Dungeon Sprint DCSS version 0.25-a0-670-g50981ef59b (webtiles) character file. Game seed: 16202649930273836299, levelgen mode: deterministic 23 qipq the Conjurer (level 2, -6/15 HPs) Began as a Deep Elf Conjurer on Mar 29, 2020. Mangled by an ogre ... wielding a +0 giant club (21 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:43 (78 turns). qipq the Conjurer (Deep Elf Conjurer) Turns: 78, Time: 00:00:44 Health: -6/15 AC: 2 Str: 5 XL: 2 Next: 72% Magic: 7/9 EV: 14 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 7/10 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) h - a +1 leather armour of magic resistance Scrolls i - a scroll of blinking Potions b - a potion of flight {unknown} d - a potion of curing {@q1} e - a potion of heal wounds f - a potion of haste g - 2 potions of magic Comestibles c - a ration Skills: + Level 4.1 Dodging - Level 2.4 Stealth + Level 4.6 Spellcasting + Level 6.2 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 None b - Searing Ray Conj ####.. 1% 2 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Dazzling Flash Conj/Hex ###... 11% 3 ###.... Fulminant Prism Conj/Hex ###....... 34% 4 ####... Iskenderun's Mystic Bla Conj/Tloc ###..... 34% 4 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History There is an open door, spattered with blood here. You see here a +1 leather armour of magic resistance. h - a +1 leather armour of magic resistance You start resting. HP restored. Memorise Searing Ray, consuming 2 spell levels and leaving 7? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Unknown command. As you open the door, it creaks loudly! An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! Okay, then. Aiming: Searing Ray (safe; 1% risk of failure) Aim: an ogre, wielding a +0 giant club The searing ray hits the ogre! (Press . to maintain the ray.) The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ########## #<.#.@O..# #..'..#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | qipq the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 1 | D | Noticed Ijyb 17 | D | Killed Ijyb 17 | D | Reached skill level 6 in Conjurations 17 | D | Reached XP level 2. HP: 15/15 MP: 6/9 77 | D | Learned a level 2 spell: Searing Ray 77 | D | Noticed an ogre 78 | D | Mangled by an ogre Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Dodging | 4 | 4.1 Spellcasting | 4 | 4.6 Conjurations | 6 | 6.2 Stealth | | 2.4 Action || total -------------------------++------- Melee: Unarmed || 13 Cast: Searing Ray || 1 Use: Potion || 1 Armor: Robe || 1 Dodge: Dodged || 6 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 33 | 100.0 | 0 | 1 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 33 | 100.0 | 0 | 1 | 100.0 +---------+---------+-------+---------+---------+-------