qipq the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (17, 4, D) 6 silver javelins (17, 5, D) a silver javelin (17, 8, D) a silver javelin (17, 13, D) a silver javelin (19, 2, D) 2 silver javelins (19, 6, D) a +2 spear of flaming (unseen) (19, 16, D) a +0 long sword (19, 18, D) the amulet of Dikul {+Rage rN+} [amulet of rage] It protects you from negative energy. It lets you go berserk. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (20, 0, D) the +2 short sword of Tenacity {protect, rF- rN+++ Str+4 Stlth+} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+4). It makes you vulnerable to fire. It renders you almost immune to negative energy. It makes you more stealthy. (20, 1, D) a +3 rapier of venom (20, 2, D) a +6 ring of intelligence an uncursed staff of power (20, 6, D) 3 large rocks (unseen) (20, 7, D) a +2 spear of venom (unseen) (20, 16, D) a lightning rod (4/4) (20, 17, D) an uncursed staff of cold (21, 1, D) a fan of gales (21, 5, D) a snapping turtle skeleton (21, 6, D) +5 gold dragon scales (21, 9, D) a +2 trident of venom (unseen) (21, 16, D) a +1 falchion of distortion (21, 17, D) a +0 cloak of invisibility (21, 32, D) a lightning rod (4/4) (21, 33, D) a +2 morningstar of draining (21, 34, D) a lamp of fire (22, 1, D) an uncursed staff of death (22, 4, D) a +0 fustibalus a +0 quarterstaff 15 sling bullets 2 silver javelins (22, 7, D) a +0 trident of protection the +5 chain mail of Nemelex Xobeh's Envy {Int+3} It affects your intelligence (+3). (22, 8, D) the +8 rapier of Conflict {venom, Str+2} It poisons the flesh of those it strikes. It affects your strength (+2). (unseen) (22, 9, D) a +0 spear of piercing a +0 leather armour a large rock 2 sling bullets 25 javelins 2 silver javelins a merfolk corpse (skeletalised by now) (22, 10, D) a large rock (22, 12, D) a +1 spear of freezing 10 silver javelins the +7 Kryia's mail coat {PotionHeal*2 rC+} It protects you from cold. a merfolk corpse (skeletalised by now) (22, 16, D) the +0 trident "Ultimatum" {holy, rPois rN+ Int-3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (-3). It protects you from poison. It protects you from negative energy. (22, 32, D) an uncursed staff of wizardry (22, 33, D) an uncursed staff of cold (22, 34, D) an uncursed ring of poison resistance (23, 1, D) a +0 trident (23, 8, D) a +0 trident 10 silver javelins the +4 chain mail of the Moneychanger {rF+ rC+} It protects you from fire. It protects you from cold. (23, 9, D) a +0 rapier a +0 robe (23, 16, D) the +10 spear "Haafao" {freeze, rElec rF+ MR+ Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you more stealthy. (23, 17, D) a +5 war axe of electrocution (23, 32, D) a phial of floods (23, 33, D) a lightning rod (4/4) (23, 34, D) a +2 war axe of freezing (24, 16, D) a +1 battleaxe of chopping (24, 32, D) Cerebov's Volume of Conjuration Spells Type Level Known a - Lightning Bolt Conjuration/Air 5 no b - Starburst Conjuration/Fire 6 yes c - Spellforged Servitor Conjuration/Summoning 7 yes (24, 33, D) a lamp of fire (24, 34, D) a book of Transfigurations (25, 0, D) an uncursed staff of air (25, 1, D) a +2 morningstar of protection (25, 4, D) a +2 rapier of venom a merfolk corpse (skeletalised by now) (25, 13, D) a +0 spear (unseen) (25, 16, D) an uncursed ring of positive energy (25, 17, D) an uncursed staff of conjuration (25, 18, D) a +1 trident of venom (25, 32, D) a +2 vampiric scythe (25, 33, D) a +0 chain mail (25, 34, D) a book of Death (26, 0, D) a +0 spear (26, 4, D) a manticore skeleton (26, 13, D) 2 javelins (26, 16, D) the cursed +1 mace "Lyheevucuq" {freeze, Dex+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+5). It has a curse placed upon it. (26, 17, D) a phial of floods (26, 26, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (26, 29, D) a raiju corpse (26, 32, D) a +6 glaive of venom (26, 33, D) a +4 ring of strength (26, 34, D) a +1 plate armour of cold resistance (27, 0, D) a +0 leather armour (27, 1, D) an uncursed ring of positive energy (27, 16, D) an uncursed staff of wizardry (27, 17, D) an uncursed staff of fire (27, 32, D) a scroll of brand weapon (27, 33, D) the +1 ring mail of the Armoured One {rElec Str+2} It affects your strength (+2). It insulates you from electricity. (27, 34, D) a manual of Maces & Flails (28, 0, D) a +0 robe (28, 1, D) a lamp of fire (28, 17, D) an uncursed ring of poison resistance (28, 32, D) a +0 shortbow of freezing (28, 33, D) 4 potions of haste (29, 0, D) a +0 leather armour (29, 1, D) a +3 great mace of holy wrath (29, 17, D) the cursed +2 shortbow of Idelir {velocity, rElec MP+9 Int-5 SInv} Any arrow fired from it inflicts extra damage. It affects your intelligence (-5). It insulates you from electricity. It affects your magic capacity (+9). It lets you see invisible. It has a curse placed upon it. (29, 32, D) a cursed ring of attention (29, 33, D) a +1 rapier of venom (30, 26, D) a +0 glaive (33, 1, D) a +5 ring of evasion +5 fire dragon scales a +0 leather armour (33, 6, D) a +0 shortbow a +0 long sword of flaming a +0 robe (33, 7, D) a cursed -2 hunting sling a +3 long sword of flaming 11 stones a +0 robe a +2 shield of poison resistance (33, 8, D) a +3 eudemon blade of holy wrath a +0 large shield a +0 hunting sling a +3 scimitar of flaming 9 stones a +1 scale mail of fire resistance a +0 buckler a +3 sacred scourge of holy wrath a cursed +0 robe (33, 9, D) a +3 whip of holy wrath a +0 robe a scroll of brand weapon (33, 24, D) a +0 mace (33, 34, D) a +2 battleaxe a +0 robe (33, 35, D) a +2 scythe of protection (33, 36, D) a +0 dagger a +0 robe (34, 9, D) 5 stones (34, 24, D) 6 large rocks a +0 mace (34, 28, D) an uncursed amulet of guardian spirit (34, 33, D) a +0 trident (34, 34, D) a +0 broad axe a +2 scale mail of fire resistance (34, 35, D) a +1 scythe of flaming (35, 10, D) a +4 scimitar of flaming (unseen) (35, 14, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (35, 34, D) a +0 halberd the amulet "Taroihig" {RegenMP Dex+4} [amulet of magic regeneration] It increases your magic regeneration. It affects your dexterity (+4). (36, 0, D) an uncursed staff of power (36, 1, D) a +2 large shield of positive energy (36, 14, D) a +1 trident of protection (36, 28, D) a phial of floods (36, 31, D) a +0 triple crossbow of flaming (37, 0, D) an uncursed staff of energy (37, 14, D) an uncursed ring of wizardry (37, 15, D) a phial of floods (37, 17, D) a +0 mace (37, 19, D) 3 large rocks (37, 28, D) a +0 pair of gloves of archery (37, 29, D) a phial of floods (38, 1, D) a +0 robe (38, 14, D) a crystal ball of energy (38, 15, D) the +4 ring mail of the Ward {rF- rN+ Str+2} It affects your strength (+2). It makes you vulnerable to fire. It protects you from negative energy. (38, 28, D) a phial of floods (39, 14, D) a +1 broad axe of chopping (39, 15, D) an uncursed amulet of guardian spirit (39, 29, D) a fan of gales (40, 0, D) a +0 buckler (40, 1, D) a +2 leather armour of cold resistance (40, 14, D) the +2 robe of the Shore {Str+3} It affects your strength (+3). (40, 15, D) a +1 rapier of holy wrath (40, 28, D) the cursed +0 falchion of Tumnom {slice, MP+9 SInv} It inflicts extra damage upon your enemies. It affects your magic capacity (+9). It lets you see invisible. It has a curse placed upon it. (40, 29, D) an uncursed staff of power (41, 0, D) a +0 robe (41, 15, D) the +1 robe "Umostrath" {+Inv SInv} It lets you see invisible. It lets you turn invisible. (41, 29, D) a +2 cloak of poison resistance (42, 1, D) the +2 war axe of the Eleven Queens {flame, rPois rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It protects you from poison. (42, 15, D) a +1 hunting sling of flaming (43, 14, D) the +3 leather armour of Etae {+Blink rElec MR+ Str+3} It affects your strength (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you blink. an uncursed staff of wizardry (43, 15, D) the +10 broad axe "Ytzojyoz" {freeze, Int+6 Dex-4 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+6). It affects your dexterity (-4). It lets you see invisible. (43, 28, D) a +2 war axe of chopping (44, 28, D) a +2 dagger of venom (47, 6, D) a large rock (47, 7, D) a large rock a cursed +0 giant club (47, 8, D) a +0 giant club a +0 giant club (48, 6, D) 5 large rocks (48, 8, D) 2 large rocks (48, 9, D) a large rock (unseen) (48, 20, D) a +0 robe (unseen) (48, 42, D) a +0 giant club (unseen) (49, 0, D) a cursed -2 ring of protection (49, 9, D) a +0 giant club (unseen) (49, 24, D) an uncursed staff of summoning (49, 36, D) an uncursed ring of protection from magic (49, 37, D) an uncursed staff of fire (49, 43, D) a +0 broad axe a +0 chain mail a +0 shield a +0 giant spiked club (50, 0, D) an uncursed staff of poison (50, 1, D) the +3 spear of Gozag's Supremacy {pierce, Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). (50, 9, D) 4 large rocks (still there?) a large rock (still there?) (50, 21, D) a +0 robe (unseen) (50, 24, D) a lightning rod (4/4) (50, 25, D) a +6 glaive of venom (50, 30, D) a +0 robe (50, 36, D) an uncursed staff of air (50, 41, D) the +3 quarterstaff "Umeithro" {crush, rPois rF++ Int+3 Dex-2} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (-2). It greatly protects you from fire. It protects you from poison. a +0 plate armour (50, 43, D) a cursed -3 giant club a +0 giant spiked club a +0 scimitar a +0 plate armour (51, 0, D) an uncursed staff of poison (51, 9, D) 2 large rocks (51, 12, D) the +2 robe "Buruv" {-Cast rC+++ MP-9 Dex+4} It affects your dexterity (+4). It renders you almost immune to cold. It affects your magic capacity (-9). It prevents spellcasting. (51, 13, D) a +2 hunting sling of freezing (51, 29, D) a +3 battleaxe of electrocution a +0 robe (51, 30, D) a cursed +2 great sword a +0 robe (51, 31, D) a +0 dagger the +3 troll leather armour of Farits {rElec rC++ rN+ Regen+ Stlth-} It greatly protects you from cold. It insulates you from electricity. It protects you from negative energy. It increases your rate of regeneration. It makes you less stealthy. a +6 spear of piercing a +0 robe (51, 36, D) the +10 war axe "Itix" {drain, MR+} A truly terrible weapon, it drains the life of those it strikes. It affects your resistance to hostile enchantments. (51, 37, D) a +4 ring of dexterity (51, 42, D) a +0 dagger (unseen) (52, 0, D) a +6 ring of strength (52, 1, D) 4 scrolls of enchant weapon (52, 9, D) a large rock (52, 24, D) a +0 robe (52, 25, D) a +2 scimitar a +0 robe the +3 plate armour of the Beekeeper {Str+3} It affects your strength (+3). (52, 31, D) a cursed +3 falchion a +1 hand crossbow of flaming a +4 plate armour of fire resistance (52, 36, D) a +0 scimitar (52, 42, D) a +0 battleaxe (unseen) (53, 0, D) a +2 halberd of protection (53, 12, D) the +6 fustibalus of Daqoypet {flame, rN+++ Int+9 Dex-4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+9). It affects your dexterity (-4). It renders you almost immune to negative energy. (53, 13, D) a +6 hunting sling of freezing (53, 24, D) a +0 dagger (53, 25, D) a crystal ball of energy (53, 33, D) a +3 battleaxe (unseen) (54, 1, D) the +6 hand crossbow of the Chickpea {penet, *Drain +Inv Str+3 Int+5} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+3). It affects your intelligence (+5). It lets you turn invisible. It causes draining when unequipped. (54, 12, D) an uncursed ring of magical power (54, 13, D) an uncursed staff of air (54, 25, D) the +9 battleaxe of the Enchanted Forest {chop, MR+ Str+7} It inflicts extra damage upon your enemies. It affects your strength (+7). It affects your resistance to hostile enchantments. (55, 0, D) a +3 mace of holy wrath (55, 1, D) an uncursed staff of death (55, 12, D) a +0 plate armour of poison resistance (55, 13, D) a +2 ring mail of magic resistance (55, 27, D) a +3 spear (unseen) (59, 37, D) an uncursed staff of fire (60, 42, D) a +0 spear (60, 43, D) a +0 robe an uncursed staff of death a +0 robe a +0 hand axe a +0 animal skin (60, 44, D) a +1 antimagic hand axe a +0 animal skin (61, 5, D) a +0 battleaxe (unseen) (61, 8, D) an uncursed staff of summoning (61, 16, D) a crystal ball of energy (61, 21, D) a +0 broad axe (61, 26, D) a +4 ring of intelligence (61, 36, D) a +2 robe of fire resistance (61, 37, D) a +3 chain mail of fire resistance (62, 0, D) a +2 arbalest of freezing (62, 1, D) a cursed ring of attention (62, 8, D) a +1 fustibalus of freezing (62, 9, D) a phial of floods (62, 17, D) a fan of gales (62, 26, D) a +0 rapier of speed (62, 27, D) a +5 ring of strength a +0 falchion (62, 36, D) a +0 shield of reflection an uncursed ring of flight (62, 37, D) an uncursed staff of summoning (62, 43, D) a +2 lajatang of speed a +0 robe (63, 0, D) a +3 hand crossbow (63, 17, D) a phial of floods (63, 37, D) a crystal ball of energy (65, 26, D) a +0 hunting sling of velocity (67, 0, D) an uncursed staff of energy (69, 0, D) a phial of floods (69, 31, D) a +0 arbalest (unseen) (69, 32, D) 2 bolts (69, 33, D) 2 bolts (69, 36, D) a +0 hand crossbow of flaming (70, 8, D) the +4 demon trident "Ocse" {freeze, rPois MR+ Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It protects you from poison. It affects your resistance to hostile enchantments. (70, 12, D) a +2 vampiric long sword (70, 20, D) a +1 glaive of flaming (70, 31, D) a +0 battleaxe the +6 shortbow of Crystal {venom, +Inv} It poisons the ammo it fires. It lets you turn invisible. a +0 chain mail (70, 36, D) a +2 chain mail of fire resistance (70, 41, D) a +0 dagger (unseen) (71, 17, D) a +0 club (71, 21, D) a +3 falchion of slicing a cursed -1 halberd (71, 26, D) the +9 quarterstaff of Lafaff {drain, rN+ Str+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It protects you from negative energy. (71, 27, D) a +2 shortbow (71, 31, D) a +0 arbalest 16 bolts (71, 36, D) a +3 chain mail of positive energy (71, 37, D) a +1 battleaxe of freezing (71, 41, D) a +0 short sword a +0 robe (71, 42, D) a +2 rapier of venom a +0 robe (72, 8, D) an uncursed staff of summoning (72, 22, D) a +0 hand axe the cursed +0 triple crossbow of Zycoemuw {freeze, *Drain rF+++ Str+3 Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It renders you almost immune to fire. It causes draining when unequipped. It makes you more stealthy. It has a curse placed upon it. (72, 26, D) a +1 fustibalus of flaming (72, 33, D) a bolt (72, 36, D) a +4 plate armour of cold resistance (72, 37, D) a +3 dagger of holy wrath (72, 41, D) a +0 quarterstaff (unseen) (73, 16, D) a +0 mace (73, 17, D) an uncursed staff of conjuration (73, 20, D) a +0 halberd (73, 21, D) the +7 scythe "Igyuxt" {venom, rElec rC+ Str+2} It poisons the flesh of those it strikes. It affects your strength (+2). It protects you from cold. It insulates you from electricity. (73, 26, D) a +2 arbalest of velocity (73, 36, D) a crystal ball of energy (73, 38, D) the +11 hand crossbow of Spores {freeze, rF+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. a +6 ring of intelligence a +6 ring of dexterity