qipq the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (17, 4, D) a chunk of flesh (18, 10, D) a +0 quarterstaff a +0 robe a spriggan corpse (18, 11, D) a +0 war axe of flaming (unseen) (19, 1, D) a manual of Throwing (19, 11, D) a cursed +0 quarterstaff (unseen) (19, 12, D) an uncursed staff of fire (unseen) (19, 13, D) a chunk of flesh (20, 1, D) a phantom mirror (20, 12, D) a curare-tipped dart (22, 1, D) a cursed ring of attention (23, 1, D) a phantom mirror (33, 22, D) a +0 robe (33, 25, D) a +0 robe 4 potions of heal wounds (34, 24, D) +0 storm dragon scales (unseen) (34, 28, D) the cursed +0 buckler of Impressiveness {rF+ MR+ Int-5} It affects your intelligence (-5). It protects you from fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. (34, 37, D) a rime drake skeleton (35, 15, D) an uncursed staff of air (35, 24, D) a +0 robe (unseen) (35, 25, D) an uncursed staff of conjuration a +0 robe a spriggan corpse (skeletalised by now) (35, 28, D) the +0 chain mail of Wariness {+Inv Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It lets you turn invisible. (35, 29, D) a +1 buckler of protection (36, 0, D) a +0 arbalest of velocity (36, 1, D) the cursed +0 shortbow "Daykofedok" {flame, Str+4 Int+4 Dex+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). It has a curse placed upon it. (36, 14, D) the +3 chain mail "Faokuvvo" {rCorr MP+9 Str+4} It affects your strength (+4). It affects your magic capacity (+9). It provides partial protection from all sources of acid and corrosion. (36, 28, D) a +2 hunting sling of flaming (36, 37, D) a +0 battleaxe of freezing (37, 0, D) a crystal ball of energy (37, 1, D) a cursed staff of power (37, 15, D) a +3 plate armour of fire resistance (37, 24, D) a +0 robe (unseen) (37, 25, D) a +0 robe (unseen) (37, 28, D) a phial of floods (37, 29, D) a +3 arbalest of freezing (37, 37, D) a rime drake skeleton (38, 0, D) +0 fire dragon scales (38, 1, D) a +1 triple crossbow of velocity (38, 23, D) a +1 trident of piercing a +0 robe (39, 0, D) a lamp of fire (39, 1, D) a +1 long sword of venom (39, 15, D) a +1 halberd of venom (39, 28, D) an uncursed staff of wizardry (39, 29, D) a cursed -3 ring of protection (39, 34, D) a +1 battleaxe of freezing (40, 0, D) a +0 helmet of intelligence (40, 14, D) the +3 steam dragon scales "Isurr" {MR+ MP+9} It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (40, 15, D) an uncursed ring of stealth (40, 28, D) a fan of gales (40, 30, D) an uncursed ring of wizardry a +5 giant club a +6 ring of strength a +6 ring of dexterity a +4 ring of evasion (41, 0, D) a +5 demon whip the ring "Jeuzadao" {*Corrode rPois Str+7} [ring of poison resistance] It affects your strength (+7). It protects you from poison. It may corrode you when you take damage. an uncursed ring of stealth a +3 amulet of reflection a +0 hat a phantom mirror (41, 14, D) a +3 ring mail of magic resistance (41, 28, D) a +0 battleaxe of chopping (42, 1, D) a +2 battleaxe of chopping (42, 15, D) a lamp of fire (42, 28, D) the +5 shortbow of Myid {velocity, Int+8} Any arrow fired from it inflicts extra damage. It affects your intelligence (+8). (42, 29, D) a +2 antimagic scimitar (43, 29, D) the cursed +0 flail of Kolyt {freeze, Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It has a curse placed upon it. (44, 28, D) an uncursed staff of conjuration (47, 14, D) an uncursed staff of power (47, 31, D) a +2 spear a +2 robe of magic resistance the ring "Xusch" {rPois Str+5} [ring of poison resistance] It affects your strength (+5). It protects you from poison. (47, 32, D) the +10 war axe "Dur Vec" {protect, *Slow rF+ SInv} It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from fire. It lets you see invisible. It may slow you when you take damage. a +0 robe (48, 32, D) a cursed +0 flail a +0 robe a +5 ring of dexterity an uncursed staff of fire a +0 dire flail of protection a +0 robe (48, 33, D) a +1 scimitar of electrocution a +0 chain mail (49, 0, D) the +5 falchion "Leanuetu" {speed, -Tele *Rage +Rage MR++} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. It lets you go berserk. It prevents most forms of teleportation. It may make you go berserk in combat. (49, 9, D) a +0 robe a +0 robe (49, 24, D) an uncursed staff of power (49, 36, D) the cursed +0 pair of gloves of the Suburbs {SInv} It lets you see invisible. It has a curse placed upon it. (50, 0, D) an uncursed staff of wizardry (50, 12, D) a +4 chain mail of cold resistance (50, 20, D) an uncursed staff of summoning (50, 24, D) a +2 mace of draining (50, 25, D) a +3 falchion of electrocution (50, 36, D) a +4 mace of holy wrath (50, 37, D) a fan of gales (51, 1, D) a +1 scale mail of cold resistance (51, 7, D) a +0 robe (51, 12, D) an uncursed staff of cold a lamp of fire (51, 13, D) an uncursed staff of poison (51, 24, D) a +2 flail (51, 36, D) a lightning rod (4/4) (51, 37, D) an uncursed staff of summoning (52, 0, D) a lightning rod (4/4) (52, 8, D) a +1 mace of crushing (unseen) (52, 12, D) a phial of floods (52, 13, D) an uncursed staff of conjuration (52, 25, D) a +3 ring of evasion a +5 great mace a +6 ring of intelligence (52, 36, D) a +3 scale mail of fire resistance (52, 37, D) an uncursed staff of summoning (53, 0, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (53, 12, D) a +3 whip of distortion (53, 24, D) a +4 longbow of freezing (53, 37, D) a cursed staff of air (54, 0, D) a lightning rod (4/4) (54, 1, D) an uncursed staff of fire (55, 0, D) an uncursed staff of fire (55, 12, D) the -7 pair of gloves of Ziutz {rN+ Int+6} It affects your intelligence (+6). It protects you from negative energy. (55, 13, D) a crystal ball of energy (55, 24, D) a +3 long sword of freezing (57, 43, D) a +0 robe a +0 war axe a +0 animal skin (58, 44, D) a cursed +0 robe a +1 buckler of reflection (59, 22, D) a +0 shortbow a +0 shortbow a +0 shortbow a +4 great mace of pain 54 arrows a +4 quarterstaff of protection a +0 arbalest 14 bolts (59, 23, D) 8 arrows (59, 32, D) a +0 hand axe (59, 36, D) a fan of gales (59, 37, D) an uncursed staff of earth (59, 43, D) a +2 long sword of protection a +0 animal skin (60, 23, D) a +0 shortbow an uncursed staff of summoning a +0 longbow 35 arrows (60, 33, D) a +0 scimitar a +1 mace of holy wrath a +0 hand axe a +0 mace (60, 36, D) a +0 flail (60, 37, D) a +4 halberd of venom (61, 8, D) a +3 spear of venom (61, 13, D) a +1 antimagic quarterstaff (61, 23, D) a +0 shortbow 14 arrows (61, 31, D) a +0 trident (61, 43, D) a cursed +0 robe (62, 9, D) a +2 trident of protection (62, 16, D) the +2 chain mail of the Bull {Str+4 Dex+2 Stlth+} It affects your strength (+4). It affects your dexterity (+2). It makes you more stealthy. (62, 26, D) the +1 leather armour of Indemnity {rF- rCorr Int+4 SInv} It affects your intelligence (+4). It makes you vulnerable to fire. It lets you see invisible. It provides partial protection from all sources of acid and corrosion. (62, 31, D) a +0 dagger (62, 37, D) a +4 hand axe of chopping (63, 0, D) the +7 battleaxe of Quil {drain, MR+ SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your resistance to hostile enchantments. It lets you see invisible. (63, 17, D) a cursed -3 ring of intelligence (63, 23, D) a bolt 2 arrows (63, 26, D) an uncursed staff of summoning (63, 27, D) a phial of floods (63, 37, D) an uncursed staff of fire (64, 26, D) the +1 falchion "Gujij" {flame, +Rage +Fly rF- MR++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It lets you fly. It lets you go berserk. (64, 27, D) a fan of gales (65, 16, D) the cursed +0 robe of the King of the Hill {*Corrode rPois rC+ Int+6} It affects your intelligence (+6). It protects you from cold. It protects you from poison. It may corrode you when you take damage. It has a curse placed upon it. the +2 hunting sling "Backscratcher" {venom, +Inv rPois} It poisons the ammo it fires. It protects you from poison. It lets you turn invisible. a +6 ring of intelligence a +0 robe a +0 flail (65, 26, D) an uncursed staff of cold (68, 0, D) a +0 long sword of holy wrath (68, 42, D) a cursed +0 war axe (unseen) (69, 32, D) a cursed +4 long sword a +0 robe (69, 36, D) an uncursed staff of poison (70, 33, D) a +2 great mace of crushing (unseen) (70, 36, D) an uncursed staff of cold (70, 37, D) a +2 battleaxe of electrocution (71, 8, D) a +4 great sword of holy wrath (71, 16, D) a +1 ring mail of fire resistance (71, 17, D) an uncursed ring of magical power (71, 21, D) +0 steam dragon scales (71, 26, D) a +4 plate armour of fire resistance (71, 27, D) an uncursed amulet of faith (71, 36, D) a +1 chain mail of cold resistance (72, 9, D) the cursed +0 ring mail of Votryttu {rC- MR+ Dex+5} It affects your dexterity (+5). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. (72, 16, D) a crystal ball of energy (72, 17, D) the +8 scythe of Juabbeol {freeze, rC++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from cold. (72, 26, D) an uncursed staff of air (72, 27, D) the +10 battleaxe of Fisurpheu {chop, Dex+7} It inflicts extra damage upon your enemies. It affects your dexterity (+7). (73, 16, D) a +0 pair of boots of running (73, 17, D) a +2 pair of gloves of strength (73, 27, D) a +0 mace (73, 37, D) a +0 leather armour of cold resistance (74, 4, D) a +0 short sword a +0 robe (75, 1, D) a +2 pair of gloves of dexterity