc! Unknown command. Unknown command. Unknown command. An orc wizard comes into view. It is wielding a +0 dagger. An orc wizard is nearby! Unknown command. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering, hasn't noticed you, 100% to hit) The magic dart hits the orc wizard but does no damage. The orc wizard shouts! You hear a shout! The orc wizard points at you and mumbles some strange words. The magic dart hits you! You hear a shout! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (100% to hit) The magic dart hits the orc wizard. The orc wizard is moderately wounded. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderately wounded, 100% to hit) The magic dart hits the orc wizard. The orc wizard is heavily wounded. The orc wizard casts a spell. The orc wizard flickers and vanishes for a moment. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavily wounded, slightly transparent, 100% to hit) The magic dart hits the orc wizard. The orc wizard is severely wounded. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severely wounded, slightly transparent, 100% to hit) The magic dart hits the orc wizard. You kill the orc wizard! Your Dodging skill increases to level 5! An orc is nearby! Unknown command. An orc is nearby! An orc is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 hand axe (wandering, hasn't noticed you, 100% to hit) The magic dart hits the orc. The orc is almost dead. The orc shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 hand axe (almost dead, 100% to hit) The magic dart hits the orc! You kill the orc! Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 flail (wandering, hasn't noticed you, 100% to hit) The magic dart hits the orc. The orc is almost dead. The orc shouts! Unknown command. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 flail (almost dead, 100% to hit) The magic dart hits the orc. You kill the orc! Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Things that are here: a +0 short sword; a +0 hunting sling; a +0 ring mail Things that are here: a +0 dagger; a +0 robe; an orc corpse Unknown command. Okay, then. This spell is extremely dangerous to cast! Memorise Iskenderun's Mystic Blast, consuming 4 spell levels and leaving 4? You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'e'. Unknown command. Things that are here: a +0 flail; a +0 hand axe There is an open door here. Found a stone staircase leading down. There is an open door here. There is an open door here. A scorpion zombie comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion zombie Aim: a scorpion zombie (dormant, 100% to hit) The magic dart hits the scorpion zombie but does no damage. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion zombie Aim: a scorpion zombie (100% to hit) The magic dart hits the scorpion zombie but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion zombie Aim: a scorpion zombie (100% to hit) The magic dart hits the scorpion zombie. The scorpion zombie is lightly damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion zombie Aim: a scorpion zombie (lightly damaged, 100% to hit) The magic dart hits the scorpion zombie. The scorpion zombie is moderately damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion zombie Aim: a scorpion zombie (moderately damaged, 100% to hit) The magic dart hits the scorpion zombie. The scorpion zombie is moderately damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion zombie Aim: a scorpion zombie (moderately damaged, 92% to hit) The searing ray misses the scorpion zombie. (Press . to maintain the ray.) Unknown command. The searing ray hits the scorpion zombie. The scorpion zombie is heavily damaged. Unknown command. The searing ray hits the scorpion zombie. The scorpion zombie is severely damaged. The scorpion zombie completely misses you. Unknown command. The searing ray misses the scorpion zombie. You finish channelling your searing ray. The scorpion zombie misses you. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion zombie Aim: a scorpion zombie (severely damaged, 92% to hit) The searing ray hits the scorpion zombie. The scorpion zombie is almost destroyed. (Press . to maintain the ray.) The scorpion zombie completely misses you. The searing ray hits the scorpion zombie! You destroy the scorpion zombie! Your Conjurations skill increases to level 5! Unknown command. There is an open door here. There is an open door here. An ogre comes into view. It is wielding a +0 giant club. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (asleep, 100% to hit) The magic dart hits the ogre. The ogre is lightly wounded. The ogre shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (lightly wounded, 100% to hit) The magic dart hits the ogre. The ogre is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (lightly wounded, 100% to hit) The magic dart hits the ogre. The ogre is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (moderately wounded, 100% to hit) The magic dart hits the ogre. The ogre is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (heavily wounded, 89% to hit) The searing ray hits the ogre. The ogre is severely wounded. (Press . to maintain the ray.) An adder skeleton comes into view. The searing ray hits the ogre! The ogre is almost dead. Unknown command. The searing ray hits the ogre. You kill the ogre! Your Spellcasting skill increases to level 5! Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder skeleton Aim: an adder skeleton (100% to hit) The magic dart hits the adder skeleton. The adder skeleton is heavily damaged. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start resting. An adder skeleton is nearby! An adder skeleton is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder skeleton Aim: an adder skeleton (heavily damaged, 85% to hit) The searing ray hits the adder skeleton! You destroy the adder skeleton! (Press . to maintain the ray.) You start resting. Magic restored. You start waiting. Done waiting. Things that are here: a +0 giant club; an ogre corpse You open the door. There is an open door here. There is an open door here. Things that are here: a +0 giant club; an ogre corpse You open the door. Found 16 sling bullets. There is an open door here. A centaur zombie comes into view. A centaur zombie is nearby! A centaur zombie is nearby! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur zombie Aim: a centaur zombie (dormant, 100% to hit) The magic dart hits the centaur zombie. The centaur zombie is lightly damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur zombie Aim: a centaur zombie (lightly damaged, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur zombie Aim: a centaur zombie (lightly damaged, 100% to hit) The searing ray hits the centaur zombie. The centaur zombie is moderately damaged. (Press . to maintain the ray.) The searing ray hits the centaur zombie! The centaur zombie is heavily damaged. The centaur zombie barely misses you. The centaur zombie kicks you. The centaur zombie hits you. The centaur zombie kicks you but does no damage. The searing ray hits the centaur zombie. The centaur zombie is severely damaged. The centaur zombie closely misses you. The centaur zombie misses you. Unknown command. The searing ray hits the centaur zombie! The centaur zombie is almost destroyed. You finish channelling your searing ray. The centaur zombie hits you. The centaur zombie closely misses you. Unknown command. The centaur zombie hits you. The centaur zombie closely misses you. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur zombie Aim: a centaur zombie (almost destroyed, 100% to hit) The searing ray hits the centaur zombie! You destroy the centaur zombie! (Press . to maintain the ray.) Your magical contamination has completely faded away. Your Earth Magic skill increases to level 2! Magic restored. HP restored. There is an open door here. You now have 229 gold pieces (gained 3). You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. As you open the door, it creaks loudly! There is an open door here. Found a robe. x - a ring of resist corrosion There is an open door here. You open the door. There is an open door here. There is an open door here. There is an open door here. As you open the door, it creaks loudly! There is an open door here. There is an open door here. You open the door. There is an open door here. A steam dragon is nearby! A steam dragon is nearby! Unknown command. There is an open door here. (D) Dungeon Where to? (Enter - D:5 @ (x,y), ? - help) There is an open door here. You open the door. There is an open door here. There is a stone staircase leading down here. You climb downwards. Found Kosanir's Weapon Shoppe. There is a stone staircase leading up here. An orc is nearby! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 dagger, wearing a +0 leather armour and quivering boomerangs (asleep, 100% to hit) The searing ray hits the orc. The orc is heavily wounded. (Press . to maintain the ray.) Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 dagger, wearing a +0 leather armour and quivering boomerangs (heavily wounded, 79% to hit) The searing ray misses the orc. (Press . to maintain the ray.) You start resting. Magic restored. You start waiting. The orc shouts! Done waiting. Found 3 large rocks. There is an entrance to Kosanir's Weapon Shoppe here. You open the door. A wyvern zombie comes into view. A wyvern zombie is nearby! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wyvern zombie Aim: a wyvern zombie (dormant, 100% to hit) The magic dart hits the wyvern zombie but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wyvern zombie Aim: a wyvern zombie (93% to hit) The searing ray hits the wyvern zombie. The wyvern zombie is lightly damaged. (Press . to maintain the ray.) The searing ray hits the wyvern zombie. The wyvern zombie is lightly damaged. The wyvern zombie barely misses you. The wyvern zombie misses you. Unknown command. The searing ray hits the wyvern zombie. The wyvern zombie is moderately damaged. The wyvern zombie misses you. The searing ray hits the wyvern zombie! The wyvern zombie is heavily damaged. You finish channelling your searing ray. The wyvern zombie closely misses you. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wyvern zombie Aim: a wyvern zombie (heavily damaged, 93% to hit) The searing ray hits the wyvern zombie. The wyvern zombie is heavily damaged. (Press . to maintain the ray.) The wyvern zombie bites you! The wyvern zombie misses you. The searing ray hits the wyvern zombie. The wyvern zombie is heavily damaged. The wyvern zombie bites you! The searing ray hits the wyvern zombie. The wyvern zombie is severely damaged. The wyvern zombie misses you. Unknown command. The searing ray hits the wyvern zombie! The wyvern zombie is almost destroyed. You finish channelling your searing ray. The wyvern zombie bites you. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wyvern zombie Aim: a wyvern zombie (almost destroyed, 93% to hit) The searing ray hits the wyvern zombie! You destroy the wyvern zombie! (Press . to maintain the ray.) Your Stealth skill increases to level 5! You start resting. An orc is nearby! You close the door. You start resting. An orc opens the door. It is wielding a +0 dagger. There is an entrance to Kosanir's Weapon Shoppe here. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 dagger, wearing a +0 leather armour and quivering boomerangs (79% to hit) The searing ray hits the orc. The orc is moderately wounded. (Press . to maintain the ray.) The orc throws a boomerang. The boomerang closely misses you. The searing ray hits the orc. You kill the orc! Unknown command. A hound is nearby! A hound is nearby! A hound is nearby! A hound is nearby! Unknown command. There is an entrance to Kosanir's Weapon Shoppe here. You now have 233 gold pieces (gained 4). Items here: ( ) [ †. You close the door. You start resting. Magic restored. You start resting. HP restored. You start waiting. Done waiting. You open the door. There is an open door here. y - a scroll labelled YSU MUSADEO Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hound Aim: a hound (wandering, hasn't noticed you, 100% to hit) The magic dart hits the hound. The hound is moderately wounded. The hound barks! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (moderately wounded, 71% to hit) The searing ray hits the hound. The hound is heavily wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the hound. The hound is heavily wounded. The hound completely misses you. Unknown command. The searing ray hits the hound. The hound is severely wounded. The hound bites you. The hound closely misses you. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (severely wounded, 71% to hit) The searing ray misses the hound. (Press . to maintain the ray.) The hound barely misses you. Unknown command. The searing ray hits the hound. The hound is severely wounded. The hound bites you. The hound closely misses you. Unknown command. The searing ray hits the hound! You kill the hound! Unknown command. An iguana comes into view. An iguana is nearby! An iguana is nearby! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - iguana Aim: an iguana (wandering, hasn't noticed you, 100% to hit) The magic dart hits the iguana but does no damage. The iguana hisses angrily. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (100% to hit) The magic dart hits the iguana but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (100% to hit) The magic dart hits the iguana. The iguana is moderately wounded. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (moderately wounded, 82% to hit) The searing ray hits the iguana! The iguana is severely wounded. (Press . to maintain the ray.) The searing ray hits the iguana. You kill the iguana! Unknown command. Unknown command. HP restored. Magic restored. Found a stone staircase leading down. Found a stone staircase leading up. A jelly comes into view. A sourceless malevolence fills the Dungeon... With a horrendous wail, an alarm goes off! A sentinel's mark forms upon you. You hear a loud, deep croak! You hear an angry hiss. x2 A jelly is nearby! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jelly Aim: a jelly (100% to hit) The magic dart hits the jelly. The jelly is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (moderately wounded, 100% to hit) The magic dart hits the jelly. The jelly is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (severely wounded, 100% to hit) The magic dart hits the jelly. The jelly is almost dead. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (almost dead, 100% to hit) The searing ray hits the jelly. You kill the jelly! (Press . to maintain the ray.) Your Fighting skill increases to level 2! A bullfrog skeleton comes into view. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bullfrog skeleton Aim: a bullfrog skeleton (93% to hit) The searing ray hits the bullfrog skeleton! The bullfrog skeleton is moderately damaged. (Press . to maintain the ray.) A scorpion comes into view. A bullfrog comes into view. Unknown command. The bullfrog moves out of view. There is a stone staircase leading up here. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog skeleton Aim: a bullfrog skeleton (moderately damaged, 93% to hit) The searing ray hits the bullfrog. The bullfrog is moderately wounded. The searing ray hits the bullfrog skeleton. The bullfrog skeleton is heavily damaged. (Press . to maintain the ray.) The bullfrog barely misses you. The searing ray hits the bullfrog. The bullfrog is moderately wounded. The searing ray hits the bullfrog skeleton! The bullfrog skeleton is almost destroyed. The bullfrog hits you. The searing ray hits the bullfrog! The bullfrog is severely wounded. The searing ray hits the scorpion! The scorpion is moderately wounded. The bullfrog closely misses you. An adder comes into view. The bullfrog closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, p - bullfrog skeleton The searing ray hits the bullfrog! You kill the bullfrog! The searing ray hits the scorpion. The scorpion is severely wounded. (Press . to maintain the ray.) You have reached level 8! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the scorpion. The scorpion is almost dead. The searing ray hits the bullfrog skeleton! You destroy the bullfrog skeleton! The searing ray hits the adder. The adder is heavily wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the scorpion. The scorpion is almost dead. The searing ray misses the adder. The scorpion barely misses you. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The magic dart hits the scorpion. You kill the scorpion! Unknown command. Unknown command. The adder misses you. The adder completely misses you. You climb upwards. There is a stone staircase leading down here. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You slash the adder! Your weapon exudes an aura of protection. You kill the adder! Unknown command. You see here an adder corpse. You start resting. HP restored. You start resting. The sentinel's mark upon you fades away. You start resting. Magic restored. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Unknown command. A water moccasin is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (66% to hit) The searing ray hits the water moccasin! The water moccasin is moderately wounded. (Press . to maintain the ray.) Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, 66% to hit) The searing ray misses the water moccasin. (Press . to maintain the ray.) The water moccasin misses you. Unknown command. The searing ray hits the water moccasin! The water moccasin is heavily wounded. The water moccasin completely misses you. The searing ray hits the water moccasin. The water moccasin is severely wounded. The water moccasin closely misses you. The water moccasin barely misses you. The searing ray hits the water moccasin! The water moccasin is almost dead. You finish channelling your searing ray. Maggie the Vainglorious comes into view. She is wielding a +0 broad axe. The water moccasin bites you. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (almost dead, 66% to hit) The searing ray hits the water moccasin. The water moccasin is almost dead. (Press . to maintain the ray.) Maggie shouts! The water moccasin closely misses you. Maggie mumbles some strange words. Maggie attempts to bespell you! You are mesmerised by Maggie! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (almost dead, 66% to hit) The searing ray hits the water moccasin! You kill the water moccasin! (Press . to maintain the ray.) You cannot move away from Maggie! Unknown command. Aiming: Iceblast Press: ? - help, Shift-Dir - straight line, f - Maggie Aim: Maggie, wielding a +0 broad axe and wearing +0 steam dragon scales (mesmerising) The mass of ice explodes! The iceblast engulfs Maggie! Maggie is moderately wounded. Unknown command. Aiming: Iceblast Press: ? - help, Shift-Dir - straight line, f/p - Maggie Aim: Maggie, wielding a +0 broad axe and wearing +0 steam dragon scales (moderately wounded, mesmerising) The mass of ice explodes! The iceblast engulfs Maggie. Maggie is moderately wounded. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Maggie Aim: Maggie, wielding a +0 broad axe and wearing +0 steam dragon scales (moderately wounded, mesmerising, 79% to hit) The searing ray hits Maggie. Maggie is heavily wounded. (Press . to maintain the ray.) The searing ray hits Maggie! Maggie is heavily wounded. You barely miss Maggie. Maggie is heavily wounded. Maggie misses you. Maggie hits you with a +0 broad axe! Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Maggie Aim: Maggie, wielding a +0 broad axe and wearing +0 steam dragon scales (heavily wounded, mesmerising, 79% to hit) The searing ray hits Maggie but does no damage. Maggie is heavily wounded. (Press . to maintain the ray.) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.28.0-53-g5a82cb258f Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [qipq] Species: Spriggan Job: Conjurer HP: 26/39; mods: 0/0 MP: 2/17; mod: 0 Stats: 13 (13) 19 (19) 14 (14) Position: (59, 3), god: No God (0), turn_is_over: 1, banished: 0 Standing on/in/over feature: stone staircase leading up Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 14 | 2 | 273 | 61/212 Short Blades | X | 0 | 0 | 0 | 0 | 0/42 Long Blades | X | 0 | 0 | 0 | 0 | 0/70 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 5 | 5/84 Slings | X | 0 | 0 | 0 | 0 | 0/35 Bows | X | 0 | 0 | 0 | 0 | 0/35 Crossbows | X | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/84 Dodging | X | 1 | 14 | 5 | 582 | 137/179 Stealth | X | 1 | 14 | 5 | 395 | 80/126 Shields | X | 0 | 0 | 0 | 0 | 0/84 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 14 | 5 | 645 | 115/212 Conjurations | X | 2 | 28 | 5 | 1506 | 245/504 Hexes | X | 0 | 0 | 0 | 0 | 0/35 Summonings | X | 0 | 0 | 0 | 0 | 0/70 Necromancy | X | 0 | 0 | 0 | 0 | 0/59 Translocations | X | 0 | 0 | 0 | 0 | 0/25 Transmutations | X | 0 | 0 | 0 | 0 | 0/29 Fire Magic | X | 0 | 0 | 0 | 0 | 0/70 Ice Magic | X | 0 | 0 | 0 | 0 | 0/70 Air Magic | X | 0 | 0 | 0 | 0 | 0/59 Earth Magic | X | 1 | 14 | 2 | 281 | 103/178 Poison Magic | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 0 | 0 | 0/50 Evocations | X | 0 | 0 | 0 | 0 | 0/29 Spell bugs: Durations: Attributes: #12: 233 #36: 1 #49: 297 Mutations: see invisible: 1 (innate) speed: 3 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #20: +8 long sword of the Neverending Stars {protect, Str+8} eq slot #6, inv slot #0: +0 robe eq slot #7, inv slot #6: +4 ring of evasion }}}}}}}}}}} Webtiles message buffer: {"msg":"player" Webtiles JSON stack: start: 0 end: 15 type: } Screenshot: ##### ### #######.#@# #.####### ........#@# #.......# ..........# #.#.....# #.#####.#########.##.#..# #.................#..# #.#.########.#..###..# #.#.............##...# #.#.............##'#.# ......>..........##)#.# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> ASSERT((duration[DUR_MESMERISED] > 0) == !beholders.empty()) in 'behold.cc' at line 66 failed. Recursive crash.