Dungeon Crawl Stone Soup version 0.32-a0-1685-gacc7b8076f (webtiles) character file. Game seed: 2109438816292483757 3 qipq the Conjurer (level 1, 9/9 HPs) Began as a Felid Conjurer on July 5, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:20 (249 turns). qipq the Conjurer(Felid Conjurer) Turns: 249, Time: 00:00:20 Health: 9/9 AC: 1 Str: 3 XL: 1 Next: 41% Magic: 4/4 EV: 16 Int: 21 God: Gold: 9 SH: 0 Dex: 14 Spells: 3/4 levels left Lives: 0 Deaths: 1 rFire . . . (weapon unavailable) rCold . . . (shield unavailable) rNeg . . . (body armour unavailable) rPois . (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv + (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: very small, claws 1, fangs 3, see invisible, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Jewellery c - a +6 ring of strength Scrolls b - a scroll of revelation {unknown} e - a scroll of identify {unknown} Potions a - a potion of magic d - a potion of might {unknown} Skills: - Level 2.6 Dodging - Level 2.6 Stealth + Level 2.2 Spellcasting - Level 3.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 56% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History Casting: Magic Dart (safe; 3% risk of failure) e - a scroll labelled SAUSIASOSS Casting: Magic Dart (safe; 3% risk of failure) You see here a +0 plate armour. A gnoll comes into view. It is wielding a +0 whip. Casting: Magic Dart (safe; 3% risk of failure) Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (asleep, 100% to hit) The magic dart hits the gnoll. Casting: Magic Dart (safe; 3% risk of failure) A gnoll is nearby! A gnoll is nearby! Casting: Magic Dart (safe; 3% risk of failure) Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (lightly wounded, 100% to hit) The magic dart hits the gnoll. The gnoll barely misses you. A gnoll is nearby! Casting: Magic Dart (safe; 3% risk of failure) Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll completely misses you. A gnoll is nearby! Casting: Magic Dart (safe; 3% risk of failure) Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll hits you with a +0 whip. Ouch! That really hurt! Unknown command. Unknown command. The gnoll attacks as it pursues you! The gnoll completely misses you. The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll hits you but does no damage. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. Ouch! That really hurt! You die... You rejoin the land of the living... ###### ♣♣♣♣~~~~♣♣♣ #♣♣~~~~.ß~~~♣♣# #~~~~~~ß~~~~~~# ####~~~~~ß~~~~~♣♣ #<.####.~~~~....♣♣ #...'<#...####...♣### ### #...###..##..##.....## ##.. #.....'..#..@.'......# .##... #######..#.[.##..♣##......... ♣♣♣♣.....#'###♣..♣ ####.##... ##♣.[....♣♣#.#♣♣..###......##.. #.....######.#♣...'........# #. ##....#...'..#♣.###..###...# ## #....#...'..#♣##......# # ##♣♣♣###########.##.#.# # ####....#.#.##.### There were no monsters in sight! Vanquished Creatures A bat (D:1) A kobold (D:1) A frilled lizard (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qipq the Felid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 248 | D:1 | Slain by a gnoll 248 | D:1 | Lost a life (0 lives remaining) 249 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_5, layout_loops_cross Action || total ---------------------------++------- Melee: Unarmed || 3 Punch || 1 Cast: Magic Dart || 11 Armour: Skin || 5 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 250 | 250 | 0 | 33 | 168 | 1 | 250.0 | Dungeon | 250 | 250 | 0 | 33 | 168 | 1 | 250.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 250 daAuts