qipq Level 1 of the Dungeon (0, 0, D:1) a +0 plate armour (8, -11, D:1) 4 poisoned darts (9, -40, D:1) a +0 dagger (14, -15, D:1) a +0 ring mail (30, -2, D:1) a +0 dagger (40, -23, D:1) a +0 short sword (41, -10, D:1) a +0 dagger (44, -28, D:1) a stone (47, -8, D:1) 3 stones Level 2 of the Dungeon (0, 0, D:2) a +0 whip (4, 7, D:2) a +0 pair of boots (10, 5, D:2) a +0 spear a +0 whip (13, 7, D:2) a +0 club (13, 8, D:2) a +0 halberd (18, -11, D:2) a +1 whip of electrocution (22, -21, D:2) a +0 cloak (25, 3, D:2) a +0 flail (35, -9, D:2) the +0 whip of Instant Death {heavy, *Noise rN+++ Str+2 Dex+3} Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). rN+++: It renders you almost immune to negative energy. *Noise: It may make a loud noise when swung. (36, -27, D:2) a +0 spear (38, 4, D:2) a +0 club (43, -25, D:2) a +0 cloak (44, 0, D:2) a +0 club (44, 7, D:2) 4 javelins (45, -25, D:2) 2 throwing nets (45, -6, D:2) a +0 whip (49, -18, D:2) a +0 dagger (51, -3, D:2) a +0 scale mail Level 3 of the Dungeon (3, -28, D:3) a +0 club (4, -19, D:3) a +0 helmet (7, 7, D:3) 5 stones (16, -16, D:3) a +0 hand axe (17, 10, D:3) a +0 hand axe (17, 11, D:3) a +0 long sword (18, 8, D:3) a +0 dagger (19, 6, D:3) a +0 hand axe (20, -35, D:3) a +0 short sword (21, -11, D:3) a +0 barding (22, -33, D:3) a +1 dagger of draining (26, -1, D:3) a +0 flail a +0 ring mail (47, -9, D:3) a +0 short sword (48, -8, D:3) a +0 robe a +0 dagger a +0 club (59, -25, D:3) a +0 dagger 3 poisoned darts Level 4 of the Dungeon (0, 0, D:4) a +0 falchion (4, 1, D:4) a +0 great mace (6, 30, D:4) a staff of poison (25, 15, D:4) a +0 leather armour a +0 club (26, 17, D:4) 5 stones (29, 15, D:4) a +0 short sword (46, 16, D:4) 3 stones a +0 whip (49, 20, D:4) a +0 falchion (52, 9, D:4) a +0 ring mail (52, 42, D:4) the +1 whip of Invincibility {flame, *Noise Fly SInv} SInv: It lets you see invisible. Fly: It grants you flight. *Noise: It may make a loud noise when swung. (54, 8, D:4) a +0 ring mail Level 5 of the Dungeon (5, -13, D:5) a +0 leather armour (6, -33, D:5) a +0 giant club (8, -12, D:5) a +0 hand axe a +0 scale mail (9, -13, D:5) a +0 club (9, -12, D:5) a +0 club (10, 24, D:5) a stone (15, -39, D:5) a +0 cloak (21, -1, D:5) 2 stones (22, -30, D:5) 8 stones (26, -24, D:5) a flux talisman (36, -3, D:5) a +0 whip a +0 short sword (37, -3, D:5) a +0 hand axe a +0 leather armour (45, -15, D:5) 2 javelins (49, 12, D:5) a +0 scale mail Level 6 of the Dungeon [Shop] Hirapp's Antique Weapon Boutique a +0 falchion (69 gold) a +0 flail (80 gold) a +3 spectral quarterstaff (621 gold) a +0 dagger of freezing (128 gold) a +4 morningstar of protection (616 gold) a +0 club (23 gold) a +0 war axe (80 gold) the +10 whip of Ytoy {freeze, Drain +Blink rC+ Stlth+} (1672 gold) rC+: It protects you from cold. +Blink: It lets you blink. Drain: It drains your maximum health when unequipped. Stlth+: It makes you more stealthy. the +11 glaive of Fury {drain, rN+ SInv} (1888 gold) rN+: It protects you from negative energy. SInv: It lets you see invisible. a +4 rapier (598 gold) (0, 0, D:6) an adder corpse (1, 39, D:6) 9 gold pieces (6, -6, D:6) a +0 morningstar a +3 scale mail an orc corpse (23, 13, D:6) a +0 whip (24, 14, D:6) a +0 whip a gnoll corpse