qipq the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 tower shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (7, 6, D) a scroll of holy word (10, 6, D) an uncursed staff of energy (49, 36, D) a +2 pair of gloves of dexterity (49, 37, D) a +6 mace of protection (50, 36, D) a phial of floods (50, 37, D) the cursed +0 plate armour "Wat Ery" {rC- rCorr Str-5 Int+7} It affects your strength (-5). It affects your intelligence (+7). It makes you vulnerable to cold. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (51, 36, D) an uncursed staff of fire (51, 37, D) a book of Spatial Translocations (52, 36, D) a crystal ball of energy (52, 37, D) the +6 longbow "Tutorauc" {freeze, Dex+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+4). (53, 36, D) a +1 hand axe of freezing (59, 31, D) a bolt (59, 36, D) a book of Debilitation (59, 37, D) an uncursed staff of earth (60, 36, D) an uncursed staff of power (60, 37, D) the +27 Lear's hauberk (61, 8, D) a +0 morningstar of protection (61, 16, D) a lightning rod (4/4) (61, 30, D) a +0 longbow 10 arrows (61, 31, D) a +0 shortbow 23 arrows (61, 32, D) a +0 longbow 13 arrows (61, 36, D) a phial of floods (61, 37, D) the ring "Qav Cecs" {Str+2 Stlth+} [ring of stealth] It affects your strength (+2). It makes you more stealthy. (62, 4, D) a +0 flail (62, 8, D) a +2 rapier of holy wrath (62, 31, D) a +1 rapier of holy wrath a +0 arbalest 20 bolts 3 large rocks (62, 33, D) a large rock an arrow (62, 36, D) an uncursed staff of summoning (62, 37, D) a crystal ball of energy (63, 0, D) a +1 rapier of speed (63, 8, D) an uncursed staff of conjuration (63, 9, D) a cursed +0 halberd a +0 robe (63, 17, D) a +4 trident of venom (63, 26, D) a +1 shortbow of flaming (63, 30, D) a +0 arbalest 18 bolts (63, 33, D) 3 large rocks 2 bolts 5 arrows (63, 36, D) a scroll of brand weapon (63, 37, D) a +1 pair of gloves of strength (64, 16, D) a +0 vorpal flail (64, 26, D) an uncursed ring of protection from magic (64, 31, D) a +0 arbalest 2 bolts +1 shadow dragon scales (67, 0, D) an uncursed ring of protection from magic (68, 0, D) a crystal ball of energy (69, 36, D) a +4 quarterstaff of speed (70, 9, D) a +3 quarterstaff of chaos a +0 cloak a +3 plate armour of fire resistance (70, 36, D) a +2 triple sword of distortion (70, 38, D) a scorpion corpse (71, 9, D) a +0 dire flail a +0 robe (71, 11, D) a +0 flail of protection a +0 leather armour a +0 rapier a cursed +0 leather armour (71, 17, D) an uncursed staff of summoning (71, 27, D) a crystal ball of energy (71, 37, D) a +1 whip of venom (71, 38, D) a scorpion corpse (72, 9, D) the +8 rapier "Kisea" {elec, Int+4 Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It affects your dexterity (+3). the +5 war axe of Loogucka {drain, rPois SInv} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. It lets you see invisible. an uncursed ring of ice the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. a +6 ring of strength a +0 dagger a +0 robe (72, 16, D) a +7 vorpal spear (72, 17, D) a +0 mace of protection (72, 37, D) the +5 hunting sling "Backscratcher" {venom, rElec rPois Int+7 Dex-4} It poisons the ammo it fires. It affects your intelligence (+7). It affects your dexterity (-4). It insulates you from electricity. It protects you from poison. a +0 robe a scorpion corpse (72, 40, D) a wolf spider corpse (73, 2, D) a +0 scythe a +0 robe (73, 16, D) a +4 plate armour of cold resistance (73, 37, D) a +1 kite shield of protection (73, 39, D) a redback corpse (74, 2, D) a +0 robe (75, 1, D) a +0 dagger of venom