qipq the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a +0 scythe a +0 robe (61, 8, D) a +6 hand axe of venom (61, 16, D) a +4 dagger of speed (61, 26, D) a +3 leather armour of cold resistance (62, 0, D) a +5 club a +0 robe (62, 3, D) a +0 trident a +0 robe (62, 4, D) a +4 quarterstaff of chaos a +1 cloak (62, 8, D) an uncursed staff of conjuration (62, 22, D) the +10 morningstar of Dod Tergh {drain, *Rage rElec rN+ SInv} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It protects you from negative energy. It lets you see invisible. It may make you go berserk in combat. the +3 mace of Xerphyem {freeze, rElec rPois Str-3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-3). It insulates you from electricity. It protects you from poison. the +3 hand crossbow of Donoloach {speed, +Blink} Attacks with this weapon are significantly faster. It lets you blink. (62, 30, D) a +0 dagger a +0 robe (63, 8, D) a +0 vampiric halberd (63, 17, D) an uncursed staff of poison (63, 19, D) a +0 trident (63, 26, D) a +3 scale mail of cold resistance (63, 32, D) a +0 short sword (still there?) a wolf corpse (skeletalised by now) (still there?) (64, 16, D) a cursed -3 ring of strength (64, 19, D) a +0 trident (64, 27, D) a +2 robe (68, 0, D) an uncursed staff of cold (69, 0, D) a +2 ring mail of fire resistance (69, 36, D) a +0 short sword (70, 8, D) a +2 plate armour of poison resistance (70, 36, D) a phial of floods (70, 37, D) a +0 dagger (71, 8, D) a +0 hunting sling of freezing (71, 16, D) a +1 trident of piercing (71, 26, D) a +3 vampiric battleaxe (71, 27, D) a +2 broad axe of holy wrath (71, 36, D) the +1 pair of gloves of Unereon {rN+ Int-3 Dex+5} It affects your intelligence (-3). It affects your dexterity (+5). It protects you from negative energy. (71, 37, D) a +2 ring mail of positive energy (72, 9, D) the +2 great sword of Terra Nullius {holy, MR+++ Int-5 SInv Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (-5). It affects your resistance to hostile enchantments. It lets you see invisible. It makes you more stealthy. (72, 17, D) a +0 spear of venom (72, 26, D) a +2 leather armour of magic resistance (72, 36, D) an uncursed amulet of the gourmand (72, 37, D) a +0 long sword of slicing (72, 38, D) a +3 halberd of chopping (73, 36, D) a +0 war axe (73, 37, D) a +1 scale mail of fire resistance