qipq the Dungeon (1, 34, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (2, 14, D) a fan of gales (2, 15, D) an uncursed staff of poison (2, 34, D) Riraukh's Disquisition on Icy Displacement Spells Type Level Known a - Apportation Translocation 1 yes b - Ozocubu's Armour Charms/Ice 3 no c - Hailstorm Conjuration/Ice 4 yes d - Ice Form Ice/Transmutation 4 yes e - Controlled Blink Translocation 8 no (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a +6 quick blade (3, 16, D) a fan of gales (3, 34, D) quicksilver dragon scales (3, 35, D) the +4 morningstar of the Onslaught {freeze, Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you more stealthy. (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales a +5 plate armour (4, 14, D) an uncursed staff of energy (4, 16, D) the cursed +0 dagger "Spider's Nightmare" {elec, Str+10 Int+5 Dex-5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+10). It affects your intelligence (+5). It affects your dexterity (-5). It has a curse placed upon it. (4, 17, D) a +0 trident (4, 20, D) a storm dragon corpse (skeletalised by now) (4, 34, D) a +2 scythe of venom (5, 14, D) a manual of Unarmed Combat (5, 15, D) a +1 long sword of electrocution (5, 16, D) a cursed +0 hand axe (5, 17, D) a +0 short sword a +0 battleaxe a white draconian skeleton (5, 35, D) an uncursed staff of summoning (6, 14, D) a lamp of fire (6, 16, D) the +4 executioner's axe of Defilement {chop, *Drain rPois rN+ MR+} It inflicts extra damage upon your enemies. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It causes draining when unequipped. (6, 17, D) a +0 short sword a purple draconian skeleton (6, 34, D) a book of Necromancy (7, 15, D) a lamp of fire a moth of wrath corpse (7, 16, D) a +0 mace of holy wrath (7, 17, D) a +0 halberd a cursed -3 battleaxe (7, 18, D) +0 gold dragon scales a golden dragon corpse (7, 34, D) an uncursed staff of wizardry (unseen) (7, 35, D) an uncursed staff of death (7, 37, D) a +0 robe of fire resistance (7, 38, D) a +3 leather armour of fire resistance (8, 14, D) a +2 hunting sling of freezing (8, 15, D) a lamp of fire (8, 16, D) a +2 flail of holy wrath a +0 scimitar (8, 17, D) +0 storm dragon scales a storm dragon skeleton (8, 18, D) the +10 flail "Ysejag" {elec, *Noise +Rage rPois Str+7} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+7). It protects you from poison. It lets you go berserk. It may make noises in combat. (8, 34, D) a +2 vampiric rapier (still there?) the +5 robe of Night {Dark MR+ SInv} (still there?) It affects your resistance to hostile enchantments. It lets you see invisible. (8, 36, D) a scroll of fog (9, 34, D) a +1 hand axe of electrocution (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 14, D) a phial of floods (10, 15, D) a +0 battleaxe (10, 16, D) a +0 battleaxe (10, 17, D) a +0 battleaxe an uncursed ring of protection from magic (10, 19, D) a +0 long sword a red draconian skeleton (10, 34, D) a book of Transfigurations (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) an uncursed staff of poison (11, 15, D) a +4 plate armour of poison resistance (11, 16, D) a +1 great mace of protection (11, 18, D) a +2 battleaxe of venom a purple draconian skeleton (11, 34, D) the Collected Works on Igneous Summoning Spells Type Level Known a - Call Imp Summoning 2 no b - Ignite Poison Fire/Transmutation/Poison 3 yes c - Inner Flame Hexes/Fire 3 yes d - Recall Summoning/Translocation 3 yes e - Starburst Conjuration/Fire 6 yes (12, 14, D) a +0 scimitar (12, 15, D) the +6 ring mail of the Hidden Stories {rElec MR+ Str+3 Dex-2} It affects your strength (+3). It affects your dexterity (-2). It insulates you from electricity. It affects your resistance to hostile enchantments. 9 potions of curing a cursed ring of poison resistance a cursed staff of fire the cursed ring "Reqeug" {Str+6 Dex-3} [ring of dexterity] It affects your strength (+6). It affects your dexterity (-3). It has a curse placed upon it. (12, 16, D) a +0 mace (12, 34, D) a sack of spiders (13, 34, D) an uncursed staff of earth (19, 1, D) a +1 morningstar of protection (19, 16, D) a sack of spiders (19, 17, D) a +0 rapier of flaming (19, 33, D) an uncursed staff of earth a +0 scale mail (20, 0, D) a +4 mace of protection a +0 robe (20, 1, D) a +0 robe a +7 shortbow of flaming (20, 16, D) the +9 mace "Killer Klown's Regret" {vamp, rC+ Dex+7 SInv Stlth-} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+7). It protects you from cold. It lets you see invisible. It makes you less stealthy. (20, 17, D) a scroll of brand weapon (20, 32, D) a +0 halberd an uncursed ring of stealth a lamp of fire an orc corpse (skeletalised by now) (20, 33, D) the +9 scimitar "Beastbane" {freeze, rF+ Dex+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+6). It protects you from fire. a +0 chain mail a +0 troll leather armour the cursed +1 morningstar of Reapportionment {protect, +Fly rF+} It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from fire. It lets you fly. It has a curse placed upon it. (20, 34, D) a +1 battleaxe of electrocution a +0 chain mail (21, 0, D) the +7 hand axe "Jix Usy" {freeze, rN+ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. It affects your resistance to hostile enchantments. a +0 animal skin a +0 quarterstaff (21, 1, D) a +0 lajatang of pain a +0 robe a +0 helmet of see invisible (21, 16, D) a crystal ball of energy (21, 17, D) a +2 hunting sling (21, 32, D) a +0 battleaxe (21, 33, D) a +0 flail a +1 arbalest of velocity a +0 plate armour (21, 34, D) 2 large rocks a +2 shortbow of freezing (21, 35, D) 5 large rocks (22, 1, D) an uncursed staff of earth (22, 16, D) a manual of Armour (22, 17, D) a +3 mace of venom (22, 33, D) 4 large rocks a +2 hand crossbow of velocity (22, 35, D) a +0 war axe a +0 chain mail (23, 0, D) a +5 flail of venom (23, 1, D) a +0 broad axe a +0 animal skin a +0 naga barding of stealth (23, 6, D) a +0 rapier a +0 animal skin (23, 16, D) the +27 Lear's hauberk (23, 17, D) a +2 dagger of venom (23, 18, D) the Tome of Air Spells Type Level Known a - Corpse Rot Necromancy/Air 2 yes b - Mephitic Cloud Conjuration/Poison/Air 3 yes c - Freezing Cloud Conjuration/Ice/Air 6 yes (23, 33, D) a +0 dagger (23, 35, D) a +0 scale mail (23, 36, D) a +0 dagger (unseen) (24, 0, D) +5 ice dragon scales a +0 robe (24, 1, D) a +0 quarterstaff a +0 animal skin (24, 2, D) a +0 hand axe a +0 animal skin (24, 16, D) a lamp of fire (24, 17, D) a lightning rod (4/4) (24, 18, D) a +0 antimagic glaive (24, 32, D) a +0 shield a +3 war axe of freezing (24, 33, D) a +7 long sword of slicing a +0 robe a +0 dagger (24, 34, D) a +1 scimitar of protection a +0 robe an uncursed staff of poison an orc corpse (skeletalised by now) (24, 36, D) a +0 hand axe (unseen) (25, 0, D) a lightning rod (4/4) (25, 1, D) an uncursed staff of death (25, 2, D) a +0 robe (25, 16, D) a +1 scythe of slicing (25, 17, D) a cursed staff of cold (25, 18, D) a crystal ball of energy (25, 32, D) a +0 giant spiked club a crystal ball of energy (25, 33, D) a +3 great sword a +0 chain mail (25, 34, D) a +0 war axe a +0 chain mail a +0 shield (25, 35, D) a +0 bardiche of protection a +0 arbalest 22 bolts a +2 chain mail of poison resistance (25, 37, D) a +2 dire flail of holy wrath a +0 plate armour an orc corpse (skeletalised by now) (26, 1, D) an uncursed ring of protection from fire (26, 2, D) a +0 quarterstaff a +0 robe (26, 16, D) a manual of Charms (26, 17, D) a +2 flail of crushing (26, 33, D) 5 large rocks an uncursed staff of earth (26, 34, D) an uncursed staff of air (26, 35, D) a +0 battleaxe a +0 plate armour (27, 0, D) a +0 spear a +0 buckler a book of Changes (27, 1, D) a +0 club a +0 hunting sling 15 stones a +0 shortbow of flaming (27, 16, D) a +3 leather armour of poison resistance (27, 17, D) a +3 bardiche of chopping (27, 32, D) a +0 mace +0 storm dragon scales a +0 chain mail (27, 33, D) a +0 dagger a +0 robe a lamp of fire (27, 34, D) a +3 dagger of venom (27, 35, D) a +0 giant club (28, 0, D) a +0 robe (28, 1, D) a +0 spear a +0 fustibalus 19 sling bullets a lamp of fire (28, 16, D) an uncursed staff of wizardry (28, 17, D) an uncursed staff of air (28, 33, D) a +0 dagger a +0 robe a +4 chain mail of poison resistance (29, 0, D) a +2 spear of venom a +4 hunting sling 11 sling bullets a +1 glaive of venom (29, 1, D) a +2 flail of protection (29, 2, D) a +0 antimagic hand axe a +0 animal skin (29, 16, D) Vehumet's Handbook of Gliding Combat Magic Spells Type Level Known a - Shock Conjuration/Air 1 yes b - Static Discharge Conjuration/Air 3 no c - Fireball Conjuration/Fire 5 yes d - Lightning Bolt Conjuration/Air 5 no e - Iron Shot Conjuration/Earth 6 yes (29, 17, D) an uncursed staff of fire (29, 32, D) an uncursed staff of death (29, 34, D) a +0 battleaxe a +0 plate armour (35, 0, D) a +3 chain mail of fire resistance (35, 1, D) a +0 short sword of flaming (35, 14, D) a cursed +0 spear a +0 robe the +2 flail of Yeast {speed, rF+ rC- Stlth+} Attacks with this weapon are significantly faster. It protects you from fire. It makes you vulnerable to cold. It makes you more stealthy. (35, 29, D) a +2 dagger of freezing (36, 2, D) a +0 rapier a +0 ring mail (36, 14, D) the +6 morningstar "Verin" {drain, rElec rF+++ Int-4 Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-4). It affects your dexterity (+4). It renders you almost immune to fire. It insulates you from electricity. (36, 28, D) a +0 leather armour of fire resistance (36, 29, D) a +0 great mace a +0 chain mail (36, 31, D) a +0 dire flail a +0 plate armour (37, 0, D) an uncursed ring of protection from magic an uncursed ring of flight a +0 long sword a +0 scale mail (37, 1, D) an uncursed staff of death (37, 6, D) a +0 rapier a +0 rapier a +0 leather armour (37, 14, D) an uncursed staff of power (37, 15, D) the +4 ring mail of Poor Excuses {rCorr Int+4} It affects your intelligence (+4). It provides partial protection from all sources of acid and corrosion. (37, 29, D) a +0 dire flail a +0 plate armour a +0 falchion of flaming (37, 30, D) a +0 dire flail a +0 plate armour (37, 32, D) a +0 great mace a +0 chain mail (38, 0, D) the +6 long sword "Otem" {elec, rElec MR+++ Int-4 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (-4). It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you more stealthy. (38, 1, D) a +2 leather armour of cold resistance (38, 3, D) a +0 rapier (38, 14, D) a crystal ball of energy (38, 15, D) a +10 plate armour of ponderousness (38, 28, D) a +0 arbalest 21 bolts (38, 29, D) +5 fire dragon scales a +0 arbalest 23 bolts +0 fire dragon scales (38, 30, D) a cursed -2 war axe a +0 plate armour (39, 0, D) a +0 scimitar a +0 leather armour (39, 1, D) the +7 dagger "Amelis" {pierce, rC+ rN+ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from cold. It protects you from negative energy. (39, 3, D) a +0 longbow 49 arrows a +0 leather armour (39, 6, D) a +0 short sword a +0 short sword a +0 leather armour (39, 8, D) an arrow (39, 15, D) a +0 flail an uncursed amulet of faith (39, 28, D) a lamp of fire (39, 29, D) a +0 battleaxe a +0 plate armour a +2 rapier of electrocution (39, 30, D) a +0 bardiche a +0 plate armour (40, 0, D) an uncursed staff of wizardry (40, 1, D) a +4 broad axe of flaming a +0 leather armour a +2 long sword of holy wrath (40, 2, D) a +0 rapier a +0 rapier a +0 leather armour (40, 14, D) an uncursed staff of energy (40, 15, D) a +2 helmet of intelligence (40, 30, D) 4 large rocks (41, 0, D) a lamp of fire (41, 1, D) a +0 short sword a +0 ring mail an uncursed staff of summoning (41, 2, D) a +0 dagger a +0 shortbow 23 arrows a +0 leather armour (41, 14, D) a +4 shortbow of flaming (41, 15, D) a phial of floods (41, 16, D) a +0 trident (41, 28, D) a +6 ring of dexterity a +0 battleaxe a +0 chain mail (41, 29, D) a +0 long sword a +2 hunting sling of velocity a +0 plate armour a cursed -2 great mace a +0 chain mail (41, 30, D) a +0 bardiche a +0 plate armour (42, 0, D) the +7 long sword of Imbalance {venom, +Fly rElec MR+ Str-5} It poisons the flesh of those it strikes. It affects your strength (-5). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you fly. (42, 1, D) a +0 short sword a +0 scale mail a +2 robe of magic resistance (42, 2, D) a +0 longbow 20 arrows a +0 leather armour (42, 14, D) the +3 leather armour "Fateifa" {rF+} It protects you from fire. (42, 15, D) an uncursed staff of summoning (42, 17, D) a +3 hand axe of electrocution (42, 29, D) an uncursed staff of earth (43, 15, D) the +11 short sword "Bicubiu" {pierce, Str+6 Int+6 Dex-2} It inflicts extra damage upon your enemies. It affects your strength (+6). It affects your intelligence (+6). It affects your dexterity (-2). (43, 28, D) an uncursed staff of air (43, 29, D) a +0 long sword (43, 30, D) a +2 long sword a +0 chain mail a +2 shield a +1 double sword of holy wrath a +0 chain mail a +0 shield (44, 28, D) the amulet of the Purple Skies {Acrobat *Contam +Inv rElec} [amulet of the acrobat] It helps you evade while moving and waiting. It insulates you from electricity. It lets you turn invisible. It causes magical contamination when unequipped. a manual of Axes (49, 0, D) a +2 quarterstaff of protection (49, 1, D) the cursed +0 great sword of Qitusy {elec, rPois rC+ Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from cold. It protects you from poison. It makes you more stealthy. It has a curse placed upon it. (49, 24, D) a +0 trident (49, 27, D) a cursed -1 spear (49, 37, D) the cursed +1 arbalest of Yzohiola {freeze, Fragile rN++} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It greatly protects you from negative energy. It will be destroyed if unequipped. It has a curse placed upon it. (50, 0, D) an uncursed staff of death (50, 1, D) a phial of floods (50, 12, D) a +1 long sword of holy wrath (50, 25, D) 5 large rocks a +0 plate armour of cold resistance (50, 29, D) a +2 hand axe of venom a +0 leather armour (50, 36, D) a +1 antimagic morningstar (51, 0, D) the +12 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (51, 3, D) a +2 demon whip of draining (51, 12, D) a +4 trident of protection (51, 13, D) the +5 plate armour of Integrity {rC+ rN+ Int+3 Dex-4} It affects your intelligence (+3). It affects your dexterity (-4). It protects you from cold. It protects you from negative energy. (51, 24, D) a +2 shortbow of freezing (51, 25, D) a +8 rapier (51, 27, D) a +1 rapier of draining a +0 robe (51, 36, D) a +1 robe (52, 0, D) an uncursed staff of summoning (52, 1, D) a cursed +0 war axe a +0 robe a +1 mace of draining (52, 13, D) a +0 scale mail of poison resistance (52, 24, D) a +3 hunting sling of velocity (52, 28, D) a +2 rapier of speed a +0 robe (52, 30, D) a +0 trident a +0 robe (52, 36, D) an uncursed staff of air (52, 37, D) a +1 shortbow of velocity (53, 0, D) an uncursed staff of wizardry (53, 5, D) a +3 demon trident of freezing (53, 12, D) a +4 hand crossbow of velocity (53, 13, D) the +7 halberd of Wu Jian's Favour {chop, *Drain +Inv rF+ Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from fire. It lets you turn invisible. It causes draining when unequipped. +5 gold dragon scales (53, 24, D) the +2 leather armour "Gaeg" {MR+ Str+2} It affects your strength (+2). It affects your resistance to hostile enchantments. (53, 25, D) a cursed amulet of inaccuracy (53, 26, D) a +0 rapier a +0 robe (53, 28, D) a +1 trident of protection a +0 leather armour (53, 36, D) a +3 leather armour of fire resistance (54, 0, D) an uncursed amulet of harm (54, 12, D) a lamp of fire (54, 13, D) a phial of floods (55, 1, D) the +2 war axe of Reinforcement {drain, Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). (55, 12, D) a +3 leather armour of cold resistance (55, 13, D) a fan of gales (55, 24, D) a +0 quarterstaff of draining (59, 36, D) a lightning rod (4/4) (59, 37, D) a +0 scale mail of cold resistance (60, 36, D) a +4 demon trident of venom (60, 37, D) a +1 hunting sling of flaming (61, 1, D) a +0 falchion (61, 8, D) an uncursed staff of summoning (61, 36, D) a +0 great sword of flaming (61, 37, D) the cursed +1 plate armour of Hadjma {-Tele rC- rCorr Int+5} It affects your intelligence (+5). It makes you vulnerable to cold. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (61, 41, D) a +0 battleaxe of freezing (62, 0, D) a +0 dagger (62, 1, D) a +0 flail 5 boomerangs a +0 leather armour an uncursed staff of earth (62, 2, D) an uncursed staff of cold (62, 8, D) a +0 hand crossbow of freezing (62, 16, D) a +5 quick blade a +6 ring of strength a +0 robe the +7 plate armour "Winlinna" {Int+7} It affects your intelligence (+7). (62, 17, D) a +3 war axe of freezing (62, 27, D) the +2 dire flail of the Spheres {flame, rPois MR+ MP+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (62, 36, D) the +2 shortbow of Hith {velocity, rElec rPois Int+5 SInv} Any arrow fired from it inflicts extra damage. It affects your intelligence (+5). It insulates you from electricity. It protects you from poison. It lets you see invisible. (63, 0, D) a +0 dagger (63, 8, D) the +9 glaive of Gisac {drain, rPois rC+ Str+3 Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It affects your dexterity (+2). It protects you from cold. It protects you from poison. (63, 26, D) an uncursed staff of summoning (63, 27, D) a +4 antimagic broad axe (63, 36, D) a +4 whip of draining (64, 16, D) a +3 falchion of holy wrath (64, 26, D) a +0 shortbow of freezing (64, 27, D) a crystal ball of energy (68, 4, D) a +3 scimitar of slicing (69, 36, D) an uncursed staff of summoning a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity (69, 37, D) a +0 trident (69, 38, D) a +0 hand axe a +1 arbalest of flaming a +0 scale mail (70, 9, D) an uncursed staff of air (70, 38, D) a +0 dire flail a +0 chain mail a cursed -1 falchion a +0 leather armour (71, 8, D) +0 gold dragon scales (71, 16, D) a +1 plate armour of fire resistance (71, 17, D) the +1 dagger of Crusades {freeze, rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. (71, 36, D) the amulet of Doutelof {Inacc rElec rPois rN+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It insulates you from electricity. It protects you from poison. It protects you from negative energy. the ring "Rouppiv" {rC+ Int+2 Stlth+} [ring of protection from cold] It affects your intelligence (+2). It protects you from cold. It makes you more stealthy. (71, 37, D) a +0 ring mail a +0 dagger a +0 robe (71, 38, D) a +1 lajatang of pain a +0 ring mail (72, 8, D) a +2 vampiric morningstar (72, 9, D) the +3 falchion "Bung" {holy, *Contam rElec rF+ Str+4 SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It protects you from fire. It insulates you from electricity. It lets you see invisible. It causes magical contamination when unequipped. (72, 16, D) a +1 mace of holy wrath (72, 27, D) a +0 broad axe of freezing (72, 37, D) a +0 club (72, 38, D) a +0 whip 4 boomerangs a +0 leather armour (73, 1, D) an uncursed staff of air (73, 16, D) a +1 battleaxe of draining (73, 17, D) an uncursed ring of flight (73, 37, D) a +6 morningstar of protection (75, 1, D) a +0 club