qipq the Dungeon (0, 28, D) a javelin (0, 30, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. 7 boomerangs (0, 32, D) 8 javelins a +0 spear of venom 13 silver javelins a +0 leather armour (0, 35, D) a silver javelin (0, 37, D) a silver javelin (1, 6, D) (unseen) (1, 19, D) a +0 shortbow an uncursed staff of earth a +0 leather armour (1, 20, D) a +2 morningstar of holy wrath a +0 ring mail a +0 rapier a +2 robe of fire resistance (1, 21, D) a +2 rapier of flaming a +0 scale mail (1, 22, D) a +2 flail of distortion (1, 24, D) a +0 long sword (unseen) (1, 29, D) a +3 ring mail of positive energy (1, 30, D) a +4 rapier of flaming (1, 32, D) a +1 spear of flaming 9 javelins a +0 leather armour a cursed ring of attention (1, 33, D) a +0 rapier of venom a +0 robe (2, 11, D) a +4 short sword of speed (2, 19, D) a +2 trident of freezing (2, 20, D) a +1 war axe of freezing (unseen) (2, 21, D) a cursed -3 short sword a +0 short sword (2, 22, D) a +0 rapier a +0 rapier a +0 leather armour an uncursed ring of protection from magic (2, 27, D) a +0 trident (2, 30, D) a +0 trident the +8 arbalest of Impeachment {elec, Int+7} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+7). (2, 31, D) a +1 mace of protection 8 boomerangs the quicksilver dragon scales of Responsibility {*Slow MR+ Int+7} It affects your intelligence (+7). It affects your resistance to hostile enchantments. It may slow you when you take damage. (2, 32, D) a +2 vampiric demon trident the +4 chain mail of the Valley of Death {rF+ rN+ Regen+ Str-5} It affects your strength (-5). It protects you from fire. It protects you from negative energy. It increases your rate of regeneration. (2, 34, D) a +0 rapier (unseen) (2, 35, D) a +1 spear of venom (unseen) (2, 38, D) a silver javelin (3, -9, D) an uncursed ring of fire (3, -7, D) a +0 trident of protection (3, 9, D) a +0 dagger (3, 10, D) a +0 dagger (3, 11, D) a +0 dagger (3, 17, D) a +0 short sword (3, 21, D) a +0 long sword a +0 longbow a +0 leather armour a +5 war axe of freezing a +0 rapier a +0 rapier a +1 leather armour of poison resistance (3, 22, D) a +0 long sword a +0 buckler a +0 longbow a +0 leather armour a +0 quarterstaff of protection a +0 longbow a +0 leather armour a +1 short sword of speed a +1 short sword of speed a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour (3, 23, D) a +0 longbow (still there?) a +2 short sword of venom (still there?) (3, 26, D) 8 javelins (3, 27, D) the +4 chain mail of the Yeti {MR+} It affects your resistance to hostile enchantments. (3, 29, D) an uncursed staff of wizardry (3, 31, D) a +2 trident of holy wrath (still there?) a +0 trident (still there?) a +0 spear of pain (still there?) 12 silver javelins (still there?) a +0 leather armour (still there?) 3 potions of haste (still there?) (3, 32, D) the +7 pair of quick blades "Gyre" and "Gimble" {protect} It grants its wielder temporary protection when it strikes (+7 to AC). a +0 leather armour a +0 rapier a +3 leather armour of poison resistance a +2 long sword of slicing 19 javelins a +0 leather armour (3, 33, D) a cursed +0 trident a +3 antimagic demon trident a +0 robe (3, 34, D) a +2 vampiric trident (unseen) (4, -21, D) a +5 triple sword (unseen) (4, -20, D) a +5 lajatang (4, -19, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, -9, D) an uncursed staff of energy (4, -8, D) an uncursed staff of poison (4, -7, D) an uncursed ring of protection from magic (4, 9, D) a fan of gales (4, 11, D) an uncursed amulet of magic regeneration (4, 22, D) a +0 scimitar a +0 shortbow a +0 scale mail a +2 short sword of venom (4, 23, D) a +7 morningstar of draining (unseen) (4, 26, D) a javelin (4, 28, D) a +2 trident of flaming (4, 29, D) a +0 spear (4, 31, D) a +0 trident a +0 robe the amulet "Batovyupp" {Gourm rElec Dex+5 Stlth-} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your dexterity (+5). It insulates you from electricity. It makes you less stealthy. (4, 32, D) a +5 spear of freezing 4 javelins a +0 leather armour (4, 33, D) a +3 trident of protection (unseen) (5, -21, D) a +5 quick blade (unseen) (5, -20, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (5, -19, D) a +5 bardiche a +5 demon trident (5, -18, D) a +5 executioner's axe (unseen) (5, -16, D) a +3 large shield (unseen) (5, -15, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (5, -9, D) a +1 rapier of electrocution (5, -8, D) +1 ice dragon scales (5, -7, D) an uncursed staff of poison (5, 9, D) a +3 ring of strength 5 throwing nets (5, 10, D) a +0 rapier (5, 11, D) a +2 robe of cold resistance (5, 21, D) a +0 dagger an uncursed ring of fire (5, 22, D) a +0 long sword (5, 27, D) a +0 trident (5, 29, D) a +1 whip of electrocution (5, 33, D) a +1 demon trident of venom (unseen) (6, -9, D) an uncursed amulet of guardian spirit (6, -8, D) the +2 leather armour "Olaykhli" {Str+6 Int+3} It affects your strength (+6). It affects your intelligence (+3). (6, -7, D) the +7 rapier of the Lonely Places {vamp, rC+ rN++ Str+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+2). It protects you from cold. It greatly protects you from negative energy. (6, 9, D) an uncursed staff of death (6, 10, D) a +0 rapier (6, 11, D) an uncursed staff of fire (6, 20, D) a +4 trident of protection a +0 chain mail (6, 21, D) a +2 spear of piercing (6, 27, D) a +0 leather armour (6, 29, D) an uncursed staff of energy (7, -9, D) an uncursed staff of cold (7, -8, D) a fan of gales (7, -7, D) an uncursed ring of poison resistance (7, 10, D) a +0 short sword (7, 11, D) a fan of gales (7, 20, D) the +7 mace of Grandeur {crush, rF+++ MP+9 Int+2 Stlth-} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It renders you almost immune to fire. It affects your magic capacity (+9). It makes you less stealthy. (7, 28, D) a +4 dire flail of protection (7, 29, D) the cursed +1 quarterstaff "Ereinykh" {drain, *Rage rPois Str+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It protects you from poison. It may make you go berserk in combat. It has a curse placed upon it. a +0 spear (8, -9, D) the cursed ring "Ylesoal" {MR+ Str-3} [ring of strength] It affects your strength (-3). It affects your resistance to hostile enchantments. It has a curse placed upon it. (8, -7, D) a +2 trident of venom (8, 11, D) the +4 broad axe of Cestrol {speed, rF+ Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It protects you from fire. (8, 17, D) a +0 long sword (unseen) (8, 18, D) a +2 whip of draining (unseen) (8, 27, D) 2 javelins (8, 28, D) the +3 ring mail "Vohilywk" {rF+ rC+ Str-2 Slay+2} It affects your strength (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It protects you from cold. (9, -9, D) a +3 antimagic spear (9, -8, D) +2 fire dragon scales (9, 11, D) a +0 dagger (9, 29, D) a +0 robe (10, -9, D) the +2 fustibalus of Fee Simple {velocity, Int+2} Any stone fired from it inflicts extra damage. It affects your intelligence (+2). (10, -7, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (10, 9, D) an uncursed staff of death (10, 22, D) an arrow (10, 27, D) the ring "Miceb" {rC+ MR+ Int+5} [ring of protection from magic] It affects your intelligence (+5). It protects you from cold. It affects your resistance to hostile enchantments. the cursed +0 spear of Zin's Reproof {freeze, *Noise MP+9 Str+3 Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your intelligence (+3). It affects your magic capacity (+9). It may make noises in combat. It has a curse placed upon it. (10, 28, D) a javelin a +0 leather armour (10, 32, D) 6 javelins (11, -23, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, -17, D) an uncursed staff of energy (11, -9, D) an uncursed ring of positive energy (11, -8, D) the +3 hunting sling of the Valley {venom, rElec rPois Int+3} It poisons the ammo it fires. It affects your intelligence (+3). It insulates you from electricity. It protects you from poison. (11, 9, D) a +3 spear of venom (11, 11, D) a +0 rapier (11, 28, D) a cursed staff of wizardry (11, 29, D) a +0 spear (12, -23, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. (12, -9, D) the cursed +0 chain mail of the Commoners {*Corrode rF+ MR+ Int+3} It affects your intelligence (+3). It protects you from fire. It affects your resistance to hostile enchantments. It may corrode you when you take damage. It has a curse placed upon it. (12, -8, D) the +5 morningstar of the Rat {pain, Str+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+2). (12, -7, D) the +4 battleaxe of Lymev {drain, rN+ Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It protects you from negative energy. (12, 11, D) a +0 dagger (12, 28, D) a lightning rod (4/4) (13, -8, D) an uncursed staff of power (13, 9, D) a fan of gales (13, 11, D) a +0 pair of gloves of strength (13, 27, D) a +0 short sword of flaming (14, 9, D) a crystal ball of energy (14, 11, D) a cursed staff of wizardry (14, 27, D) an uncursed staff of poison (14, 28, D) a +0 helmet of see invisible (14, 29, D) a +1 spear of venom (15, 28, D) a cursed staff of wizardry (15, 29, D) a crystal ball of energy (18, -15, D) a +0 whip (18, -11, D) a +0 scimitar (unseen) (18, 2, D) a +0 glaive (unseen) (18, 17, D) a +0 dire flail a +0 dire flail (18, 38, D) a +1 whip of freezing a +0 robe (18, 39, D) a +2 morningstar of draining a +0 robe a +0 broad axe a +0 animal skin the ring "Lideeb" {-Tele +Inv rF++ rN+ Stlth+} [ring of stealth] It greatly protects you from fire. It protects you from negative energy. It lets you turn invisible. It prevents most forms of teleportation. It makes you more stealthy. (18, 40, D) a +0 spear a +0 fustibalus 30 sling bullets the +8 mace "Qiutuer" {vamp, rC+ Int-3 Dex+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (-3). It affects your dexterity (+2). It protects you from cold. a +0 animal skin (18, 41, D) a +0 spear of venom (18, 42, D) a +0 quarterstaff a +0 animal skin a +5 quick blade a +4 hand crossbow of flaming a +0 robe a +0 buckler of protection a +6 quick blade a +0 robe a +0 buckler a +2 antimagic quarterstaff a +0 animal skin a +0 war axe of chopping a +0 animal skin a +3 flail of draining a +0 robe a +0 buckler a +0 flail of protection a +0 robe a +0 buckler (19, -10, D) a +0 long sword (unseen) (19, 1, D) a +0 morningstar (unseen) (19, 2, D) a +0 long sword (unseen) (19, 3, D) a +2 rapier of speed (unseen) (19, 4, D) a +3 battleaxe of draining a +0 cloak a cursed +0 whip a +0 cloak a +2 battleaxe of chopping a +0 long sword a +0 cloak a scroll of brand weapon a +0 flail a +0 dire flail a +1 cloak of invisibility a +0 scimitar a +0 battleaxe a +0 mace (19, 5, D) a +1 morningstar of crushing (unseen) (19, 19, D) a +1 dire flail of protection a +0 dire flail (19, 22, D) a large rock (19, 25, D) a +2 battleaxe of freezing (19, 27, D) a +0 war axe (19, 38, D) a +0 antimagic rapier a +0 animal skin (19, 40, D) a +0 quarterstaff a -2 longbow (19, 41, D) a +0 quarterstaff a +0 animal skin (19, 42, D) a +1 lajatang of pain the +8 gold dragon scales "Aschageu" {rPois rF+ rC+ Int+2 Slay+2} It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It protects you from cold. It protects you from poison. a +5 lajatang of pain a +5 shortbow a +0 robe a cursed +2 ring of evasion (19, 43, D) a +3 war axe of venom a +0 robe a +2 buckler a +2 quick blade a +0 robe a +0 buckler a +1 mace of holy wrath a +0 robe a +3 lajatang of pain a +0 robe a cursed -2 hand axe a +0 animal skin (20, -23, D) an uncursed staff of conjuration (20, -22, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (20, -7, D) a +3 plate armour of poison resistance (20, -6, D) the cursed +0 quarterstaff of Tenacity {antimagic, Int+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+2). It has a curse placed upon it. (20, 5, D) a +0 short sword a +0 scimitar (20, 9, D) an uncursed staff of fire (20, 10, D) the +5 chain mail of the Sturgeon {rCorr} It provides partial protection from all sources of acid and corrosion. (20, 19, D) a +0 dire flail (unseen) (20, 20, D) a +2 great sword of flaming (still there?) a large rock (still there?) (20, 27, D) an uncursed staff of fire (20, 42, D) a +0 robe the amulet "Bifedid" {Reflect Str+2 SH+2} [amulet of reflection] It shields you and reflects attacks. It affects your strength (+2). It affects your SH (+2). the +3 falchion of Infection {flame, rN+++ Int+7 Dex-2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+7). It affects your dexterity (-2). It renders you almost immune to negative energy. a cursed +0 robe a +1 mace of crushing a +0 animal skin (20, 43, D) a +0 hand axe a +0 animal skin a +0 robe (21, -23, D) a +0 dire flail (21, -22, D) an uncursed staff of poison (21, 5, D) a +0 war axe a +0 battleaxe a +0 trident the cursed -3 buckler of the True Pharaoh {*Drain rElec SInv Stlth+} It insulates you from electricity. It lets you see invisible. It causes draining when unequipped. It makes you more stealthy. It has a curse placed upon it. (21, 10, D) a +5 rapier of electrocution (21, 13, D) 6 large rocks (21, 17, D) 2 large rocks (21, 18, D) a +2 battleaxe of freezing (21, 20, D) a +1 great sword of flaming (still there?) 2 large rocks (still there?) (21, 25, D) an uncursed amulet of rage (21, 26, D) an uncursed staff of fire (21, 27, D) a +2 plate armour of cold resistance (21, 40, D) a +0 spear a +0 robe the +7 quarterstaff of Crawling {pain, rC+ Str+7} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+7). It protects you from cold. an uncursed staff of wizardry a +0 robe (21, 41, D) a +0 quarterstaff a +0 animal skin a +0 quarterstaff a +0 robe an uncursed ring of flight (22, -23, D) a +0 robe (22, -22, D) a +2 dagger of flaming (22, -14, D) the +4 lajatang "Orb Guardian's Peril" {flame, MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your resistance to hostile enchantments. (22, -6, D) an uncursed staff of cold (22, 9, D) a +0 trident of piercing (22, 10, D) an uncursed staff of summoning (22, 11, D) a +3 ring of intelligence (22, 18, D) a +0 great sword of flaming an uncursed ring of protection from magic a +0 great sword of flaming an uncursed ring of protection from cold a large rock (22, 19, D) a large rock (22, 27, D) the +8 plate armour of Miracles {Int+4} It affects your intelligence (+4). (23, -22, D) a +3 antimagic falchion (23, -15, D) a +4 hand axe of flaming the cursed +1 fire dragon scales of Morality {*Drain +Blink rF++ rC- rN++ Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It greatly protects you from fire. It makes you vulnerable to cold. It greatly protects you from negative energy. It lets you blink. It causes draining when unequipped. It has a curse placed upon it. a +3 battleaxe of electrocution a +0 robe (23, -14, D) a +0 spear of freezing a +0 robe (23, -7, D) a +0 short sword (23, -6, D) a crystal ball of energy (23, 10, D) a cursed staff of power (23, 17, D) a large rock (23, 18, D) the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. an uncursed ring of resist corrosion the amulet "Ubohud" {Faith rF- Slay+2 Stlth+} [amulet of faith] It allows you to gain divine favour quickly. It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to fire. It makes you more stealthy. the +10 great sword of Parts Unknown {slice, *Corrode rElec rN+ Int+6} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It insulates you from electricity. It protects you from negative energy. It may corrode you when you take damage. 6 large rocks (23, 19, D) a +0 battleaxe of freezing an uncursed amulet of magic regeneration 4 large rocks (23, 27, D) a cursed ring of attention (24, -22, D) a +4 rapier of venom (24, -15, D) a +4 vampiric battleaxe a +0 robe (24, -14, D) the +7 demon whip of Causality {venom, rPois rC- Str+7} It poisons the flesh of those it strikes. It affects your strength (+7). It makes you vulnerable to cold. It protects you from poison. a +0 halberd (24, -5, D) the +1 robe "Plog" {rC- rN++ Int+7} It affects your intelligence (+7). It makes you vulnerable to cold. It greatly protects you from negative energy. (24, 9, D) an uncursed staff of summoning (24, 13, D) 5 large rocks (unseen) (24, 16, D) the +9 quarterstaff "Cinuprogyl" {freeze, rF+ rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It protects you from negative energy. (unseen) (24, 17, D) 4 large rocks (24, 18, D) 5 large rocks (24, 25, D) the +1 great sword "Xomo" {holy, rPois Str+2 Int-2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+2). It affects your intelligence (-2). It protects you from poison. (24, 26, D) a lamp of fire (24, 27, D) a +2 plate armour of cold resistance (25, -17, D) a +1 halberd of venom (25, -16, D) a +0 glaive the +10 fustibalus of Doom {venom, Str+4 Stlth+} It poisons the ammo it fires. It affects your strength (+4). It makes you more stealthy. a +2 robe of cold resistance (25, -7, D) the cursed +0 robe "Ycytapp" {Int+6 Stlth-} It affects your intelligence (+6). It makes you less stealthy. It has a curse placed upon it. (25, 9, D) a +4 battleaxe of electrocution (25, 10, D) a +3 glaive of pain (25, 11, D) an uncursed staff of poison (25, 16, D) 6 large rocks (unseen) (25, 17, D) 3 large rocks (unseen) (25, 25, D) a +2 scale mail of magic resistance (26, -23, D) an uncursed staff of death (26, -6, D) an uncursed staff of summoning (26, 9, D) a lightning rod (4/4) (26, 10, D) a +2 battleaxe of freezing (26, 26, D) an uncursed ring of stealth a +6 ring of dexterity an uncursed ring of flight the +0 sword of Power (26, 27, D) a lightning rod (4/4) (27, -22, D) a +0 short sword (27, -7, D) a +1 scale mail of poison resistance (27, 9, D) a book of Burglary (27, 11, D) a +0 robe (28, -23, D) a +0 halberd (28, -22, D) an uncursed staff of fire (28, -6, D) a +3 leather armour of cold resistance (28, 9, D) +1 pearl dragon scales (28, 10, D) a +1 great sword of flaming (28, 11, D) the +0 staff of Battle (28, 26, D) a +0 spear (29, -23, D) a +0 spear (29, -22, D) a +1 rapier of speed (29, -7, D) the cursed +2 arbalest "Vefun" {elec, +Blink rC+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from cold. It lets you blink. It has a curse placed upon it. (29, 10, D) an uncursed ring of ice (29, 26, D) a +4 hunting sling of flaming (30, -23, D) a +0 dire flail (30, -22, D) an uncursed staff of death (30, -7, D) a +2 plate armour of magic resistance (30, -6, D) a +0 long sword (31, 25, D) an uncursed staff of power (31, 27, D) the cursed +1 ring mail of Liberty {rElec rF+ Stlth+} It protects you from fire. It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. (32, 25, D) a +2 short sword of freezing (32, 26, D) a +0 robe (33, 25, D) a +2 flail of crushing (33, 27, D) a +0 rapier (34, 0, D) a +0 battleaxe (34, 14, D) a +0 flail (unseen) (34, 26, D) a +0 demon whip of venom (35, 5, D) a +0 whip (35, 25, D) a +1 ring mail of cold resistance (36, -23, D) a +2 rapier of speed (36, -13, D) (unseen) (36, -9, D) an uncursed amulet of magic regeneration (36, -8, D) a phial of floods (36, 5, D) an uncursed staff of conjuration (36, 6, D) the +9 scythe "Woti" {antimagic, Str+4 SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). It lets you see invisible. (36, 9, D) a +0 hand axe (unseen) (36, 10, D) a +5 vampiric rapier (unseen) (37, -23, D) a +3 scale mail of magic resistance (37, -22, D) a +1 scimitar of holy wrath (37, -9, D) a lightning rod (4/4) (37, -8, D) a +2 dagger of draining (37, -2, D) a +2 scythe of venom a +0 mace (37, 6, D) an uncursed staff of death (38, -8, D) a lightning rod (4/4) (38, 0, D) a cursed +3 falchion a +0 robe an uncursed ring of see invisible (38, 5, D) an uncursed ring of wizardry (38, 9, D) a +0 robe (unseen) (38, 10, D) a +0 dire flail (unseen) (39, -9, D) the ring "Lesiuscho" {Str+2 Int+2} [ring of intelligence] It affects your strength (+2). It affects your intelligence (+2). (39, -8, D) an uncursed ring of protection from fire (39, -3, D) a +0 trident (39, 0, D) a +5 dire flail (unseen) (39, 25, D) an uncursed staff of energy (39, 26, D) the +5 glaive "Faempokh" {pain, rElec} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. (39, 27, D) a +1 ring mail of magic resistance (40, -23, D) an uncursed staff of power (40, -22, D) an uncursed staff of wizardry (40, -8, D) a +0 plate armour of cold resistance (40, 5, D) a cursed staff of cold (40, 6, D) a +0 flail a +0 robe an uncursed ring of see invisible (40, 25, D) a lamp of fire (40, 26, D) a phial of floods (40, 27, D) an uncursed staff of wizardry (41, -23, D) the +3 chain mail of Wu Jian's Generosity {Regen+ Str+5 Dex-3 SInv} It affects your strength (+5). It affects your dexterity (-3). It lets you see invisible. It increases your rate of regeneration. (41, -22, D) a +2 plate armour of magic resistance (41, 25, D) a +0 dagger of venom (41, 26, D) a +2 hunting sling of velocity (42, -22, D) a +2 ring mail of cold resistance (42, -9, D) a +2 war axe of pain (42, -8, D) the ring "Poshriuw" {rElec rPois rN+ Str+2} [ring of poison resistance] It affects your strength (+2). It insulates you from electricity. It protects you from poison. It protects you from negative energy. (42, 6, D) a +2 dagger of draining (42, 25, D) a +1 short sword of draining (43, -22, D) a phial of floods (43, -9, D) the +4 morningstar of True Grit {vamp, -Tele rF+ rN+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from fire. It protects you from negative energy. It prevents most forms of teleportation. (43, -8, D) an uncursed staff of cold (43, 5, D) an uncursed ring of see invisible (43, 25, D) a +0 halberd of protection (43, 40, D) a +0 scimitar (44, 25, D) a +5 vampiric hand axe (44, 26, D) an uncursed ring of stealth (44, 27, D) a phial of floods (44, 34, D) a +1 scythe of flaming (44, 38, D) the +6 halberd "Cirhosen" {flame, *Contam rPois Int+6 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+6). It protects you from poison. It causes magical contamination when unequipped. It makes you more stealthy. the +8 plate armour "Mabrex" {rF+ Int-2 Dex+2} It affects your intelligence (-2). It affects your dexterity (+2). It protects you from fire. (45, -9, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the ring "Ysyin" {+Fly MR+} [ring of flight] It affects your resistance to hostile enchantments. It lets you fly. (45, 5, D) a +4 arbalest of flaming (45, 25, D) a cursed ring of attention (45, 26, D) an uncursed amulet of faith (45, 27, D) an uncursed amulet of harm (45, 28, D) a +1 antimagic hand axe (46, 25, D) a +0 hunting sling of flaming (46, 26, D) a +2 morningstar of crushing (46, 27, D) a +0 ring mail of fire resistance (47, 25, D) an uncursed amulet of faith (47, 27, D) a +2 flail of protection (47, 28, D) a +4 short sword of freezing (47, 34, D) a +0 morningstar (unseen) (48, -5, D) an uncursed staff of power a +1 shortbow of velocity (48, 6, D) an uncursed staff of conjuration a +0 robe (48, 8, D) a +0 spear a +2 buckler (48, 25, D) a fan of gales (48, 26, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (49, -5, D) a +0 dagger the +4 robe of the Meadowlark {rPois Dex+2} It affects your dexterity (+2). It protects you from poison. (49, -3, D) an uncursed staff of conjuration a cursed +0 robe (49, 21, D) +0 ice dragon scales (49, 27, D) the +5 lajatang "Umus Weo" {flame, Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). (49, 28, D) an uncursed ring of see invisible (50, -22, D) a +4 quarterstaff of speed (50, -18, D) a +0 glaive the +2 hunting sling of Terra Nullius {freeze, rElec} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It insulates you from electricity. the ring of Idiytha {*Contam rF+ MR++ Int+3 SInv} [ring of see invisible] It affects your intelligence (+3). It protects you from fire. It affects your resistance to hostile enchantments. It lets you see invisible. It causes magical contamination when unequipped. (50, -2, D) a cursed +4 halberd a +0 robe a +0 hand axe a +0 robe (50, 1, D) an uncursed staff of summoning (50, 8, D) a +4 rapier of flaming (unseen) (50, 13, D) a +2 ring of strength (50, 25, D) a +3 war axe of draining (50, 26, D) the cursed -4 pair of gloves "Demeum" {Dex+2} It affects your dexterity (+2). It has a curse placed upon it. (51, -22, D) an uncursed ring of stealth (51, -6, D) a +0 long sword (51, 1, D) a cursed amulet of inaccuracy (51, 2, D) an uncursed ring of protection from cold (51, 7, D) a +0 rapier (unseen) (51, 13, D) the +6 glaive of the Orb {chop, Stlth+} It inflicts extra damage upon your enemies. It makes you more stealthy. (51, 14, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It affects your evasion (+4). It makes you more stealthy. (51, 25, D) a +2 hat (51, 26, D) the +8 mithril axe "Arga" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. (51, 27, D) a +1 scale mail of cold resistance (52, -23, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). +5 fire dragon scales (52, -11, D) a crystal ball of energy (52, 1, D) a +2 vampiric hand axe (52, 2, D) an uncursed staff of death (52, 13, D) a +0 plate armour of fire resistance (52, 14, D) a +3 trident of protection (52, 25, D) a +2 chain mail of fire resistance (52, 26, D) a +5 arbalest of flaming (52, 27, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (53, -23, D) an uncursed staff of power (53, -22, D) a +2 trident of protection (53, -10, D) an uncursed staff of air a +0 robe the +3 spear of Conscience {flame, rElec rPois Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It insulates you from electricity. It protects you from poison. (53, 1, D) a lightning rod (4/4) (53, 2, D) a cursed staff of earth (53, 5, D) a +0 quarterstaff (unseen) (53, 13, D) the +3 leather armour of the Good {rC+ Stlth+} It protects you from cold. It makes you more stealthy. (53, 14, D) the +9 great mace "Suwkol" {crush, +Fly Str+4 Dex+2} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (+2). It lets you fly. (53, 26, D) a +0 short sword (54, -22, D) the +1 chain mail "Haufe" {+Inv Int+2} It affects your intelligence (+2). It lets you turn invisible. (54, 1, D) a +1 scale mail of positive energy (54, 13, D) the +9 ring mail "Kumeraad" {Int+2} It affects your intelligence (+2). (54, 25, D) an uncursed staff of earth (55, -22, D) an uncursed ring of ice (55, -11, D) a +2 scale mail of cold resistance (55, -10, D) a +2 mace of crushing (55, 1, D) an uncursed staff of earth (55, 25, D) a lamp of fire (55, 27, D) a +0 pair of boots of stealth (56, -23, D) a phial of floods (56, -22, D) the +6 great sword of Lijuyp {flame, rN+ Str+2 Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It affects your dexterity (+5). It protects you from negative energy. (56, -10, D) an uncursed staff of wizardry (58, 20, D) 2 large rocks (58, 21, D) 5 large rocks (58, 41, D) a hell hog corpse (58, 42, D) a hell hound corpse (59, 21, D) quicksilver dragon scales (59, 41, D) a hell hog corpse a hell hound corpse (60, -12, D) a +1 scimitar of distortion a +0 robe a +2 dagger of speed a +0 robe (60, 13, D) a +2 longbow of flaming (60, 14, D) an uncursed ring of magical power (60, 21, D) a large rock (60, 24, D) a +5 ring of intelligence (60, 25, D) an uncursed ring of stealth (61, -10, D) a +0 flail (61, 15, D) an uncursed ring of magical power a manual of Short Blades (61, 24, D) a +4 halberd of venom (61, 25, D) a lightning rod (4/4) (61, 26, D) a +1 war axe of chopping (61, 40, D) a +0 demon trident a +2 plate armour of poison resistance (62, -23, D) the +8 rapier of Havoc {vamp, rElec rF+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from fire. It insulates you from electricity. (62, -19, D) a +0 mace (62, -15, D) an uncursed staff of wizardry (62, -13, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. a +0 leather armour (62, -7, D) an uncursed staff of power (62, -2, D) a +0 trident (62, 3, D) a +3 great sword of slicing (62, 13, D) an uncursed ring of protection from magic (62, 14, D) an uncursed ring of positive energy (62, 21, D) a large rock (62, 25, D) an uncursed staff of fire (62, 35, D) a cursed +0 trident (63, -23, D) a +0 halberd of venom (63, -14, D) a +1 hand axe of flaming (63, -6, D) a +0 trident (63, -2, D) a +3 glaive of venom (63, 0, D) the +2 rapier "Dragonbane" {holy, Int+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+2). (63, 4, D) +0 swamp dragon scales (63, 13, D) the +3 quarterstaff of Washakhle {crush, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. (63, 14, D) an uncursed staff of earth (63, 25, D) an uncursed staff of energy (63, 26, D) a +5 ring of dexterity (63, 39, D) a +1 demon trident of flaming (64, -15, D) a +0 dagger (64, -7, D) the +10 short sword of Disaster {pain, *Corrode Str+2 Int+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+2). It affects your intelligence (+3). It may corrode you when you take damage. (64, -2, D) a +0 trident (64, 0, D) a +0 shortbow (64, 4, D) an uncursed staff of conjuration (64, 13, D) a phial of floods (64, 24, D) an uncursed staff of poison (64, 25, D) a +9 plate armour of ponderousness (65, -6, D) a +0 trident (65, 3, D) an uncursed ring of fire (65, 4, D) a cursed staff of cold (65, 24, D) an uncursed staff of energy (65, 26, D) the +4 troll leather armour of the Tired Places {Regen+ rCorr Int+9 Dex-4 Stlth+} It affects your intelligence (+9). It affects your dexterity (-4). It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. It makes you more stealthy. (65, 27, D) a +2 scimitar of venom (66, 3, D) a +6 ring of intelligence the ring "Raube" {rPois MR+ Int+3 Stlth+} [ring of poison resistance] It affects your intelligence (+3). It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. (66, 24, D) a lamp of fire (66, 25, D) a +1 short sword of venom (66, 26, D) a +4 chain mail of poison resistance (66, 27, D) a +1 scimitar of slicing (67, 25, D) a +2 leather armour of poison resistance (67, 26, D) a lamp of fire (67, 27, D) the ring of the Country {rElec rPois rF- rN+} [ring of poison resistance] It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. It protects you from negative energy. (67, 28, D) a +4 shortbow of flaming (68, -23, D) a +0 quarterstaff of pain (68, 25, D) an uncursed staff of power (68, 26, D) an uncursed staff of summoning (69, 24, D) a +2 trident of protection (69, 25, D) an uncursed ring of flight (69, 26, D) a lamp of fire (70, -23, D) the +10 hunting sling of the Skies Above {speed, rF++ Dex+2} Attacks with this weapon are significantly faster. It affects your dexterity (+2). It greatly protects you from fire. (70, 9, D) a +0 short sword (unseen) (70, 13, D) a +3 vampiric war axe (70, 25, D) a +3 leather armour of poison resistance (70, 27, D) an uncursed ring of wizardry (71, -15, D) a +1 battleaxe of electrocution (71, -14, D) the +2 war axe of the Endless March {protect, Dex+7} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (+7). (71, -6, D) a +0 leather armour a +0 long sword (71, 10, D) a +0 short sword a +0 robe (71, 13, D) an uncursed staff of energy (71, 14, D) an uncursed staff of fire (71, 24, D) an uncursed staff of death (71, 25, D) a fan of gales (72, -15, D) an uncursed staff of earth (72, -7, D) the cursed +0 pair of boots of the Wilderness {+Blink rC+ rCorr Int+3 Dex-2} It affects your intelligence (+3). It affects your dexterity (-2). It protects you from cold. It lets you blink. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (72, 3, D) a +2 chain mail of poison resistance (72, 4, D) a +0 hand crossbow of flaming (72, 14, D) a +1 glaive of venom (72, 24, D) a +2 scythe of flaming (72, 26, D) a +1 fustibalus of flaming (73, -15, D) a +6 broad axe of venom (73, -7, D) an uncursed staff of energy (73, 3, D) a +4 giant spiked club (73, 13, D) a +0 hunting sling of freezing (73, 14, D) an uncursed staff of air (73, 25, D) the +4 halberd "Duomp" {drain, *Slow MR++ Str+8} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+8). It affects your resistance to hostile enchantments. It may slow you when you take damage. (74, -7, D) an uncursed staff of earth (74, -6, D) a +2 plate armour of cold resistance (74, 3, D) a +6 ring of intelligence a +6 ring of dexterity a +0 helmet a scroll of brand weapon (74, 13, D) a +1 scale mail of cold resistance (74, 25, D) an uncursed staff of summoning (74, 26, D) a +1 morningstar of protection (75, 24, D) an uncursed staff of summoning (75, 25, D) an uncursed staff of wizardry (76, 24, D) a +1 shortbow of freezing