qipq Level 1 of the Dungeon (0, 0, D:1) 11 poisoned darts (2, 16, D:1) a +0 chain mail (15, -4, D:1) a +0 club (21, -3, D:1) a +0 robe (24, 26, D:1) 24 stones (25, 27, D:1) 17 stones (26, 3, D:1) a +0 hand axe (26, 4, D:1) a +0 mace (27, -2, D:1) 21 stones (30, -12, D:1) 21 bolts (38, -5, D:1) 31 stones (38, -4, D:1) a +0 whip (42, 27, D:1) a +0 club (44, -7, D:1) 20 stones (52, 0, D:1) a +0 chain mail (60, 11, D:1) 32 arrows Level 2 of the Dungeon (8, 21, D:2) a +0 falchion (9, 22, D:2) a +0 war axe (12, 21, D:2) a +0 dagger (13, -5, D:2) a cursed -3 whip (13, 0, D:2) a +0 club (14, 20, D:2) a +0 short sword (18, 20, D:2) 21 bolts (18, 26, D:2) a +0 short sword (24, 0, D:2) a +0 club (24, 1, D:2) a +0 whip (25, 15, D:2) a +0 club (35, 9, D:2) a +0 club (39, 5, D:2) 27 stones (40, 43, D:2) a +0 dagger (41, 39, D:2) a +0 dagger (45, 42, D:2) 9 stones (47, 33, D:2) 17 stones (57, 28, D:2) a cursed -3 club Level 3 of the Dungeon (0, 0, D:3) a +0 robe (7, 10, D:3) a +0 dagger a +0 robe (7, 13, D:3) a +0 robe (10, 14, D:3) a +0 ring mail (14, 7, D:3) a +0 mace (19, -1, D:3) 17 stones (23, 24, D:3) a scroll of remove curse (23, 25, D:3) a stone (24, 22, D:3) a stone (25, 24, D:3) 4 large rocks (26, 20, D:3) a stone (26, 21, D:3) a stone (27, 23, D:3) a stone (27, 25, D:3) a stone (36, 27, D:3) 8 boomerangs (36, 37, D:3) a +0 dagger (41, 25, D:3) a +0 short sword (49, 12, D:3) a +0 robe (50, 14, D:3) a cursed +0 leather armour (51, 16, D:3) a +0 long sword (52, -2, D:3) 24 stones (58, 2, D:3) 4 stones Level 4 of the Dungeon [Shop] Kilefug's Weapon Emporium a +0 war axe (38 gold) a +1 dagger of venom (103 gold) a +0 hand axe (33 gold) a +0 falchion (33 gold) a +2 dagger of draining (171 gold) the +1 morningstar of Niheo {flame, rPois Int+7} (419 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+7). It protects you from poison. 33 arrows (72 gold) the cursed +0 short sword "Earthworm" {freeze, +Blink Int+3 Dex+4 SInv} (388 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It affects your dexterity (+4). It lets you see invisible. It lets you blink. It has a curse placed upon it. a +0 club (11 gold) the +1 flail of Majestic Integrity {venom, +Fly rC- Dex+4 Stlth+} (247 gold) It poisons the flesh of those it strikes. It affects your dexterity (+4). It makes you vulnerable to cold. It lets you fly. It makes you more stealthy. a +0 glaive (71 gold) a +0 short sword (33 gold) (0, 0, D:4) a +0 long sword (2, -15, D:4) 12 sling bullets (3, -18, D:4) 26 arrows (19, -4, D:4) 21 sling bullets (25, -11, D:4) a +0 club (26, -12, D:4) a +0 halberd (26, -6, D:4) a +0 dagger a +0 robe (26, -5, D:4) a +0 spear (26, -4, D:4) a +0 dagger a +0 robe (29, -7, D:4) a +0 dagger a +0 hand axe (30, -9, D:4) 19 sling bullets (34, 3, D:4) 9 stones (37, -34, D:4) a giant cockroach corpse (54, -8, D:4) a +0 club (56, -17, D:4) a +0 plate armour Level 5 of the Dungeon (0, 0, D:5) 21 poisoned darts (1, 5, D:5) a +0 spear (1, 6, D:5) a +0 rapier (28, 28, D:5) 13 gold pieces (40, 33, D:5) 12 gold pieces