qipq Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, 9, D:1) a +0 club (4, -3, D:1) a +0 dagger (8, 3, D:1) 3 curare-tipped darts (9, -7, D:1) a +0 club (10, 11, D:1) a +0 robe (12, 11, D:1) a +0 chain mail (19, -11, D:1) a +1 dagger of flaming a stone (19, 3, D:1) a +0 short sword (20, -11, D:1) a +0 short sword 4 stones (40, -33, D:1) a +0 dagger (46, -30, D:1) a +0 mace (52, -28, D:1) a +0 dagger (56, -40, D:1) a +0 dagger Level 2 of the Dungeon [Shop] The Oracle's Delphic Readings a There-And-Back Book (360 gold) a book of Minor Magic (216 gold) a scroll of torment (114 gold) a book of Frost (240 gold) a book of Vapours (312 gold) a book of Power (504 gold) a Fen Folio (504 gold) a book of Displacement (264 gold) a book of the Hunter (432 gold) (0, 0, D:2) a +3 dagger (2, 5, D:2) 5 poisoned darts (6, 17, D:2) a +0 dagger (7, 11, D:2) 7 stones (9, 35, D:2) a +0 club (12, -6, D:2) a +0 club (17, -3, D:2) 2 stones (18, 13, D:2) 3 stones (25, 8, D:2) a +0 club (34, 22, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (2, -24, D:3) a +0 ring mail (6, -2, D:3) a +0 scale mail (14, -3, D:3) a +0 club a +0 plate armour (14, 0, D:3) a +0 falchion (14, 15, D:3) a +0 dagger (18, -18, D:3) a +0 club (20, -8, D:3) a +0 trident (24, -13, D:3) a +0 dagger (24, -6, D:3) a +1 antimagic short sword (27, -16, D:3) a +0 robe (29, -21, D:3) a +0 whip 2 poisoned darts (30, -6, D:3) a +0 mace a +0 mace a +0 leather armour (31, 7, D:3) a +0 spear (31, 15, D:3) a +0 short sword (35, 2, D:3) 4 stones (36, -2, D:3) a +0 hat (48, -15, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 short sword a +0 leather armour (13, 11, D:4) a +0 heavy war axe (17, 4, D:4) a +2 scimitar of holy wrath a +0 chain mail (18, 11, D:4) a +0 dagger a +0 robe (24, 11, D:4) a +0 cloak (36, 18, D:4) a +0 dagger a +0 robe a +0 dagger a +0 chain mail (37, 18, D:4) a +0 hand axe a +0 scale mail (38, -36, D:4) a +0 dagger (44, -13, D:4) 5 stones (46, 9, D:4) a staff of conjuration (47, -20, D:4) a +0 spear (48, -22, D:4) a +0 spear a throwing net {!f} a +0 halberd a +0 robe a +0 spear Level 5 of the Dungeon [Shop] Evoeran's Weapon Boutique the +2 long sword "Orb Guardian's Regret" {venom, *Noise rCorr Str+3} (414 gold) Str+3: It affects your strength (+3). *Noise: It may make a loud noise when swung. rCorr: It protects you from acid and corrosion. 4 stones (5 gold) a +0 mace (42 gold) a +0 club (14 gold) a +0 quarterstaff (56 gold) a +0 dire flail (56 gold) a +0 short sword (42 gold) a +6 sling of electrocution (499 gold) a +0 dagger of freezing (78 gold) a +0 mace (42 gold) a +0 trident (49 gold) (9, -8, D:5) a +0 hand axe (10, -8, D:5) a +0 robe a +1 dagger of freezing (10, 3, D:5) the +5 Force Lance {heavy, knockback} (11, 1, D:5) 6 stones (12, -9, D:5) a +0 club (12, -8, D:5) a +0 club (14, -8, D:5) a +0 short sword a +0 dagger (15, -8, D:5) a +0 short sword 4 poisoned darts a +0 whip (18, 6, D:5) a +0 ring mail (19, -34, D:5) a +0 sling (21, 9, D:5) a +0 whip (31, -2, D:5) a +0 short sword (32, 1, D:5) a +0 dagger a +0 mace (32, 2, D:5) a +0 club (32, 3, D:5) a +0 dagger (32, 4, D:5) a +0 flail a +0 leather armour a +0 mace (34, -9, D:5) a +0 heavy war axe (35, -29, D:5) 2 poisoned darts (39, -33, D:5) a +2 pair of boots (46, -13, D:5) 4 stones Level 6 of the Dungeon (0, 0, D:6) a scroll of enchant weapon (17, 29, D:6) 6 gold pieces a +0 robe a +0 scythe a wand of flame (27) (17, 30, D:6) 17 gold pieces (22, 22, D:6) 2 stones Level 7 of the Dungeon (0, 0, D:7) a +0 mace (11, -41, D:7) the +2 pair of gloves of Polish {-Tele rElec rC- rN++} rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. -Tele: It prevents most forms of teleportation. (15, -28, D:7) a +0 sling (24, -12, D:7) a +1 whip of flaming a +0 robe (25, -38, D:7) a +0 leather armour (28, -26, D:7) a +0 whip (29, -25, D:7) a +0 club a +0 dagger of venom 7 poisoned darts (30, -26, D:7) a +0 dagger a +0 scale mail (30, -25, D:7) a +0 short sword (31, -29, D:7) a +0 dagger a stone (31, -28, D:7) a +0 hand axe a +0 leather armour (31, -27, D:7) a +0 morningstar (31, -23, D:7) a +0 leather armour Level 8 of the Dungeon (2, -1, D:8) 2 poisoned darts (6, -2, D:8) a potion of heal wounds (6, 0, D:8) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (6, 2, D:8) a scroll of identify (8, -1, D:8) a potion of curing (8, 1, D:8) a scroll of identify (19, 6, D:8) a scroll of identify (23, 8, D:8) a +0 scale mail (31, 6, D:8) 19 gold pieces (32, 5, D:8) 8 gold pieces (41, 8, D:8) a +0 club (50, 36, D:8) a +0 quarterstaff the Ecumenical Temple