qipq the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 buckler (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (59, 36, D) a book of the Warp (59, 37, D) a +0 pair of gloves of dexterity (60, 36, D) an uncursed staff of wizardry (60, 37, D) a +4 spear of flaming (61, 19, D) a +0 hand axe a +0 plate armour (61, 36, D) the amulet of Xiaphaj {Inacc rElec rC+ MP+9} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from cold. It insulates you from electricity. It affects your magic capacity (+9). (61, 37, D) an uncursed amulet of regeneration (62, 1, D) a +4 hand crossbow (62, 16, D) a +0 short sword the +1 plate armour of the Serpent {-Cast Str+5} It affects your strength (+5). It prevents spellcasting. (62, 26, D) an uncursed staff of poison (62, 36, D) a book of Maledictions (62, 37, D) the amulet of the Sunfish {RegenMP rElec rC+ Str+3} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (+3). It protects you from cold. It insulates you from electricity. (63, 0, D) a +1 ring mail of cold resistance (63, 8, D) a +0 dire flail a +5 quick blade the cursed ring "Pepiubuo" {rElec rF- MR+ Slay-4 Stlth+} [ring of slaying] It affects your accuracy and damage with ranged weapons and melee attacks (-4). It makes you vulnerable to fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (63, 16, D) a +0 short sword an uncursed staff of conjuration (63, 17, D) the +4 plate armour of the Game of Kings {Dex+7} It affects your dexterity (+7). (63, 19, D) a +0 long sword a +0 chain mail a +0 war axe (63, 36, D) a +1 vorpal glaive (63, 37, D) the ring "Jujih" {+Inv rN+ Stlth+} [ring of stealth] It protects you from negative energy. It lets you turn invisible. It makes you more stealthy. (64, 16, D) a +1 chain mail of fire resistance (64, 26, D) an uncursed staff of conjuration (64, 27, D) an uncursed ring of protection from fire (65, 26, D) the +9 short sword "Killer Bee's Bane" {vorpal, rC+} It inflicts extra damage upon your enemies. It protects you from cold. the +4 mace "Pisaf" {speed, MR- Int+3 Dex+4 SInv} Attacks with this weapon are significantly faster. It affects your intelligence (+3). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It lets you see invisible. the +7 flail "Vubaed" {drain, Str+4 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It makes you more stealthy. a +2 dagger of venom (66, 22, D) a +0 long sword a +0 chain mail (66, 23, D) a +0 hand axe a +0 plate armour (67, 0, D) a +0 shortbow a +0 short sword a +0 leather armour the cursed +1 robe of Liberty {rPois Dex+2} It affects your dexterity (+2). It protects you from poison. It has a curse placed upon it. (68, 0, D) a +0 shortbow a +0 dagger a +0 leather armour a +0 hand axe of flaming (68, 3, D) a +0 short sword a +0 leather armour (69, 36, D) the +7 hand crossbow of Integrity {flame, rElec} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. (70, 36, D) the cursed +2 trident "Bes Xaovuir" {venom, *Noise +Blink rElec Str+7} It poisons the flesh of those it strikes. It affects your strength (+7). It insulates you from electricity. It lets you blink. It may make noises in combat. It has a curse placed upon it. (70, 37, D) a scroll of brand weapon (71, 8, D) a +4 club a +0 robe (71, 9, D) a +0 broad axe a +0 robe (71, 12, D) a +2 quarterstaff of chaos a +2 cloak of preservation (71, 27, D) a +0 flail of protection (71, 36, D) a +2 leather armour of cold resistance (71, 37, D) a cursed staff of fire (72, 9, D) a +3 rapier of speed (72, 11, D) a +0 scythe a +0 robe (72, 12, D) a +2 dagger of freezing a +0 robe (72, 16, D) a +1 shortbow of flaming (72, 26, D) an uncursed staff of fire (72, 27, D) an uncursed staff of earth (72, 37, D) a +0 dagger of speed (72, 41, D) an uncursed staff of air (73, 1, D) a +2 mace of holy wrath (73, 16, D) a +1 war axe of flaming (73, 17, D) an uncursed staff of energy a scarf of resistance an uncursed staff of conjuration (73, 36, D) a +3 fustibalus of freezing (73, 37, D) a +1 chain mail of poison resistance (74, 1, D) a +0 short sword (74, 2, D) a +0 whip