qipq the Dungeon (0, 0, D) a +3 mace of crushing a +0 robe a spriggan corpse (skeletalised by now) (0, 8, D) the +7 sceptre of Torment {pain, torment} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. a manual of Slings a manual of Unarmed Combat the ring of Benevolence {rN+ MR+} [ring of positive energy] It protects you from negative energy. It affects your resistance to hostile enchantments. an uncursed ring of flight (1, -1, D) a wind drake corpse (skeletalised by now) (1, 1, D) +0 storm dragon scales (still there?) +0 storm dragon scales (still there?) (1, 2, D) a titan corpse (skeletalised by now) (1, 27, D) a +0 war axe of freezing (1, 34, D) a +5 whip of draining (1, 37, D) a +1 rapier of venom (2, 3, D) a cursed staff of summoning (still there?) a wind drake corpse (skeletalised by now) (still there?) (2, 9, D) a lightning rod (4/4) (2, 27, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (2, 38, D) an uncursed staff of wizardry (still there?) an uncursed staff of earth (still there?) (3, -9, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (3, 3, D) a titan corpse (skeletalised by now) (3, 7, D) a +2 arbalest of freezing (3, 8, D) a +0 trident of protection (3, 27, D) a fan of gales (3, 37, D) a +2 robe (unseen) (4, -23, D) a +5 triple sword (unseen) (4, -22, D) a +5 lajatang (4, -21, D) 1000 sling bullets (unseen) (4, -9, D) the +6 long sword of the Eleven Queens {slice, rPois Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It protects you from poison. (4, 3, D) a +0 robe (unseen) (4, 7, D) a +0 hand axe of flaming (4, 8, D) an uncursed staff of air (4, 9, D) a +0 long sword (4, 27, D) the cursed ring of Mikhley {+Inv rPois Str-3 Stlth+} [ring of strength] It affects your strength (-3). It protects you from poison. It lets you turn invisible. It makes you more stealthy. It has a curse placed upon it. (4, 32, D) a +4 ring of protection (4, 33, D) a +1 flail of distortion (unseen) (4, 36, D) an uncursed staff of energy (unseen) (5, -23, D) a +5 quick blade (unseen) (5, -22, D) a +5 giant spiked club (unseen) (5, -21, D) a +5 bardiche (unseen) (5, -20, D) a +5 executioner's axe (unseen) (5, -18, D) a +3 large shield (unseen) (5, -17, D) a +5 crystal plate armour (unseen) (5, -9, D) a +5 mace of protection (5, 27, D) a +2 falchion of venom (5, 34, D) an uncursed staff of wizardry (6, -10, D) a lightning rod (4/4) (6, -9, D) the +5 hand axe of the Trees {venom, Str+6 Int-2} It poisons the flesh of those it strikes. It affects your strength (+6). It affects your intelligence (-2). (6, 7, D) an uncursed staff of poison (6, 8, D) a +7 giant spiked club (6, 9, D) a cursed amulet of inaccuracy (6, 27, D) a +2 giant club (7, -11, D) the cursed +1 robe "Duetiuwa" {Dex+3} It affects your dexterity (+3). It has a curse placed upon it. (7, -10, D) the cursed +0 chain mail of Theory {MR++ Int-5 Dex+2} It affects your intelligence (-5). It affects your dexterity (+2). It affects your resistance to hostile enchantments. It has a curse placed upon it. (7, -9, D) a +4 short sword of speed (7, 7, D) an uncursed staff of conjuration (7, 9, D) an uncursed amulet of the acrobat (7, 15, D) the cursed +2 rapier of Ojaoloen {pierce, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It has a curse placed upon it. (7, 27, D) the ring of Fuigg {+Inv rPois MR+ Str+4} [ring of poison resistance] It affects your strength (+4). It protects you from poison. It affects your resistance to hostile enchantments. It lets you turn invisible. (7, 35, D) a +0 flail of crushing (still there?) the ring of Ruepn {+Fly rElec rCorr Dex+2} (still there?) [ring of resist corrosion] It affects your dexterity (+2). It insulates you from electricity. It lets you fly. It provides partial protection from all sources of acid and corrosion. (8, -11, D) a +1 dagger of speed (8, -10, D) a phial of floods (8, 6, D) a +2 leather armour of cold resistance (8, 7, D) an uncursed staff of fire (8, 8, D) a fan of gales (9, -11, D) an uncursed ring of magical power (9, -10, D) a +2 hunting sling of velocity (9, 9, D) a phial of floods (9, 16, D) a +3 scythe of freezing (10, -11, D) an uncursed staff of power (10, -9, D) a +0 robe (10, 8, D) the +8 arc blade {discharge, rElec} It insulates you from electricity. (10, 9, D) a cursed -2 ring of dexterity (10, 17, D) +0 shadow dragon scales a shadow dragon corpse (11, -25, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, -19, D) an uncursed staff of energy a crystal ball of energy (11, -11, D) an uncursed staff of cold (11, -9, D) a +2 demon blade of venom (11, 7, D) a +4 hunting sling of velocity (11, 17, D) +0 shadow dragon scales the +10 scythe "Zuadiqih" {protect, rElec Str+8 Int-5 Stlth-} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+8). It affects your intelligence (-5). It insulates you from electricity. It makes you less stealthy. a +0 robe a shadow dragon corpse (12, -25, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (12, 8, D) a fan of gales (12, 9, D) an uncursed staff of power (13, -11, D) an uncursed staff of fire (13, -9, D) a +0 plate armour of poison resistance (13, 7, D) a +2 vampiric hand axe (13, 8, D) an uncursed ring of fire (14, 7, D) a +0 scale mail of magic resistance (14, 8, D) an uncursed staff of fire (14, 9, D) a fan of gales (18, -18, D) a +0 trident (unseen) (18, -14, D) 5 silver javelins (18, -1, D) a +3 eveningstar of draining (18, 1, D) a +0 cloak the cursed +3 halberd of Josig {drain, Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It has a curse placed upon it. (18, 3, D) the +4 rapier of Disaster {drain, MR+} A truly terrible weapon, it drains the life of those it strikes. It affects your resistance to hostile enchantments. a cursed +0 cloak a +0 war axe a +0 flail a +0 dagger a +0 cloak (19, -18, D) a +0 trident a throwing net (19, -17, D) a +2 flail of crushing a +4 rapier of draining a +0 spear 12 silver javelins a +0 leather armour (19, -16, D) a +0 rapier of flaming a +0 robe (19, -15, D) a +2 demon trident of electrocution (unseen) (19, -14, D) a +1 rapier of venom (unseen) (19, -12, D) 3 silver javelins (19, -2, D) a +2 trident of freezing a +0 cloak (19, -1, D) a +0 dire flail (19, 0, D) a +2 halberd of protection (19, 1, D) a +2 dagger of flaming a +0 long sword a +5 ring of intelligence a +1 bardiche of freezing a +0 cloak an uncursed amulet of rage a +0 mace (19, 2, D) a cursed +0 long sword a +0 long sword an uncursed ring of ice (19, 3, D) a +0 dire flail a +0 hand axe (19, 19, D) a +4 rapier of protection (unseen) (20, -25, D) the +2 plate armour of Otirhuk {rN+ Dex+3 Slay-5} It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It protects you from negative energy. (20, -24, D) a +0 morningstar of holy wrath (20, -17, D) a +1 halberd of venom (unseen) (20, -9, D) a +0 whip (20, 0, D) a +0 mace (20, 1, D) a +0 long sword an uncursed amulet of guardian spirit a +0 trident an uncursed amulet of regeneration a cursed -1 halberd an uncursed ring of ice (20, 20, D) a javelin (21, -25, D) an uncursed ring of ice (21, -24, D) an uncursed amulet of harm (21, -17, D) a +0 spear (unseen) (21, -8, D) a +4 giant spiked club (21, -1, D) a +0 rapier (unseen) (21, 0, D) a +3 short sword of holy wrath (unseen) (21, 19, D) a +2 spear of piercing (unseen) (21, 20, D) a javelin (22, -25, D) a +1 trident of pain (22, -24, D) a +3 ring mail of magic resistance (22, 7, D) an uncursed staff of wizardry (22, 8, D) a +0 robe (22, 9, D) a phial of floods (22, 18, D) a javelin (23, -25, D) a +0 trident (23, -24, D) a +2 short sword of draining (23, -9, D) a +0 scimitar (23, -8, D) an uncursed staff of air (23, 7, D) a +0 leather armour (23, 9, D) an uncursed staff of fire (23, 16, D) a +0 trident (unseen) (23, 17, D) a +0 trident (still there?) a +2 spear of flaming (still there?) (23, 18, D) a +2 rapier of electrocution a +2 leather armour of fire resistance an uncursed amulet of harm a +0 demon trident a +0 leather armour a +5 long sword of freezing a +0 robe a sea snake corpse (skeletalised by now) a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (23, 19, D) a +1 quarterstaff of protection (unseen) (24, -24, D) an uncursed ring of ice (24, -9, D) a phial of floods (24, -7, D) an uncursed staff of power (24, 7, D) a +0 spear (24, 8, D) a +0 trident (24, 9, D) a +0 spear (24, 16, D) a +1 antimagic spear 15 javelins a +2 chain mail of magic resistance a merfolk corpse (skeletalised by now) (24, 17, D) the +6 war axe of Ru {speed, Int+6 Dex+2} Attacks with this weapon are significantly faster. It affects your intelligence (+6). It affects your dexterity (+2). (unseen) (24, 18, D) a +1 spear of venom 21 silver javelins a +0 leather armour the ring of the Trout {+Fly Str-5 Int+2 Dex+6 SInv} [ring of see invisible] It affects your strength (-5). It affects your intelligence (+2). It affects your dexterity (+6). It lets you see invisible. It lets you fly. a +2 rapier of draining 17 javelins a +0 leather armour (25, -24, D) a +3 scale mail of poison resistance (25, -9, D) a +1 chain mail of magic resistance (25, 8, D) the cursed +3 whip of Itenoc {slash, +Blink} It inflicts extra damage upon your enemies. It lets you blink. It has a curse placed upon it. (25, 9, D) the cursed +1 chain mail "Votuptem" {Str+2 Slay+2} It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It has a curse placed upon it. (25, 16, D) a +1 vampiric spear 14 javelins a +0 leather armour an uncursed amulet of the acrobat a merfolk corpse (skeletalised by now) (26, -25, D) a +0 trident (26, -8, D) a +0 war axe (26, -7, D) a +0 mace (26, 7, D) 4 scrolls of enchant weapon a +6 ring of dexterity 2 scrolls of brand weapon a +5 ring of strength (26, 9, D) an uncursed amulet of harm (26, 17, D) 5 javelins (27, 7, D) a +5 hunting sling of velocity (27, 8, D) an uncursed staff of wizardry (27, 9, D) a +0 trident of freezing (28, -9, D) a +2 plate armour of cold resistance (28, -8, D) a +0 short sword (28, 7, D) an uncursed staff of poison (28, 8, D) a +1 rapier of holy wrath (29, -9, D) a +0 antimagic mace (29, 7, D) a +0 spear of piercing (29, 8, D) a +0 leather armour (30, -25, D) the +12 mace of Circularity {antimagic, rC+ Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from cold. It makes you more stealthy. (30, -8, D) a +0 short sword (34, -5, D) a +0 longbow a +0 leather armour 42 arrows (34, -4, D) a cursed +0 short sword (34, -3, D) 2 arrows (35, -6, D) a +0 long sword (35, -4, D) a +0 scimitar a +0 buckler a +2 short sword of draining the cursed +3 war axe of Glory {elec, Dex+5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+5). It has a curse placed upon it. a +0 shortbow 15 arrows a +0 leather armour a +2 long sword of holy wrath (35, -3, D) a +0 scimitar a cursed -1 rapier a +0 longbow a +0 leather armour 57 arrows (35, -2, D) a +0 dagger a +0 scimitar a cursed -2 buckler (35, 3, D) a +3 ring of evasion the ring "Tirir" {MR+ Int-3 Dex+2 SInv} [ring of see invisible] It affects your intelligence (-3). It affects your dexterity (+2). It affects your resistance to hostile enchantments. It lets you see invisible. an uncursed amulet of guardian spirit a +6 ring of dexterity a +5 ring of evasion the ring of Tenohidgh {rPois rF- AC+3 Dex+3 Slay+6} [ring of protection] It affects your AC (+3). It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It makes you vulnerable to fire. It protects you from poison. (36, -25, D) the +12 scimitar of the Maze {venom, Str+2} It poisons the flesh of those it strikes. It affects your strength (+2). (36, -11, D) an uncursed staff of energy (36, -10, D) a +0 dagger (36, -4, D) a +2 halberd of flaming (36, -3, D) the +8 great mace "Mabeluj" {flame, rN+ Int-3 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-3). It protects you from negative energy. It lets you see invisible. (36, 3, D) a +2 robe of the Archmagi (36, 4, D) an uncursed ring of positive energy (37, -25, D) a +2 ring mail of magic resistance (37, 4, D) a cursed -5 ring of evasion (38, -25, D) a cursed ring of attention (38, -24, D) the +6 chain mail "Ixkukoor" {rF+ rN+ Str-4 Stlth+} It affects your strength (-4). It protects you from fire. It protects you from negative energy. It makes you more stealthy. (38, -11, D) a +0 dire flail of protection (38, -10, D) a +2 plate armour of positive energy (38, 4, D) a +0 mace of venom (39, -25, D) an uncursed staff of poison (39, -11, D) a +0 rapier (39, -10, D) an uncursed staff of cold (39, 4, D) +0 fire dragon scales (40, -24, D) a lightning rod (4/4) (40, -11, D) a lightning rod (4/4) (40, -10, D) an uncursed ring of see invisible (40, 3, D) a cursed ring of attention (40, 4, D) a +2 arbalest of velocity (41, -25, D) an uncursed staff of poison (41, -24, D) a +2 vampiric lajatang (41, -11, D) the +8 hunting sling of Midnight {freeze, Str-3 Dex+7} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (-3). It affects your dexterity (+7). (41, -10, D) a +1 rapier of venom (41, 3, D) the +3 broad axe of Truth {flame, rN+ Int-5 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-5). It affects your dexterity (+3). It protects you from negative energy. (42, -25, D) a +1 glaive of chopping (42, 4, D) a +0 great mace of crushing (43, -25, D) a +4 chain mail of fire resistance (43, 3, D) an uncursed staff of earth (43, 4, D) an uncursed staff of summoning (44, -11, D) a +0 falchion of draining (44, -10, D) a +0 helmet of see invisible (44, 3, D) the +5 morningstar "Decobeah" {crush, +Fly rF- rN+++ MR-} It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It lets you fly. (44, 4, D) an uncursed staff of power (45, 3, D) an uncursed staff of poison (48, 6, D) a +3 leather armour of cold resistance (48, 15, D) a +0 dagger a +0 robe (48, 16, D) a +0 halberd of flaming a +0 plate armour (48, 17, D) a +0 battleaxe a cursed +0 scale mail a +0 dagger a +0 robe 3 potions of haste (49, 15, D) a +0 dagger (unseen) (49, 17, D) a +0 dire flail (unseen) (50, -25, D) a +5 great sword of electrocution (50, -1, D) a +2 hand axe of holy wrath (50, 14, D) a +2 glaive of freezing a +0 chain mail (51, -25, D) a +3 halberd of flaming (51, -24, D) a +1 antimagic executioner's axe (51, -13, D) a +3 arbalest of velocity (51, -12, D) a +4 fustibalus (51, -1, D) an uncursed staff of fire (51, 12, D) a +0 short sword (51, 14, D) a +0 scimitar a +0 plate armour (51, 15, D) 2 large rocks (still there?) a large rock (still there?) (52, -25, D) the +6 rapier of Symmetry {freeze, rPois MR+ Str+2 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. (52, -24, D) a +1 leather armour of cold resistance (52, -13, D) an uncursed ring of protection from magic a +2 ring of protection the amulet of Egomania {Harm *Drain rElec MR+} [amulet of harm] It increases damage dealt and taken. It insulates you from electricity. It affects your resistance to hostile enchantments. It causes draining when unequipped. a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +0 shield a +0 scale mail a +0 long sword the -6 hat "Zoef" {rCorr MP+9 Int-4} It affects your intelligence (-4). It affects your magic capacity (+9). It provides partial protection from all sources of acid and corrosion. (52, -12, D) an uncursed amulet of guardian spirit (52, -1, D) a cursed staff of poison (52, 0, D) an uncursed staff of fire (52, 7, D) a +0 whip of venom (52, 11, D) a +0 shield a +0 war axe (52, 12, D) a large rock an uncursed staff of earth (53, -12, D) an uncursed staff of earth (53, -8, D) a +0 trident the +2 troll leather armour "Heevoa" {rElec Regen+} It insulates you from electricity. It increases your rate of regeneration. (53, 0, D) a +1 trident of piercing (53, 11, D) a cursed amulet of inaccuracy (54, -12, D) a +3 hand axe of freezing (54, -1, D) an uncursed staff of death (54, 0, D) the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. (54, 11, D) a +0 chain mail (54, 12, D) the +8 hand crossbow of Akkegish {elec, *Contam rN+++ Int+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+4). It renders you almost immune to negative energy. It causes magical contamination when unequipped. (55, -25, D) an uncursed staff of cold (55, -13, D) an uncursed staff of death (55, -12, D) a +2 eveningstar of protection (55, 11, D) a lightning rod (4/4) (56, -25, D) a +2 mace of holy wrath (56, -12, D) +0 steam dragon scales (60, -4, D) a +0 club a +0 hand axe a +0 dagger a +0 robe (60, 11, D) a phial of floods (60, 12, D) a +1 broad axe of freezing (61, -5, D) a +0 club (unseen) (61, -4, D) a +0 hand axe a +0 plate armour (61, -2, D) a +0 short sword (unseen) (61, 11, D) an uncursed staff of fire (61, 16, D) +0 fire dragon scales (61, 17, D) a +0 great sword of flaming (62, -17, D) a +0 dagger (62, -15, D) a +2 great sword of slicing a +0 robe (62, -9, D) a +3 plate armour of magic resistance (62, 1, D) a cursed staff of earth (62, 11, D) a +1 great mace of protection (62, 12, D) an uncursed staff of conjuration (62, 16, D) a +0 great sword of flaming a +0 scimitar of flaming (63, -25, D) an uncursed ring of poison resistance (63, -15, D) a cursed -2 hand axe (63, -14, D) a +0 war axe (63, -9, D) a +1 helmet of intelligence (63, -8, D) a cursed -2 ring of evasion (63, 2, D) a +2 pair of gloves of archery (63, 11, D) a +0 shortbow of flaming (63, 17, D) a +0 great sword of flaming (unseen) (64, -25, D) a +0 dagger (64, -23, D) the +10 war axe "Kiwishru" {vamp, rF+ rC+ Int+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+3). It protects you from fire. It protects you from cold. a +0 robe (64, -15, D) a +0 whip (64, -9, D) a +1 helmet of intelligence (64, -8, D) +2 ice dragon scales (64, 1, D) the +1 war axe "Qurai" {pain, Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+4). (64, 2, D) the +5 mace of the Tired People {crush, MR- Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your resistance to hostile enchantments. (64, 11, D) an uncursed staff of cold (65, -9, D) the +1 robe of the Doge {rF+} It protects you from fire. (65, 1, D) the +1 leather armour of the Solstice {rElec Str-2 Int-4 Dex+6} It affects your strength (-2). It affects your intelligence (-4). It affects your dexterity (+6). It insulates you from electricity. (65, 2, D) a +4 chain mail of magic resistance (66, 1, D) an uncursed staff of wizardry (68, -25, D) an uncursed staff of power (69, -25, D) an uncursed staff of cold (70, -5, D) a +5 rapier of electrocution a +0 robe (70, -4, D) a +0 club a +0 short sword a +0 chain mail a +0 ring mail (70, 5, D) a +0 trident of protection (unseen) (70, 6, D) a +2 vampiric trident (70, 11, D) a cursed staff of cold (71, -17, D) a phial of floods (71, -16, D) an uncursed staff of death (71, -4, D) a +0 short sword a +0 leather armour a +0 war axe a +0 plate armour (71, 5, D) a +0 trident (71, 6, D) a +3 mace of venom (71, 11, D) an uncursed staff of power (72, 2, D) a +0 trident (72, 6, D) a +1 spear of venom a throwing net (72, 7, D) a +0 trident (73, -13, D) a +0 short sword (73, -9, D) a +1 flail of holy wrath (73, -8, D) an uncursed ring of protection from cold (73, 1, D) an uncursed staff of fire (73, 2, D) an uncursed ring of flight (74, -9, D) the +5 ring mail "Ronekeurr" {MR+ Str+3} It affects your strength (+3). It affects your resistance to hostile enchantments. (74, -8, D) a +0 dagger (74, 1, D) an uncursed ring of protection from cold (74, 2, D) a +0 trident (74, 11, D) a +2 large shield of protection