qipq the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy (11, 0, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 32, D) a +0 long sword a cursed +0 robe a +4 falchion of freezing a cursed +0 robe a necrophage corpse a necrophage corpse (59, 36, D) a book of the Earth (59, 37, D) the cursed +0 centaur barding of Hedge Wizardry {rC- Str+5 Dex+7} It affects your strength (+5). It affects your dexterity (+7). It makes you vulnerable to cold. It has a curse placed upon it. (60, 36, D) a fan of gales (inert) (60, 37, D) an uncursed staff of cold (61, 8, D) the cursed +1 ring mail "Keurghezo" {MR+} It affects your resistance to hostile enchantments. It has a curse placed upon it. (61, 16, D) a crystal ball of energy (61, 26, D) the +1 leather armour of Guats {*Drain rN+ Str+2} It affects your strength (+2). It protects you from negative energy. It causes draining when unequipped. (61, 32, D) a cursed +4 halberd a +0 robe (61, 36, D) the Handbook of Necromancy and the Traveller Spells Type Level Known a - Animate Dead Necromancy 4 no b - Agony Necromancy 5 no c - Borgnjor's Vile Clutch Necromancy/Earth 5 no d - Dispersal Translocation 6 no (61, 37, D) a lamp of fire (61, 44, D) a sling bullet (62, 0, D) a lightning rod (inert) (62, 11, D) a hell hound corpse (skeletalised by now) (62, 16, D) a +0 vampiric great sword (62, 17, D) an uncursed staff of conjuration (62, 26, D) a +2 hand crossbow of velocity (62, 27, D) the +1 ring mail of Restlessness {Dex+5} It affects your dexterity (+5). (62, 36, D) a fan of gales (inert) (62, 37, D) a fan of gales (inert) (63, 0, D) a crystal ball of energy (63, 8, D) an uncursed staff of air (63, 16, D) an uncursed staff of poison (63, 17, D) an uncursed staff of power (63, 37, D) a sack of spiders (64, 26, D) a phial of floods (inert) (65, 26, D) a +2 longbow of flaming (67, 39, D) a +0 short sword a +0 leather armour (67, 41, D) the +6 mace of Infinity {elec, +Blink rC+ Str+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). It protects you from cold. It lets you blink. a +0 shortbow of flaming 10 arrows a +0 leather armour (67, 42, D) a +0 dagger a +0 short sword a +0 long sword an elf corpse an elf corpse (68, 0, D) the +1 shortbow of Dismay {speed, *Drain rElec rN+} Attacks with this weapon are significantly faster. It insulates you from electricity. It protects you from negative energy. It causes draining when unequipped. (68, 2, D) a +0 buckler (68, 3, D) a +0 dagger (68, 43, D) a +0 long sword (unseen) (69, 0, D) a +0 long sword (69, 2, D) a +0 dagger (69, 20, D) a +0 arbalest a +0 war axe 5 bolts a +0 scale mail a human corpse (skeletalised by now) (69, 21, D) a +0 war axe a +0 plate armour (69, 22, D) 3 bolts (69, 23, D) 2 bolts (69, 30, D) a +0 short sword a +0 chain mail of fire resistance an orc corpse (69, 31, D) a +0 hand axe a +0 plate armour an orc skeleton (69, 33, D) a +0 mace a +0 chain mail an orc skeleton (69, 36, D) the cursed +1 scale mail "Awunan" {rF+++} It renders you almost immune to fire. It has a curse placed upon it. (70, 30, D) a +0 dagger (unseen) (70, 31, D) a +0 short sword (unseen) (70, 37, D) a +2 robe of magic resistance (71, 8, D) an uncursed staff of summoning (71, 22, D) a +0 arbalest 9 bolts (71, 23, D) a +0 arbalest 7 bolts (71, 26, D) a +5 giant club a +5 demon whip a +0 flail (71, 31, D) a +0 leather armour (unseen) (71, 36, D) an uncursed ring of flight a +0 robe (71, 37, D) a +4 hunting sling (72, 8, D) a +0 long sword (72, 9, D) an arrow a +0 long sword (72, 17, D) the +2 great mace "Waunk" {flame, rF+ Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It makes you more stealthy. (72, 26, D) the +0 plate armour "Bantam" {rF+ Regen+ Int+4 Stlth-} It affects your intelligence (+4). It protects you from fire. It increases your rate of regeneration. It makes you less stealthy. (72, 27, D) a +4 ring mail of fire resistance (72, 36, D) a +0 dagger (73, 1, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (73, 13, D) an arrow (73, 16, D) a +1 robe of resistance (73, 27, D) an uncursed ring of ice a +6 ring of intelligence (73, 36, D) a fan of gales (inert) (74, 9, D) a +0 short sword a +0 shortbow 16 arrows a +0 leather armour (75, 1, D) a +2 hand crossbow of freezing (75, 11, D) a +1 quarterstaff of draining (75, 12, D) a +2 scimitar of holy wrath a +0 ring mail a +0 buckler (75, 13, D) 5 arrows