Dungeon Sprint DCSS version 0.25-a0-668-gea548f19b6 (webtiles) character file. Game seed: 5889003734864810206, levelgen mode: deterministic 0 qipq the Firebug (level 1, 0/13 HPs) Began as a Demonspawn Fire Elementalist on Mar 28, 2020. Killed from afar by an orc wizard (9 damage) ... with a magic dart ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:00:53 (88 turns). qipq the Firebug (Demonspawn Fire Elementalist) Turns: 88, Time: 00:00:54 Health: 0/13 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 1/3 EV: 11 Int: 28 God: Gold: 0 SH: 6 Dex: 13 Spells: 3/4 levels left rFire . . . SeeInvis . T - +7 Singing Sword {vorpal, sonic wave} rCold . . . Gourm . V - +3 buckler rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn w - +6 ring of intelligence MPRegen 0.08/turn x - +6 ring of intelligence @: no status effects A: no striking features a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons F - the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). G - the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (You found it in the Dungeon) Any bolt fired from it inflicts extra damage. It lets you see invisible. H - the +10 dark maul {vorpal} (You found it in the Dungeon) It inflicts extra damage upon your enemies. K - the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. L - the +7 great mace "Firestarter" {inner flame, rF++} (You found it in the Dungeon) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. M - the +6 shillelagh "Devastator" {shatter} (You found it in the Dungeon) N - the +11 plutonium sword {*Contam Stlth-} (You found it in the Dungeon) It causes magical contamination when unequipped. It makes you less stealthy. O - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. P - the +9 sword of Zonguldrok {reap} (You found it in the Dungeon) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. Q - the cursed +13 scythe of Curses {drain, *Curse} (You found it in the Dungeon) A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. R - the +0 sword of Power (You found it in the Dungeon) S - the +7 mace of Variability {chain chaos} (You found it in the Dungeon) Each time it hits an enemy it has a different, random effect. T - the +7 Singing Sword (weapon) {vorpal, sonic wave} (You found it in the Dungeon) It inflicts extra damage upon your enemies. U - the +8 storm bow {elec, penet} (You found it in the Dungeon) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Armour a - a +0 robe (worn) I - the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. J - the +18 shield of the Gong {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. V - a +3 buckler (worn) Magical Staves D - an uncursed staff of energy Jewellery t - an uncursed ring of flight u - a +6 ring of dexterity v - a +6 ring of dexterity w - a +6 ring of intelligence (left hand) x - a +6 ring of intelligence (right hand) y - a +6 ring of strength z - a +6 ring of strength Wands A - a wand of disintegration (7) B - a wand of iceblast (7) C - a wand of acid (7) Scrolls i - 4 scrolls of blinking o - 4 scrolls of amnesia p - 7 scrolls of fog q - 5 scrolls of identify {@r1} r - 5 scrolls of remove curse {@r2} s - 2 scrolls of fear Potions b - 2 potions of brilliance d - 10 potions of curing {@q1} e - 10 potions of heal wounds f - 6 potions of haste g - 7 potions of magic h - 3 potions of berserk rage j - 2 potions of invisibility k - 4 potions of resistance l - a potion of experience m - 5 potions of stabbing n - 5 potions of might Miscellaneous E - a crystal ball of energy Comestibles c - 7 rations Skills: + Level 1.7 Dodging - Level 1.7 Stealth + Level 2.0 Spellcasting + Level 1.0 Conjurations + Level 2.6 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Foxfire Conj/Fire ##.. 7% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Conjure Flame Conj/Fire ##...... 22% 3 ###.... Inner Flame Hex/Fire ##...... 26% 3 ###.... Sticky Flame Conj/Fire ##...... 56% 4 ####... Fireball Conj/Fire ##........ 89% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Message History Welcome to arena 1. You enter the transporter and appear at another place. An orc and an orc wizard come into view. Found two items. Found a transporter. Casting: Foxfire (safe; 7% risk of failure) You conjure some foxfire! The foxfire hits the orc wizard. The foxfire hits the orc wizard but does no damage. The orc shouts! Casting: Foxfire (safe; 7% risk of failure) You conjure some foxfire! The foxfire hits the orc wizard. The foxfire hits the orc wizard but does no damage. The orc wizard hits you but does no damage. You hit the orc wizard. You block the orc wizard's attack. The orc hits you with a +0 flail. The orc wizard casts a spell at you. The magic dart hits you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.:.).▓ ▓.....▓ ▓..oo.▓ ▓..@..▓ ▓▓▓▓▓▓▓ You could see an orc wizard and an orc. Vanquished Creatures (others) 4 foxfires (D) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | qipq the Demonspawn Fire Elementalist began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 1 | D | Found a sparkling altar of Nemelex Xobeh. 1 | D | Found a blossoming altar of Fedhas. 2 | D | Found the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} 2 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 3 | D | Found a transporter. 3 | D | Found an ancient bone altar of Kikubaaqudgha. 3 | D | Found a viscous altar of Jiyva. 3 | D | Found a corrupted altar of Lugonu. 3 | D | Found a hazy altar of Hepliaklqana. 3 | D | Found a burning altar of Makhleb. 3 | D | Found an opulent altar of Gozag. 27 | D | Found the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} 27 | D | Found the +10 dark maul {vorpal} 27 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | MR+ rCorr} 27 | D | Found the +18 shield of the Gong {rElec rN+ MR+ EV-5} 27 | D | Found the cursed +14 obsidian axe {vorpal, +Fly SInv | *Curse} 30 | D | Found the +6 shillelagh "Devastator" {shatter} 30 | D | Found the +11 plutonium sword {*Contam Stlth-} 30 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 30 | D | Found the +9 sword of Zonguldrok {reap} 30 | D | Found the cursed +13 scythe of Curses {drain, *Curse} 30 | D | Found the +0 sword of Power 30 | D | Found the +7 mace of Variability {chain chaos} 30 | D | Found the +7 Singing Sword {vorpal, sonic wave} 30 | D | Found the +8 storm bow {elec, penet} 83 | D | Entered arena 2. 83 | D | Noticed an orc wizard 83 | D | Found a transporter. 88 | D | Killed from afar by an orc wizard Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Action || total -------------------------++------- Melee: Double sword || 1 Cast: Foxfire || 2 Block: Buckler || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------