qipqqq the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (47, 26, D) a +0 long sword (still there?) 2 large rocks (still there?) (47, 27, D) a +0 battleaxe (unseen) (47, 28, D) a +3 battleaxe (unseen) (47, 31, D) a +3 bardiche (still there?) 2 large rocks (still there?) (48, 25, D) a +1 war axe (unseen) (48, 28, D) a +0 great sword (unseen) (49, 24, D) the ring "Paanuzig" {+Fly rN+ Dex+3} [ring of positive energy] It affects your dexterity (+3). It protects you from negative energy. It lets you fly. (49, 36, D) a +1 quarterstaff of crushing (49, 40, D) a warg skeleton (50, 24, D) a +2 leather armour of poison resistance (50, 25, D) an uncursed staff of death (50, 36, D) a +0 dagger (50, 40, D) a +0 giant spiked club an ogre skeleton (50, 41, D) an uncursed staff of cold a +0 robe an orc skeleton (51, 24, D) a fan of gales (51, 25, D) a lightning rod (4/4) (51, 36, D) a phial of floods (51, 37, D) a +0 flail a +2 vampiric triple sword an orc corpse (51, 39, D) a cursed -2 long sword a cursed -2 chain mail a +0 battleaxe a +0 chain mail a +2 ring of intelligence 2 large rocks a +0 halberd a +0 chain mail a cyclops skeleton an orc skeleton (51, 43, D) a +4 great mace of holy wrath a +0 chain mail (52, 24, D) a +2 short sword of speed (52, 25, D) a +1 hand axe of freezing (52, 37, D) a +1 vampiric falchion (53, 24, D) a lightning rod (4/4) (53, 37, D) a +1 long sword of holy wrath (54, 24, D) a book of Enchantments (54, 36, D) the +10 long sword "Dopniam" {drain, Int+6 Dex-5 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+6). It affects your dexterity (-5). It makes you more stealthy. an uncursed amulet of the acrobat an uncursed ring of flight an uncursed staff of fire (60, 37, D) an uncursed staff of fire (61, 8, D) the cursed +0 leather armour "Tiguixug" {rC+} It protects you from cold. It has a curse placed upon it. (61, 26, D) an uncursed staff of fire (61, 37, D) a +2 robe of positive energy (62, 0, D) a +0 scimitar of slicing (62, 1, D) a +3 whip of draining (62, 8, D) a manual of Armour (62, 16, D) the +1 great sword "Nehil" {protect, *Drain rF++} It grants its wielder temporary protection when it strikes (+7 to AC). It greatly protects you from fire. It causes draining when unequipped. (62, 26, D) a +1 short sword of protection (62, 27, D) a +1 plate armour of fire resistance (62, 36, D) a +2 scale mail of poison resistance (62, 37, D) a +3 leather armour of poison resistance (63, 0, D) a +0 flail a +0 robe a Young Poisoner's Handbook (63, 8, D) an uncursed staff of poison (63, 16, D) a +6 dire flail of protection (63, 17, D) an uncursed staff of power (63, 27, D) a +1 flail of protection (63, 36, D) an uncursed staff of death (64, 27, D) a +2 ring mail of fire resistance (65, 26, D) an uncursed staff of poison (69, 0, D) a +2 flail of crushing (70, 8, D) an uncursed staff of energy (70, 9, D) a +2 antimagic trident (70, 36, D) an uncursed staff of cold (70, 37, D) the +2 quarterstaff of Defiance {protect, rElec Str+3} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+3). It insulates you from electricity. (70, 42, D) a +0 short sword a +0 shortbow 10 arrows a +0 leather armour (71, 8, D) a +0 hand axe of flaming (71, 17, D) an uncursed staff of fire (71, 29, D) a +1 scimitar of holy wrath a +0 longbow 8 arrows (71, 37, D) an uncursed staff of poison (71, 43, D) 2 arrows (72, 9, D) a +2 morningstar of protection (72, 26, D) a +2 chain mail of cold resistance (72, 27, D) a +1 antimagic morningstar (72, 28, D) a +2 vampiric dagger a +0 leather armour (72, 32, D) a +0 short sword a +0 broad axe of electrocution (72, 37, D) a +0 dagger a +0 robe a cursed -2 rapier an uncursed staff of power (72, 42, D) a cursed -2 long sword a +0 leather armour a +0 buckler (73, 16, D) the cursed +1 ring mail of the Thirteen Orbs {Dex+4} It affects your dexterity (+4). It has a curse placed upon it. (73, 27, D) a +0 long sword (73, 28, D) a +0 short sword (73, 36, D) the +11 hunting sling "Nosirhoe" {freeze, Str+3 Dex+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It affects your dexterity (+4). (73, 37, D) a +0 short sword the +5 ring mail of the Frog {Stlth+} It makes you more stealthy. (74, 36, D) a +0 longbow a +0 short sword 18 arrows a +0 leather armour (75, 1, D) the cursed +0 rapier of Untimely Demise {distort, rN+ Str+4} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+4). It protects you from negative energy. It has a curse placed upon it.