qipq the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour (unseen) (6, 7, D) the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. (61, 0, D) a tin of tremorstones (3/3) (61, 16, D) a book of the Tempests (62, 0, D) a +2 robe (62, 1, D) a cursed ring of attention (62, 9, D) an uncursed ring of positive energy (62, 16, D) a +3 leather armour of fire resistance (62, 17, D) a phantom mirror (63, 0, D) an uncursed staff of poison (63, 16, D) a +5 longbow of flaming (63, 17, D) an uncursed staff of cold (64, 16, D) an uncursed staff of poison (64, 17, D) an uncursed staff of wizardry (67, 3, D) a +0 short sword a cursed +0 robe (70, 9, D) a necrophage corpse (skeletalised by now) (70, 26, D) the +10 shortbow of Doubt {freeze, *Contam +Inv Str-2 Int+8} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (-2). It affects your intelligence (+8). It lets you turn invisible. It causes magical contamination when unequipped. the +4 shortbow of Sudden Death {freeze, *Corrode rElec rPois Dex+6} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+6). It insulates you from electricity. It protects you from poison. It may corrode you when you take damage. the +0 sword of Power the +10 spear of Ysikyts {vorpal, +Blink rF- Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). It makes you vulnerable to fire. It lets you blink. the +1 leather armour of the Gloaming {Harm} It increases damage dealt and taken. (71, 17, D) a +5 spear of pain (72, 8, D) an uncursed staff of poison (72, 18, D) a black bear skeleton (72, 26, D) a +0 club (72, 27, D) a +2 vorpal broad axe a +0 robe a phial of floods (72, 28, D) a cursed -1 battleaxe a +0 robe a naga corpse (73, 1, D) a +0 vorpal morningstar (73, 16, D) a +0 dagger a +0 robe (73, 17, D) a wolf skeleton (73, 18, D) a +0 spear a +0 buckler a spriggan skeleton (73, 27, D) the cursed +1 war axe of qipq's Painful Death {venom, *Corrode +Fly rF+} It poisons the flesh of those it strikes. It protects you from fire. It lets you fly. It may corrode you when you take damage. It has a curse placed upon it. (75, 1, D) a +1 chain mail of poison resistance