qipq the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 tower shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (7, 5, D) 6 rations (7, 6, D) a scroll of holy word (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of stabbing 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (10, 6, D) an uncursed staff of energy a crystal ball of energy (47, 5, D) 144 gold pieces (47, 20, D) a +1 dire flail of venom (47, 33, D) a +0 spear of distortion a +0 robe (48, 6, D) 288 gold pieces (48, 32, D) a +0 war axe a +0 robe a +0 trident a +0 robe (48, 33, D) a +0 flail (49, 0, D) the ring "Pitzibio" {*Corrode rPois rN+ Str+5} [ring of strength] It affects your strength (+5). It protects you from poison. It protects you from negative energy. It may corrode you when you take damage. (49, 1, D) a +1 leather armour of fire resistance (49, 7, D) 387 gold pieces (49, 9, D) 234 gold pieces (49, 36, D) a +0 rapier of protection (49, 37, D) a +0 war axe (50, -1, D) 27 gold pieces (50, 0, D) an uncursed ring of protection from fire (50, 1, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} It affects your intelligence (+3). It protects you against confusion. (50, 6, D) 27 gold pieces (50, 13, D) an uncursed staff of poison (50, 24, D) a +2 scale mail of cold resistance (50, 30, D) a +0 halberd (50, 36, D) a +1 morningstar of holy wrath (51, 0, D) a +5 mace of holy wrath (51, 1, D) a book of Ice (51, 6, D) 135 gold pieces (51, 7, D) 162 gold pieces (51, 8, D) 270 gold pieces (51, 9, D) 216 gold pieces (51, 12, D) the +7 chain mail of Kleptomania {rPois} It protects you from poison. the +3 trident "Rourphur" {flame, Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). the +0 falchion "Cixuiwn" {venom, *Corrode rElec rF+++ MR+} It poisons the flesh of those it strikes. It renders you almost immune to fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It may corrode you when you take damage. a +0 chain mail the ring "Nakog" {rN+ MR- Str+3 Stlth+} [ring of stealth] It affects your strength (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy. a +3 ring of dexterity the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. an uncursed ring of flight a +0 robe a +4 vorpal scimitar (51, 24, D) an uncursed ring of resist corrosion (51, 25, D) an uncursed staff of energy (51, 30, D) a cursed +0 club (51, 36, D) an uncursed staff of wizardry (51, 37, D) a fan of gales (52, 0, D) a +0 vorpal triple crossbow (52, 1, D) a fan of gales (52, 12, D) a +1 hand axe of freezing (53, 0, D) a +5 great sword of draining (53, 1, D) a +8 whip of electrocution (53, 12, D) a +1 quarterstaff of protection (53, 37, D) 4 potions of haste (53, 43, D) a +2 vorpal morningstar a +0 plate armour a +2 falchion of electrocution a +0 great mace a +0 chain mail (54, 0, D) the +2 storm dragon scales of the Princeling {rElec rF- rC+ Str+6 SInv} It affects your strength (+6). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It lets you see invisible. (54, 1, D) a manual of Stealth (54, 25, D) a +3 quarterstaff of speed (54, 36, D) a +0 dagger (54, 42, D) an uncursed staff of air (55, 0, D) the ring "Uzuhuwee" {+Fly rC+ Str+4} [ring of flight] It affects your strength (+4). It protects you from cold. It lets you fly. (55, 1, D) a book of Fire (55, 3, D) 27 gold pieces (55, 12, D) a +2 chain mail of poison resistance (55, 13, D) a +2 glaive of venom (55, 24, D) an uncursed staff of fire (55, 44, D) a +0 war axe a +0 robe (59, 31, D) a +0 battleaxe a +0 chain mail a +0 spear of venom a +0 plate armour a +0 trident a +0 ring mail (59, 32, D) a +0 club (59, 36, D) a potion of stabbing (60, 31, D) a +0 glaive a +0 chain mail an uncursed staff of death (60, 33, D) a +0 hand axe a +0 chain mail (60, 36, D) an uncursed staff of wizardry (61, 0, D) a +0 mace of venom (61, 8, D) an uncursed ring of fire (61, 16, D) a +2 short sword of speed (62, 0, D) a +1 glaive of venom (62, 1, D) an uncursed staff of power (62, 9, D) a +3 mace of protection (62, 17, D) an uncursed staff of poison (62, 26, D) an uncursed staff of wizardry (62, 27, D) a +0 hand axe (62, 36, D) a +2 hand crossbow of flaming (63, 0, D) a +2 vorpal executioner's axe (63, 8, D) the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (63, 16, D) a lamp of fire (63, 17, D) a lightning rod (4/4) (63, 26, D) the +3 short sword "Matozied" {vorpal, rPois MR+++ Dex+2 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. (63, 27, D) an uncursed staff of cold (63, 28, D) a +0 hand axe a +0 chain mail (63, 37, D) an uncursed staff of earth (64, 16, D) a +3 morningstar of holy wrath (64, 27, D) a +0 dagger (67, 40, D) a cursed -2 hand axe (67, 41, D) a +0 hand axe (67, 42, D) a +0 club a +1 long sword of flaming a cursed -3 scimitar (68, 3, D) a +0 trident a potion of stabbing (68, 4, D) a +2 vorpal quarterstaff (68, 40, D) an uncursed staff of conjuration (68, 43, D) a +0 hand axe a +0 short sword (69, 36, D) a fan of gales (69, 42, D) a +1 glaive of protection (70, 8, D) an uncursed staff of energy (70, 9, D) a crystal ball of energy (70, 36, D) a +0 flail (71, 16, D) a crystal ball of energy (71, 36, D) a +0 war axe (71, 37, D) a +3 hand crossbow (72, 8, D) a +4 plate armour of magic resistance (72, 9, D) a +2 scythe of protection (72, 16, D) an uncursed staff of poison (72, 27, D) a lightning rod (4/4) (72, 36, D) a lightning rod (4/4) (72, 37, D) a +2 halberd of venom (73, 1, D) an uncursed staff of power (73, 16, D) a +2 war axe of pain (75, 1, D) the +5 morningstar of Disorder {elec, Str+3 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It makes you more stealthy.