qipq Level 1 of the Dungeon Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (8, 3, D:2) a cursed -3 club (38, 8, D:2) a +0 club (40, -1, D:2) 17 gold pieces (41, 2, D:2) 13 gold pieces (44, -3, D:2) 21 stones (44, -2, D:2) a scroll of teleportation (44, -1, D:2) 10 gold pieces (44, 0, D:2) a potion of curing (44, 1, D:2) a potion of invisibility (45, -3, D:2) 9 gold pieces (45, 1, D:2) 6 gold pieces Level 3 of the Dungeon (0, 0, D:3) a potion of attraction (2, 3, D:3) a potion of magic (6, -6, D:3) 16 gold pieces (36, 5, D:3) a +0 club Level 4 of the Dungeon [Shop] Widitto's Antique Weapon Shoppe the +4 mace of Irritation {flame, Fragile +Rage rN+++ Int-3} (1215 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-3). It renders you almost immune to negative energy. It lets you go berserk. It will be destroyed if unequipped. a +0 hunting sling (40 gold) a +4 dagger of draining (691 gold) a +0 club (27 gold) a +0 whip (67 gold) a +0 dagger (54 gold) the +7 battleaxe of Demand {vamp, rF+} (1849 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from fire. the +8 fustibalus of Jail {venom, rF+ Str+9 Int-4 SInv} (2340 gold) It poisons the ammo it fires. It affects your strength (+9). It affects your intelligence (-4). It protects you from fire. It lets you see invisible. a +2 vorpal mace (445 gold) a +0 dagger (54 gold) a +0 quarterstaff (108 gold) a +4 glaive of protection (804 gold) (0, 0, D:4) a potion of attraction (2, 8, D:4) a scroll of remove curse (18, -4, D:4) a +1 ring mail of cold resistance (24, 22, D:4) a +0 ring mail (still there?) a +0 club (still there?) (24, 23, D:4) a +1 leather armour of cold resistance a +0 flail a +0 club an orc skeleton (26, 22, D:4) a goblin skeleton (26, 23, D:4) a ball python skeleton (28, 20, D:4) a cursed -2 long sword the Ecumenical Temple an ossuary