qipq the Dungeon (3, 4, D) 869 sling bullets (still there?) 874 sling bullets (still there?) 879 sling bullets (still there?) 886 sling bullets (still there?) 892 sling bullets (still there?) 902 sling bullets (still there?) 904 sling bullets (still there?) 913 sling bullets (still there?) 917 sling bullets (still there?) 922 sling bullets (still there?) 929 sling bullets (still there?) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (34, 9, D) the felid corpse of qipq (36, 1, D) a +1 flail of holy wrath (36, 5, D) a +0 trident (unseen) (37, 1, D) a +0 mace of venom (38, 1, D) a book of the Warp (39, 1, D) a phantom mirror (40, 1, D) a +2 broad axe of venom (41, 1, D) a book of the Warp (42, 1, D) an uncursed ring of wizardry (50, 7, D) a +0 halberd (unseen) (51, 42, D) the +5 robe of Misfortune {*Contam Harm *Corrode *Drain *Slow EV+5} It affects your evasion (+5). It causes magical contamination when unequipped. It may corrode you when you take damage. It causes draining when unequipped. It may slow you when you take damage. It increases damage dealt and taken. (52, 7, D) a +2 halberd a +0 robe (52, 9, D) a +0 flail a +1 long sword of distortion a +6 great mace of draining (52, 24, D) the +2 cloak of the Equinox {Str+4 Int+2 Dex-2} It affects your strength (+4). It affects your intelligence (+2). It affects your dexterity (-2). (53, 8, D) a +0 short sword (unseen) (53, 25, D) the +2 Maxwell's thermic engine {flame, freeze} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. the +7 hunting sling of Expedience {venom, *Slow rN+++ Str+3} It poisons the ammo it fires. It affects your strength (+3). It renders you almost immune to negative energy. It may slow you when you take damage. (54, 42, D) the +2 fustibalus "Ultimatum" {freeze, Dex+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+3). (59, 36, D) a +3 shortbow (60, 41, D) a +0 short sword (61, 16, D) the +2 robe "Goresy" {rN++} It greatly protects you from negative energy. (61, 26, D) an uncursed staff of air (61, 37, D) a +1 war axe of electrocution (62, 26, D) a lightning rod (4/4) (62, 27, D) a +2 robe of magic resistance (62, 31, D) a bolt (62, 36, D) a +5 quarterstaff of protection (63, 8, D) a +1 mace of protection (63, 17, D) an uncursed staff of air (63, 25, D) 2 bolts (63, 26, D) a cursed -3 ring of evasion (63, 27, D) a box of beasts (63, 32, D) a bolt (63, 33, D) 2 bolts (63, 36, D) a +0 flail (63, 37, D) an uncursed staff of wizardry (63, 38, D) a +4 hand axe of freezing (64, 16, D) an uncursed staff of energy (64, 17, D) +1 storm dragon scales (64, 26, D) a crystal ball of energy (64, 27, D) a box of beasts (64, 31, D) a bolt (64, 42, D) a +0 flail (65, 25, D) a bolt (65, 26, D) a bolt (still there?) an uncursed ring of magical power (still there?) (65, 30, D) a +0 arbalest (unseen) (65, 42, D) a cursed -2 long sword (unseen) (66, 31, D) a bolt (67, 0, D) a +0 hand axe (67, 1, D) the +10 dagger of Guyrah {drain, +Blink rPois} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. It lets you blink. (67, 32, D) 2 bolts (68, 0, D) a +0 flail (68, 1, D) a +0 battleaxe of electrocution (69, 0, D) a +0 club (69, 1, D) a +0 quarterstaff of speed (71, 16, D) the +8 quarterstaff of Inference {crush, *Rage rF++ Int+4 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It greatly protects you from fire. It lets you see invisible. It may make you go berserk in combat. (71, 26, D) a +0 robe (71, 31, D) a +0 spear (unseen) (72, 17, D) the +7 spear "Qilyh" {flame, Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). (72, 26, D) a +1 scale mail of cold resistance (72, 32, D) an uncursed staff of summoning a +2 robe of magic resistance (73, 1, D) a +0 trident a +2 shortbow of freezing 7 boomerangs (73, 26, D) a +0 dagger (74, 1, D) a +0 trident 4 boomerangs