Dungeon Crawl Stone Soup version 0.25-a0-294-gea9b1ad378 (webtiles) character file. Game seed: 12480661797692639669, levelgen mode: deterministic 11 qipq the Magician (level 2, -9/17 HPs) Began as an Octopode Wizard on Dec 19, 2019. Killed by divine providence ... invoked by an orc priest (15 damage) ... on level 3 of the Dungeon. The game lasted 00:00:28 (391 turns). qipq the Magician (Octopode Wizard) Turns: 391, Time: 00:00:28 Health: -9/17 AC: 1 Str: 6 XL: 2 Next: 25% Magic: 1/6 EV: 13 Int: 20 God: Gold: 41 SH: 0 Dex: 10 Spells: 6/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 hat rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: lethally poisoned (-9 -> -16) A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 3 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 41 gold pieces. Inventory: Missiles e - 2 poisoned darts (quivered) Armour a - a +0 hat (worn) Scrolls b - a scroll of teleportation {unknown} Potions d - a potion of cancellation {unknown} Comestibles c - 2 rations Skills: + Level 2.2 Dodging - Level 2.6 Stealth + Level 3.2 Spellcasting + Level 1.4 Conjurations Level 1.0 Summonings Level 1.0 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 8% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Blink Tloc N/A 14% 2 ##..... Call Imp Summ #....... 14% 2 ##..... Slow Hex #....... 22% 2 ##..... Conjure Flame Conj/Fire #....... 30% 3 ###.... Mephitic Cloud Conj/Pois/Air #....... 34% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History You constrict the orc, but do no damage. You feel sick. An orc priest comes into view. It is wielding a -3 dagger. The orc barely misses you. Unknown command. You tentacle-slap the orc. You squeeze the orc. You kill the orc! You feel sick. An orc comes into view. It is wielding a +0 flail. Unknown command. You feel sick. The orc wizard gestures at you while chanting. You resist with significant effort. You feel sick. You feel sick. The orc priest hits you with a cursed -3 dagger. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Ouch! That really hurt! You die... ####### #<....# #########.# #.........# #.########### ###.@o........# #.....o.......# #.#...o.......# #.##.....)....# #.......#†##### #####.#>.... #.#..(### #.#.... #...#### You could see an orc priest, an orc wizard and an orc. Vanquished Creatures 2 orcs (D:3) 2 hobgoblins 2 kobolds A quokka (D:2) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qipq the Octopode Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 305 | D:3 | Reached XP level 2. HP: 17/17 MP: 0/6 391 | D:3 | Killed from afar by an orc priest Levels and vault maps discovered: D:1: minmay_arrival_three_doors, layout_basic D:2: layout_basic, overflow_temple_1_default, marbit_many_paths, first_ration D:3: layout_basic, minmay_door_square, minmay_fractal_squares_diagonal_5, uniq_jessica Action || total -------------------------++------- Melee: Unarmed || 8 Constrict || 3 Tentacles || 3 Cast: Magic Dart || 18 Dodge: Dodged || 7 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 16 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 5 | 0 | 0.0 | 3 | 0 | 0.0 D:2 | 2 | 0 | 0.0 | 1 | 0 | 0.0 D:3 | 9 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+-------