qipq the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 tower shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (11, 0, D) the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (58, 39, D) 36 gold pieces (unseen) (58, 40, D) 54 gold pieces (unseen) (58, 42, D) 45 gold pieces (unseen) (59, 36, D) a +4 ring of evasion (59, 37, D) an uncursed staff of wizardry (59, 41, D) 36 gold pieces (59, 43, D) 72 gold pieces a +0 rapier a +0 robe (59, 44, D) 2 javelins (60, 36, D) a +1 helmet of intelligence (60, 37, D) a lightning rod (4/4) (61, 0, D) an uncursed staff of wizardry (61, 3, D) a +0 falchion a +0 ring mail a +0 mace (61, 8, D) an uncursed staff of wizardry (61, 26, D) a +4 scale mail of cold resistance (61, 36, D) a book of Fire (61, 37, D) an uncursed staff of fire (61, 38, D) 54 gold pieces (62, 3, D) a +0 mace (62, 9, D) a +1 vorpal hunting sling (62, 16, D) a +3 scale mail of magic resistance (62, 17, D) an uncursed staff of wizardry (62, 26, D) an uncursed ring of fire (62, 27, D) a +0 vorpal longbow (62, 36, D) a +0 leather armour (62, 37, D) a +0 rapier of venom (62, 40, D) 45 gold pieces (63, 0, D) a +0 hand crossbow of flaming (63, 2, D) a +0 dagger a +0 robe (63, 8, D) a +1 morningstar of draining (63, 16, D) a +4 vorpal scythe (63, 36, D) a +3 triple crossbow of flaming (63, 37, D) an uncursed ring of ice (64, 26, D) an uncursed staff of power (64, 27, D) a +2 hand crossbow of freezing (65, 26, D) a fan of gales (67, 0, D) an uncursed staff of cold (68, 0, D) the +5 hand axe of Jodowuv {freeze, +Rage rPois MR++ Str-3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-3). It protects you from poison. It affects your resistance to hostile enchantments. It lets you go berserk. (68, 10, D) a +0 trident (68, 11, D) a +0 trident (69, 0, D) a lightning rod (4/4) (69, 36, D) a fan of gales (70, 8, D) the cursed +2 arbalest of Kaeb {flame, rElec Dex+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It insulates you from electricity. It has a curse placed upon it. (70, 9, D) a +2 trident of pain 7 boomerangs a +2 scale mail of magic resistance (70, 10, D) a +0 trident (70, 11, D) a +0 trident (70, 20, D) a cursed +0 mace a +0 robe (71, 8, D) the +8 long sword of Acelal {holy, +Inv Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It lets you turn invisible. It makes you more stealthy. (71, 19, D) a cursed +3 spear a +0 robe (71, 26, D) an uncursed staff of earth (71, 27, D) a +1 rapier of protection (71, 36, D) a lamp of fire (71, 37, D) a +2 whip of draining (72, 8, D) a +0 hand crossbow of flaming (72, 16, D) an uncursed staff of cold (72, 27, D) the cursed +0 hand axe "Ynyah" {vorpal, rC+ rN+ MP+9} It inflicts extra damage upon your enemies. It protects you from cold. It protects you from negative energy. It affects your magic capacity (+9). It has a curse placed upon it. (73, 1, D) a +0 hand axe of freezing (73, 16, D) a +2 rapier of venom (73, 17, D) a +7 quarterstaff of pain (73, 26, D) an uncursed staff of wizardry (73, 27, D) a +2 plate armour of cold resistance (73, 36, D) a +2 mace of venom (75, 1, D) the +1 scale mail of Omission {+Blink rN+ Int-3} It affects your intelligence (-3). It protects you from negative energy. It lets you blink.