qipq the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) a book of Debilitation (59, 37, D) a +5 spear of flaming (60, 36, D) a book of Battle (60, 37, D) an uncursed staff of conjuration (61, 0, D) a +3 leather armour of cold resistance (61, 8, D) an uncursed staff of poison (61, 16, D) an uncursed staff of death (61, 26, D) a +0 spear of distortion (61, 36, D) a +3 chain mail of fire resistance (61, 37, D) +0 storm dragon scales (62, 12, D) a +2 hunting sling of freezing (62, 27, D) the cursed -7 pair of gloves of Cakuat {*Drain rF++ rCorr Dex+3} It affects your dexterity (+3). It greatly protects you from fire. It provides partial protection from all sources of acid and corrosion. It causes draining when unequipped. It has a curse placed upon it. (62, 36, D) a +2 cloak of magic resistance (62, 37, D) a +0 short sword of venom (62, 41, D) a cursed +3 short sword of freezing (unseen) (63, 0, D) a +4 hand crossbow (63, 8, D) the +2 scale mail "Ciorek" {rElec Dex-3 Stlth+} It affects your dexterity (-3). It insulates you from electricity. It makes you more stealthy. (63, 17, D) the cursed +3 war axe of the Endless Expanse {speed, +Rage MP+9} Attacks with this weapon are significantly faster. It affects your magic capacity (+9). It lets you go berserk. It has a curse placed upon it. the +8 arc blade {discharge, rElec} It insulates you from electricity. an uncursed amulet of rage an uncursed amulet of the gourmand an uncursed amulet of the gourmand (63, 26, D) an uncursed staff of cold (63, 27, D) a lightning rod (4/4) (63, 28, D) a river rat corpse (63, 31, D) a spiny frog corpse (63, 36, D) a +0 demon whip (63, 37, D) a +0 scale mail of cold resistance (63, 43, D) a +0 demon trident of flaming (63, 44, D) a +0 flail (unseen) (64, 16, D) a crystal ball of energy (64, 29, D) a yak skeleton (65, 29, D) a yak skeleton (68, 0, D) the +7 mace of Sloth {crush, rN+ Int+4 Dex-5 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (-5). It protects you from negative energy. It lets you see invisible. (69, 41, D) a +0 trident a throwing net a +0 trident (69, 43, D) a large rock (70, 8, D) a +2 dire flail of crushing (70, 36, D) an uncursed staff of poison (70, 37, D) a +0 trident (70, 40, D) a +4 great sword of slicing (70, 41, D) a +0 trident (71, 8, D) an uncursed staff of cold (71, 37, D) an uncursed staff of poison (71, 41, D) a +0 trident a throwing net a merfolk skeleton (71, 42, D) a large rock a +1 battleaxe of flaming a cyclops skeleton a merfolk skeleton (71, 43, D) a large rock 2 throwing nets (72, 9, D) a +0 rapier a cursed +0 robe (72, 17, D) a +3 shortbow of flaming (72, 26, D) the +4 chain mail "Luatteoh" {rN+} It protects you from negative energy. (72, 36, D) a +0 scale mail of poison resistance (72, 37, D) a +0 trident (73, 17, D) an uncursed staff of air (74, 36, D) an uncursed ring of protection from magic a +6 ring of strength the amulet "Cogom" {rF+ MR- Regen+ Stlth+} [amulet of regeneration] It protects you from fire. It affects your resistance to hostile enchantments. It increases your rate of regeneration. It makes you more stealthy. (75, 1, D) a +0 ring mail of magic resistance