qipq the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 11, D) a +0 flail (59, 12, D) a +2 rapier of protection a +0 ring mail a +5 great sword of electrocution a +0 robe (60, 11, D) an uncursed staff of fire a +0 robe (61, 0, D) an uncursed ring of protection from fire (61, 8, D) a +2 chain mail of cold resistance (62, 0, D) a +0 short sword (62, 1, D) the +9 hand crossbow "Jiawis" {venom, Str+5 Int+4 Dex-5} It poisons the ammo it fires. It affects your strength (+5). It affects your intelligence (+4). It affects your dexterity (-5). (62, 4, D) a +1 scimitar of electrocution (62, 8, D) a +0 dagger (62, 9, D) a +0 dagger (63, 0, D) the +2 chain mail "Wearoe" {*Drain rC+ Regen+} It protects you from cold. It increases your rate of regeneration. It causes draining when unequipped. (63, 2, D) a +2 rapier of draining (63, 4, D) a +2 hand axe of flaming (67, 4, D) a +0 long sword (67, 5, D) a +3 long sword of slicing (68, 4, D) a +0 long sword a +0 chain mail (69, 0, D) a +0 long sword (70, 10, D) a ball python skeleton (70, 12, D) a ball python skeleton (71, 10, D) a ball python corpse (71, 12, D) an adder corpse (71, 16, D) the +8 spear "Avaud" {holy, *Rage Dex+6} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+6). It may make you go berserk in combat. (71, 26, D) the amulet "Tuptic" {Harm *Drain rElec Str+5} [amulet of harm] It increases damage dealt and taken. It affects your strength (+5). It insulates you from electricity. It causes draining when unequipped. (71, 27, D) a +0 long sword (72, 8, D) a +4 mace of draining (72, 11, D) a ball python corpse (72, 16, D) an uncursed ring of magical power (72, 17, D) a +1 morningstar of protection (72, 26, D) a +2 robe of positive energy (72, 27, D) 4 potions of heal wounds (73, 16, D) a +2 dagger of draining (73, 26, D) a +6 ring of evasion (73, 27, D) an uncursed staff of power (73, 31, D) a +1 trident of venom