qipq Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (6, 0, D:1) 5 stones a +0 club a kobold skeleton (12, -3, D:1) 7 stones (16, 0, D:1) a bat skeleton (18, -7, D:1) a +0 dagger a goblin skeleton (27, -3, D:1) a +0 robe (28, 3, D:1) a bat skeleton (33, 5, D:1) a quokka skeleton (34, -4, D:1) a ball python skeleton (34, -3, D:1) a +0 dagger (36, 1, D:1) a +0 dagger (48, 19, D:1) a +0 club (49, 37, D:1) a bat corpse (skeletalised by now) (51, 29, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club (16, 1, D:2) the +9 whip of Moral Flaws {spect, ^Drain rElec Int+5 Dex+3} Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. ^Drain: It drains your maximum health when unequipped. (19, 0, D:2) a potion of lignification (19, 2, D:2) a +0 pair of boots Level 3 of the Dungeon (0, 0, D:3) the +5 ring mail of the Centaur {Str+6} Str+6: It affects your strength (+6). (2, -16, D:3) a +0 club (8, -22, D:3) a giant cockroach corpse