Dungeon Crawl Stone Soup version 0.32-a0-1151-g7caecd69e6 (webtiles) character file. Game seed: 3505524951185111233 1712 qipq the Thaumaturge (level 9, -2/76 HPs) Began as an Octopode Conjurer on May 13, 2024. Succumbed to a water moccasin's poison ... on level 5 of the Dungeon. The game lasted 00:04:42 (6960 turns). qipq the Thaumaturge (Octopode Conjurer) Turns: 6960, Time: 00:04:42 Health: -2/76 AC: 24 Str: 6 (7) XL: 9 Next: 4% Magic: 22/32 EV: 2 Int: 22 (24) God: Gold: 335 SH: 5 Dex: 8 (10) Spells: 26/29 levels left rFire . . . t - +2 short sword (freeze) rCold + . . (no shield) rNeg . . . y - melded +0 hat rPois + b - amulet of reflection rElec . d - ring of resist corrosion rCorr + o - ring "Godumoi" {MP+9 Slay+3} SInv . w - ring of protection from cold Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.32/turn (no ring) MPRegen 0.23/turn (no ring) (no ring) %: reflection @: lethally poisoned (-2 -> -31), tree-form, attractive A: resilient, branches, torment immunity, boosted hp, poison resistance, stationary, -Tele, almost no armour, (amphibious), 8 rings, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), (tentacles) a: no special abilities You were on level 5 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 335 gold pieces. Inventory: Hand Weapons t - a +2 short sword of freezing (weapon) Missiles v - a throwing net {!f} Armour y - a +0 hat (melded) Jewellery b - an amulet of reflection (around neck) d - a ring of resist corrosion (left branch) j - an amulet of faith o - the ring "Godumoi" (right branch) {MP+9 Slay+3} (You found it on level 3 of the Dungeon) [ring of magical power] Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). MP+9: It affects your magic capacity (+9). w - a ring of protection from cold (on tentacle) Wands f - a wand of polymorph (8) Scrolls c - 7 scrolls of identify {unknown} e - a scroll of enchant weapon {unknown} i - 2 scrolls of teleportation {unknown} n - a scroll of vulnerability {unknown} s - a scroll of noise {unknown} u - a scroll of silence {unknown} x - a scroll of revelation {unknown} A - a scroll of amnesia {unknown} Potions a - a potion of magic g - a potion of attraction k - 2 potions of degeneration l - a potion of curing {unknown} p - a potion of brilliance {unknown} q - 2 potions of enlightenment r - a potion of cancellation {unknown} z - a potion of ambrosia {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 10.5 Spellcasting - Level 4.0 Conjurations You had 26 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 22% 2d7 6% 1 Dazzling Flash Conj/Hex 40% N/A 8% 3 Stone Arrow Conj/Erth 40% 3d9 8% 3 Mephitic Cloud Conj/Alch/Air 17% N/A 10% 3 Passwall Erth 11% N/A 17% 3 Fulminant Prism Conj/Alch 10% 3d8 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 26% 4 Silence Hex/Air 5% N/A 85% 5 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Dithmenos Fedhas Hepliaklqana Nemelex Xobeh Trog Shops: D:4 : Annotations: D:2 exclusion: downstairs D:4 exclusion: downstairs D:6 Jeremiah Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. You are resistant to poisons. (rPois) Your roots penetrate the ground, keeping you stationary. You cannot be teleported. You cannot wear most types of armour. ((You are amphibious.)) You can wear up to eight rings at the same time. ((Your skin changes colour to match your surroundings (Stealth+).)) ((Your rubbery body absorbs attacks. (AC +1, EV +1))) ((You are camouflaged when in or above water. (Stealth+))) ((You have tentacles for arms and can constrict up to eight enemies at once.)) Message History (Press . to maintain the ray.) You feel sick. The water moccasin barely misses you. The searing ray misses the water moccasin. You feel sick. The water moccasin bites you! The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! The searing ray hits the water moccasin. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * Unknown command. You feel much better. You feel very sick. The water moccasin bites you but does no damage. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, 66% to hit) The searing ray hits the water moccasin! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! It was a potion of attraction. You feel attractive to monsters. * * * LOW HITPOINT WARNING * * * You feel extremely sick. The water moccasin barely misses you. Unknown command. It was a potion of lignification. You turn into a tree. Your +0 hat melds into your body. Your roots penetrate the ground. You die... ## ##. #.. #.. #.. ###################. #...##..##.##.##.##. #..♣....#........... #.S.....#........... #.......#........... #.......##.§§....... #######.......##.#§#...... #######....##..........#§#...... #..........#..........##.##..... #..........#.....)....#...##.... #..........#........###._.##.... You could see a water moccasin. Vanquished Creatures A water moccasin (D:6) An orc warrior (D:6) A black bear (D:5) 4 ogres A centaur (D:5) 2 phantoms A bullfrog (D:6) A scorpion (D:6) A gnoll sergeant (D:6) A howler monkey (D:6) A crimson imp (D:5) An orc priest (D:4) 2 bombardier beetles (D:5) A hound (D:5) A gnoll bouda (D:5) 2 iguanas 2 sleepcaps 4 orc wizards Ijyb (D:3) 4 adders 7 gnolls 2 shadow imps A white imp (D:5) 2 ribbon worms (D:2) 2 dart slugs 24 orcs 4 endoplasms 4 giant cockroaches 4 goblins 8 hobgoblins 2 jackals (D:4) 3 quokkas 5 ball pythons 3 bats 2 frilled lizards 12 rats 118 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qipq the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 478 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 777 | D:1 | Reached skill level 3 in Spellcasting 1300 | D:2 | Reached XP level 3. HP: 13/21 MP: 1/7 1428 | D:2 | Found a shadowy altar of Dithmenos. 1801 | D:2 | Found a faded altar of an unknown god. 2093 | D:2 | Learned a level 2 spell: Searing Ray 2308 | D:3 | Noticed Ijyb 2328 | D:3 | Killed Ijyb 2329 | D:3 | Reached skill level 4 in Spellcasting 2329 | D:3 | Reached XP level 4. HP: 15/27 MP: 1/10 2572 | D:3 | Identified the ring "Godumoi" {MP+9 Slay+3} 3329 | D:4 | Reached XP level 5. HP: 31/31 MP: 11/11 3393 | D:4 | Noticed a phantom 3619 | D:4 | Reached skill level 5 in Spellcasting 3687 | D:4 | Noticed an ogre 3694 | D:4 | Killed an ogre 3695 | D:4 | Reached XP level 6. HP: 36/36 MP: 12/14 3826 | D:4 | Reached skill level 6 in Spellcasting 4079 | D:4 | Found Luisub's Vocational Training. 4093 | D:4 | Found a blossoming altar of Fedhas. 4395 | D:4 | Reached XP level 7. HP: 41/41 MP: 17/17 4596 | D:5 | Entered Level 5 of the Dungeon 4609 | D:5 | Reached skill level 7 in Spellcasting 5205 | D:5 | Found a bloodstained altar of Trog. 5278 | D:5 | Reached skill level 8 in Spellcasting 5432 | D:5 | Reached XP level 8. HP: 46/46 MP: 20/20 6048 | D:5 | Found a hazy altar of Hepliaklqana. 6172 | D:5 | Reached skill level 9 in Spellcasting 6277 | D:5 | Found a sparkling altar of Nemelex Xobeh. 6629 | D:6 | Reached skill level 10 in Spellcasting 6895 | D:6 | Reached XP level 9. HP: 51/51 MP: 23/23 6937 | D:6 | Noticed Jeremiah 6959 | D:5 | HP: 2/51 [poisoned by a water moccasin] 6960 | D:5 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_4, layout_basic, minmay_rat_gold_closets D:2: layout_basic, basic_altar, ebering_ecumenical_altar_mist, lightli_corner_chamber D:3: layout_basic, minmay_tree_intersection, minmay_mini_jars, uniq_ijyb D:4: layout_basic, mainiacjoe_overflow_24_doors, nicolae_shop_vocational D:5: layout_gridville, nzn_hepliaklqana_mist_gate, mainiacjoe_overflow_paths, nemelex_dance_club_becter, minmay_fire_ice_demons D:6: lemuel_slime, layout_loops_ring, minmay_temple_entry_enclosed_plants, uniq_jeremiah Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Spellcasting | 3 4 5 6 8 10 | 10.5 Dodging | | 2.0 Stealth | | 2.6 Conjurations | | 4.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 26 | 2 | || 28 Constrict | 8 | 1 | 2 || 11 Tentacles | 5 | 1 | || 6 Punch | 1 | | || 1 Short sword | | | 8 || 8 Cast: Magic Dart | 69 | 81 | 102 || 252 Searing Ray | 1 | 15 | 38 || 54 Use: Potion | 1 | | 6 || 7 Scroll | | | 1 || 1 Armour: Skin | 12 | 10 | 34 || 56 Dodge: Dodged | 14 | 11 | 23 || 48 Block: Other | 2 | 3 | 7 || 12 Reflection | 1 | | 3 || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6939 | 6674 | 265 | 929 | 5052 | 6 | 1156.5 | Dungeon | 6939 | 6674 | 265 | 929 | 5052 | 6 | 1156.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 1463 daAuts D:3: 1402 daAuts D:4: 1304 daAuts D:1: 1162 daAuts D:2: 944 daAuts D:6: 661 daAuts