Dungeon Crawl Stone Soup version 0.28-b1-25-g9875b3fc8c (webtiles) character file.

Game seed: 7976734400078041718

21 qipq the Conjurer (level 2, 0/28 HPs)
             Began as an Ogre Conjurer on Jan 31, 2022.
             Succumbed to an adder's poison
             ... on level 2 of the Dungeon.
             The game lasted 00:00:56 (1071 turns).

qipq the Conjurer (Ogre Conjurer)                   Turns: 1071, Time: 00:00:57

Health: 0/28       AC:  3    Str: 10    XL:     2   Next: 87%
Magic:  1/5        EV:  9    Int: 19    God:    
Gold:   46         SH:  0    Dex:  7    Spells: 3/6 levels left

rFire   . . .      SeeInvis .   c - +0 dagger
rCold   . . .      Faith    .   (no shield)
rNeg    . . .      Spirit   .   a - +0 robe
rPois   .          Reflect  .   (helmet restricted)
rElec   .          Harm     .   (no cloak)
rCorr   .          Rampage  .   (gloves unavailable)
Will    .....                   (boots unavailable)
Stlth   +.........              (no amulet)
HPRegen 0.09/turn               (no ring)
MPRegen 0.09/turn               (no ring)

@: lethally poisoned (0 -> -5)
A: large, unfitting armour, tough skin 1
a: no special abilities


You were on level 2 of the Dungeon.
You visited 1 branch of the dungeon, and saw 2 of its levels.

You collected 46 gold pieces.

Inventory:

Hand Weapons
 c - a +0 dagger (weapon)
Armour
 a - a +0 robe (worn)
Scrolls
 b - a scroll of fear {unknown}
 d - 2 scrolls of identify {unknown}


   Skills:
 * Level 1.9 Fighting
 + Level 2.2 Dodging
 - Level 1.4 Stealth
 + Level 2.8 Spellcasting
 - Level 3.6 Conjurations


You had 3 spell levels left.
You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Magic Dart            Conj           64%        1d6       3%          1
b - Searing Ray           Conj           32%        2d5       5%          2

Your spell library contained the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Dazzling Flash           Conj/Hex       18%        N/A       22%         3
 Fulminant Prism          Conj/Hex       4%         3d6       58%         4
 Iskenderun's Mystic Bla  Conj/Tloc      9%         2d4       58%         4


Dungeon Overview and Level Annotations

Branches:
Dungeon (2/15)            

Altars:


Innate Abilities, Weirdness & Mutations

You are too large for most types of armour.
You have tough skin. (AC +1)

Message History

Aim: an adder (heavily wounded, 100% to hit)
The magic dart hits the adder.
The adder is severely wounded.
You feel sick. The adder closely misses you.
Unknown command.
Casting: Magic Dart (safe; 3% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
You don't have enough magic to cast this spell.
Unknown command.
You barely miss the adder.
The adder is severely wounded.
You feel sick. The adder barely misses you. The adder bites you.
You are lethally poisoned!
The adder poisons you!
Unknown command.
You aren't carrying any potions.
Unknown command.
You barely miss the adder.
The adder is severely wounded.
* * * LOW HITPOINT WARNING * * *
You feel very sick.
The adder bites you.
* * * LOW HITPOINT WARNING * * *
You hit the adder.
The adder is almost dead.
* * * LOW HITPOINT WARNING * * *
You feel sick. The adder barely misses you.
You hit the adder but do no damage.
The adder is almost dead.
* * * LOW HITPOINT WARNING * * *
You feel sick. The adder bites you but does no damage.
Your magical contamination has completely faded away.
You barely miss the adder.
The adder is almost dead.
* * * LOW HITPOINT WARNING * * *
You feel sick. The adder barely misses you.
The adder bites you but does no damage.
You completely miss the adder.
The adder is almost dead.
You die...

#..........
#..........
#..........
#..........
#.#########
#....#
####.#
   #.#
   #@#
 #...S......
 #..........
 #..........
 #..........
 #.........(
 #......$...
 #..........


You could see an adder.

Vanquished Creatures
  A ball python (D:1)
  An endoplasm (D:1)
  3 hobgoblins (D:1)
  3 jackals (D:1)
  A kobold (D:1)
  2 quokkas (D:1)
  2 bats (D:1)
  A frilled lizard (D:1)
  2 goblins (D:1)
  2 rats (D:1)
18 creatures vanquished.

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | qipq the Ogre Conjurer began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 16/16 MP: 3/3
   310 | D:1      | Reached skill level 1 in Fighting
   388 | D:1      | Reached XP level 2. HP: 27/27 MP: 0/5
   494 | D:1      | Learned a level 2 spell: Searing Ray
  1070 | D:2      | HP: 1/28 [poisoned by an adder]
  1071 | D:2      | Succumbed to an adder's poison

Illustrated notes

Levels and vault maps discovered:
D:1:      elethiomel_arrival_maze, layout_basic
D:2:      layout_basic

Skill      XL: |  1  2 |
---------------+-------+-----
Fighting       |  1    |  1.9
Dodging        |     2 |  2.2
Stealth        |       |  1.4
Spellcasting   |       |  2.8
Conjurations   |       |  3.6

Action                   || total
-------------------------++-------
Melee: Unarmed           ||     9
       Dagger            ||    20
 Cast: Magic Dart        ||    34
Armor: Robe              ||    15
Dodge: Dodged            ||    25