qipqqq the Dungeon [Shop] Oxzagrit's Magic Scroll Emporium a scroll of remove curse (57 gold) a scroll of identify (38 gold) a scroll of enchant weapon (142 gold) 3 scrolls of identify (114 gold) a scroll of identify (38 gold) a scroll of remove curse (57 gold) a scroll of remove curse (57 gold) a scroll of identify (38 gold) a scroll of identify (38 gold) a scroll of enchant weapon (142 gold) [Shop] Lesu's Assorted Antiques a +1 helmet of intelligence (594 gold) the +9 war axe of Tiehevosh {freeze, +Inv Dex+6} (2804 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+6). It lets you turn invisible. a +1 ring of evasion (108 gold) +0 swamp dragon scales (1800 gold) the +3 plate armour of the Inquisitive Dances {Str+2 Int+2 Dex+9 Stlth-} (2552 gold) It affects your strength (+2). It affects your intelligence (+2). It affects your dexterity (+9). It makes you less stealthy. the +6 chain mail "Wuefag" {rPois Slay+4} (2250 gold) It affects your accuracy and damage with ranged weapons and melee attacks (+4). It protects you from poison. a +2 leather armour of fire resistance (684 gold) a +1 leather armour of cold resistance (504 gold) a +0 vampiric war axe (450 gold) [Shop] Jove's Assorted Antiques a scroll of identify (50 gold) a scroll of remove curse (75 gold) a potion of resistance (250 gold) a +2 buckler of positive energy (462 gold) a +3 hunting sling of velocity (480 gold) a +6 executioner's axe of chopping (1175 gold) a lamp of fire (1000 gold) [Shop] Paocroasu's Magic Scroll Shop a scroll of identify (34 gold) a scroll of identify (34 gold) a scroll of identify (34 gold) a scroll of magic mapping (59 gold) a scroll of remove curse (51 gold) a scroll of magic mapping (59 gold) a scroll of remove curse (51 gold) a scroll of amnesia (59 gold) a scroll of remove curse (51 gold) a scroll of identify (34 gold) a scroll of magic mapping (59 gold) [Shop] Tudyjec's Jewellery Boutique an uncursed ring of positive energy (360 gold) an uncursed ring of stealth (315 gold) the ring "Wieq Ygorch" {rF++ rC+} (891 gold) [ring of protection from cold] It greatly protects you from fire. It protects you from cold. a +5 amulet of reflection (741 gold) the ring of Virtue {+Fly rElec rF- rN+} (523 gold) [ring of positive energy] It makes you vulnerable to fire. It insulates you from electricity. It protects you from negative energy. It lets you fly. an uncursed ring of stealth (315 gold) an uncursed ring of fire (450 gold) the amulet "Iqonymp" {Harm *Drain +Inv Str+4} (943 gold) [amulet of harm] It increases damage dealt and taken. It affects your strength (+4). It lets you turn invisible. It causes draining when unequipped. an uncursed ring of fire (450 gold) (0, 52, D) the +2 ratskin cloak {+Rats rPois rN+ Str-1 Int-1 Dex+1} It affects your strength (-1). It affects your intelligence (-1). It affects your dexterity (+1). It protects you from poison. It protects you from negative energy. (1, 32, D) a +1 great mace a +0 chain mail an uncursed staff of energy (1, 33, D) a +0 long sword a +0 chain mail an uncursed staff of poison (1, 34, D) a +2 demon blade of electrocution (1, 50, D) the cursed +0 scale mail "Amauno" {Str+8} It affects your strength (+8). It has a curse placed upon it. (1, 51, D) the +11 halberd "Tiuter" {vamp, rF+ rC+ MR+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (1, 52, D) the ring "Fokle" {*Slow +Fly rPois rN++} [ring of flight] It protects you from poison. It greatly protects you from negative energy. It lets you fly. It may slow you when you take damage. (2, 15, D) an uncursed staff of wizardry a +0 robe the +6 scale mail of the Swamp {Str+2} It affects your strength (+2). (2, 16, D) the +8 flail "Puinayfu" {crush, Fragile Int+7 Dex+6} It inflicts extra damage upon your enemies. It affects your intelligence (+7). It affects your dexterity (+6). It will be destroyed if unequipped. (2, 32, D) a +0 battleaxe a +0 chain mail (2, 33, D) a +1 dagger of freezing (2, 34, D) the +11 mace "Voob" {flame, SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you see invisible. (2, 50, D) the +7 hand crossbow of the Original Sin {flame, rC++} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from cold. (2, 52, D) a +0 battleaxe a +0 great sword of pain (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a +1 plate armour of poison resistance (3, 15, D) the +2 pair of boots of the Assassin {Detection Stab+ Stlth++} It makes you much more stealthy. (3, 16, D) a +3 plate armour of fire resistance (3, 19, D) the cursed +1 spear "Ulid Wimp" {pierce, rPois Stlth+} It inflicts extra damage upon your enemies. It protects you from poison. It makes you more stealthy. It has a curse placed upon it. a +0 robe (3, 32, D) the +6 leather armour of Defiance {+Blink MR+ Str+4 Int-4} It affects your strength (+4). It affects your intelligence (-4). It affects your resistance to hostile enchantments. It lets you blink. (3, 33, D) an uncursed staff of cold (3, 34, D) the +12 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (3, 52, D) the cursed necklace of Bloodlust {*Rage +Rage MR++ Int-3 Slay+6 *Curse} [amulet of rage] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It curses itself when equipped. It has a curse placed upon it. the amulet of Ichorit {Acrobat Dex+2} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your dexterity (+2). (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (4, 17, D) a +2 rapier of draining a +0 robe (4, 34, D) a +2 dagger of venom (4, 50, D) an uncursed staff of energy (4, 51, D) the +4 plate armour of the Fiddle {rC+ MP+9 Str+4} It affects your strength (+4). It protects you from cold. It affects your magic capacity (+9). (4, 52, D) the +12 hand crossbow "Puclufus" {elec, rElec rF++ Str-2 Dex+3} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (-2). It affects your dexterity (+3). It greatly protects you from fire. It insulates you from electricity. (5, 15, D) a +1 great mace of draining (5, 18, D) the +8 flail of Drought {flame, *Drain Str+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+5). It causes draining when unequipped. a +0 robe (5, 32, D) a +1 great sword of holy wrath a +0 plate armour a +0 bardiche (5, 34, D) an uncursed staff of death (5, 50, D) a fan of gales (5, 51, D) a fan of gales (5, 52, D) an uncursed ring of wizardry (6, 14, D) a +4 quarterstaff of protection (6, 16, D) a +3 leather armour of cold resistance (6, 22, D) an uncursed staff of cold a +0 robe (6, 32, D) the +0 robe of Prudence {rElec rN+ Dex+3} It affects your dexterity (+3). It insulates you from electricity. It protects you from negative energy. (6, 33, D) a +1 great mace of draining a +0 plate armour (6, 34, D) a +4 morningstar of protection (6, 50, D) a +3 leather armour of cold resistance (6, 51, D) a +0 spear of venom (6, 52, D) an uncursed ring of resist corrosion (7, 16, D) an uncursed staff of poison (7, 34, D) the +9 plate armour of Insecurity {rF+ Str+4 Dex-5} It affects your strength (+4). It affects your dexterity (-5). It protects you from fire. (7, 39, D) a +0 great mace the +7 longbow of Broken Luck {flame, rElec rF+ rC- Int+6} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+6). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. a +0 plate armour (7, 41, D) a +0 battleaxe a cursed +0 plate armour (8, 15, D) a fan of gales (8, 16, D) a fan of gales (8, 32, D) a lightning rod (4/4) (8, 33, D) a +0 long sword a +0 plate armour a +0 shield (8, 34, D) a fan of gales (8, 41, D) a +0 great mace a +0 plate armour (8, 50, D) a lamp of fire (8, 52, D) a +0 battleaxe a +0 plate armour a scroll of brand weapon a +0 trident an uncursed staff of conjuration (8, 58, D) a +0 halberd a +0 plate armour (9, 14, D) a +2 ring mail of fire resistance (9, 15, D) a +0 arbalest of flaming (9, 16, D) a +2 hunting sling of flaming (9, 32, D) a +0 mace of protection a +0 arbalest the +7 dagger of the Extremes {flame, *Slow +Rage Int+5 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). It lets you see invisible. It lets you go berserk. It may slow you when you take damage. a +0 arbalest 39 bolts (9, 33, D) a +4 chain mail of fire resistance (9, 34, D) a +0 arbalest 26 bolts a +2 mace of draining (9, 36, D) a large rock (9, 41, D) a +0 great sword a +0 plate armour (9, 50, D) the +7 rapier of Nequ {pierce, Fragile rPois SInv} It inflicts extra damage upon your enemies. It protects you from poison. It lets you see invisible. It will be destroyed if unequipped. (9, 51, D) a +2 short sword of speed (9, 52, D) a +3 spear of venom (9, 57, D) 2 large rocks (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 14, D) the +9 ring mail of the Hidden Dances {rF+ Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. (10, 16, D) a +4 shortbow (10, 32, D) a +0 arbalest a +2 vampiric dagger 15 bolts (10, 33, D) 2 bolts a +0 long sword (10, 41, D) a large rock (10, 50, D) a lamp of fire (10, 51, D) a +6 spear of piercing (10, 52, D) a +4 scythe of slicing a +2 rapier of flaming a +1 war axe of chopping (10, 53, D) a +3 vampiric scythe (10, 54, D) a +5 antimagic flail a +0 plate armour a +0 shield a +3 battleaxe a +0 plate armour (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) an uncursed staff of death (11, 32, D) the cursed +0 cloak "Genubuw" {rPois} It protects you from poison. It has a curse placed upon it. (11, 33, D) a lamp of fire (11, 34, D) the +1 chain mail "Mediag" {-Tele rC+ Int+5} It affects your intelligence (+5). It protects you from cold. It prevents most forms of teleportation. (11, 51, D) a +1 scale mail of poison resistance (11, 52, D) a cursed ring of attention (12, 14, D) the +1 ring mail of the Kettle-Drum {+Blink rElec rCorr Int-3} It affects your intelligence (-3). It insulates you from electricity. It lets you blink. It provides partial protection from all sources of acid and corrosion. (12, 15, D) a +2 hand crossbow of velocity (12, 16, D) a +0 short sword of draining (12, 33, D) a +1 helmet of intelligence (12, 34, D) a crystal ball of energy (12, 50, D) a scroll of brand weapon (12, 51, D) a +0 great sword of slicing (13, 33, D) a +2 short sword of venom (13, 34, D) 5 large rocks a +1 arbalest of flaming 28 bolts a lamp of fire (13, 50, D) 4 scrolls of enchant armour (14, 50, D) a +2 vampiric scythe (14, 51, D) a throwing net (14, 52, D) the +3 shield of Coronation {rC++ MR+} It greatly protects you from cold. It affects your resistance to hostile enchantments. (15, 37, D) a large rock (17, 40, D) 4 large rocks (17, 41, D) a +0 long sword a +2 robe of magic resistance (17, 42, D) a +0 battleaxe a +2 leather armour of positive energy (18, 36, D) the +4 hand axe "Riuqelin" {chop, Dex+6 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It makes you more stealthy. a +0 robe a +0 hand axe a +0 plate armour (18, 38, D) a +0 dagger a +0 robe a +0 giant spiked club (18, 39, D) a +0 mace the +7 plate armour of the Land of Plenty {-Cast rN+ Regen+ Str+4} It affects your strength (+4). It protects you from negative energy. It prevents spellcasting. It increases your rate of regeneration. a +0 dagger a +0 robe (18, 40, D) a +0 long sword a +0 chain mail (18, 41, D) a +1 bardiche the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. a +0 chain mail a +0 short sword a +0 plate armour (18, 42, D) a +0 long sword of protection a +1 chain mail of poison resistance a +1 dire flail of protection a +0 plate armour an uncursed amulet of the acrobat a +1 dire flail of protection a +0 chain mail a +0 war axe the +7 shortbow of Fedhas {velocity, rC+ rN+ Str-2} Any arrow fired from it inflicts extra damage. It affects your strength (-2). It protects you from cold. It protects you from negative energy. a +0 plate armour a +0 long sword a +0 plate armour a +3 great sword a +0 plate armour a +1 vampiric war axe a +0 plate armour (18, 43, D) a +3 war axe a +2 plate armour of magic resistance (18, 44, D) a +0 flail a +0 plate armour of cold resistance (18, 48, D) a +0 mace (18, 50, D) an uncursed staff of wizardry (19, 0, D) a +1 leather armour of positive energy (19, 16, D) a +0 scimitar a +3 ring mail a crystal ball of energy (19, 17, D) an uncursed staff of wizardry (19, 40, D) a +0 glaive a +0 plate armour (19, 41, D) a +1 glaive of venom a +0 chain mail (19, 48, D) a +0 battleaxe (20, 0, D) a +1 centaur barding of stealth (20, 1, D) the ring "Anwiaggu" {Ice Int-2 Dex+5} [ring of ice] It enhances your ice magic. It affects your intelligence (-2). It affects your dexterity (+5). It makes you vulnerable to fire. It protects you from cold. (20, 16, D) a +2 triple sword of slicing a +0 long sword (20, 17, D) a lightning rod (4/4) (20, 32, D) a crystal ball of energy (20, 44, D) a +3 glaive of protection a +0 chain mail (21, 0, D) a +1 chain mail of poison resistance (21, 1, D) the +6 short sword of Havoc {flame, +Fly rPois Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It protects you from poison. It lets you fly. (21, 16, D) a +2 ring mail of poison resistance (21, 17, D) an uncursed staff of conjuration (21, 32, D) a +0 long sword (21, 33, D) a +1 cloak of invisibility (21, 34, D) a lamp of fire (21, 48, D) a +4 morningstar of holy wrath (21, 49, D) a +3 scimitar of holy wrath (22, 0, D) a cursed staff of conjuration (22, 1, D) the +2 scimitar of World Downfall {slice, +Fly} It inflicts extra damage upon your enemies. It lets you fly. (22, 16, D) a lamp of fire (22, 33, D) a lamp of fire (22, 34, D) a lamp of fire (22, 48, D) a fan of gales (22, 50, D) an uncursed staff of energy (22, 61, D) a +0 long sword a +1 shortbow of freezing a +9 plate armour of ponderousness (23, 0, D) the ring "Konudene" {rPois MR++ Str+2 Dex-5 Stlth+} [ring of poison resistance] It affects your strength (+2). It affects your dexterity (-5). It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. (23, 1, D) a +1 halberd of chopping (23, 9, D) a +2 spear of venom a +3 leather armour (23, 17, D) a +0 scimitar a +3 leather armour of magic resistance a +3 longbow 39 arrows a +0 leather armour a +2 mace of draining (23, 18, D) a +0 short sword 3 arrows an uncursed ring of protection from cold (23, 19, D) a +0 short sword a +0 leather armour (23, 32, D) the amulet "Ruhaff" {Spirit rN+ Str-3 SInv} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (-3). It protects you from negative energy. It lets you see invisible. (23, 33, D) quicksilver dragon scales (23, 34, D) a +0 plate armour (23, 50, D) a +0 hand axe (24, 0, D) a lamp of fire (24, 1, D) a phial of floods (24, 16, D) the +2 steam dragon scales of the Present {rElec Regen+ MP+9 Stlth-} It insulates you from electricity. It affects your magic capacity (+9). It increases your rate of regeneration. It makes you less stealthy. (24, 17, D) an uncursed staff of conjuration (24, 18, D) a +0 mace of crushing (24, 20, D) a +0 longbow a +0 leather armour 44 arrows (24, 32, D) an uncursed staff of wizardry (24, 56, D) a +0 dagger a +0 robe (25, 1, D) a lightning rod (4/4) (25, 16, D) 3 arrows a manual of Bows (25, 17, D) the cursed +1 morningstar of the Undead {venom, rPois Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). It protects you from poison. It has a curse placed upon it. (25, 32, D) an uncursed staff of death (25, 33, D) a +1 helmet of intelligence (25, 48, D) an uncursed staff of cold (25, 49, D) an uncursed staff of air (25, 50, D) a +0 robe (25, 55, D) a +1 glaive of protection a +0 robe (25, 60, D) a +2 war axe of distortion a +0 chain mail (25, 64, D) a +0 great mace a +0 plate armour (26, 0, D) the +3 rapier of Ru's Hope {protect, rElec rN+ MP+9 Int-2} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (-2). It insulates you from electricity. It protects you from negative energy. It affects your magic capacity (+9). (26, 15, D) an arrow (26, 16, D) 2 arrows the ring of the Pharaoh's Fist {*Drain +Fly rElec rC+ Str+2} [ring of flight] It affects your strength (+2). It protects you from cold. It insulates you from electricity. It lets you fly. It causes draining when unequipped. (26, 17, D) an uncursed staff of conjuration (26, 26, D) a +0 dagger a +0 shortbow 24 arrows a +0 leather armour (26, 27, D) an arrow (26, 28, D) a +0 long sword a +0 ring mail (26, 32, D) a +0 chain mail (26, 33, D) a +0 dagger (26, 34, D) the ring "Ofannefot" {rElec rC+ MR+ Stlth+} [ring of stealth] It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you more stealthy. (26, 49, D) a crystal ball of energy (26, 56, D) a cursed -1 falchion a +3 scale mail of cold resistance a +3 ring of protection (26, 64, D) a cursed staff of fire a cursed +0 robe a +0 long sword a +0 robe (27, -1, D) a +5 ring of intelligence (27, 0, D) a +2 battleaxe of flaming (27, 1, D) an uncursed staff of poison (27, 15, D) 2 arrows (27, 16, D) an arrow a +0 short sword a +0 leather armour an uncursed amulet of guardian spirit (27, 17, D) an arrow a +6 falchion of holy wrath (27, 21, D) an arrow a +0 rapier (27, 25, D) an arrow (27, 32, D) a phial of floods (27, 33, D) an uncursed ring of resist corrosion (27, 49, D) a +0 robe (27, 59, D) a +0 trident a +2 ring mail of cold resistance (27, 64, D) the +9 battleaxe "Lealuulex" {chop, +Rage rPois rN++ MP-9} It inflicts extra damage upon your enemies. It protects you from poison. It greatly protects you from negative energy. It affects your magic capacity (-9). It lets you go berserk. a +0 plate armour (28, -1, D) 6 scrolls of brand weapon (28, 0, D) the +10 arbalest of Symmetry {speed, rC+ rN+ Str+5 Dex-3} Attacks with this weapon are significantly faster. It affects your strength (+5). It affects your dexterity (-3). It protects you from cold. It protects you from negative energy. (28, 15, D) an arrow (28, 16, D) an arrow (28, 17, D) a crystal ball of energy (28, 19, D) an arrow (28, 21, D) a +0 longbow a +0 leather armour 21 arrows (28, 28, D) a +0 dagger (28, 32, D) a +0 mace (28, 48, D) a +4 dagger (28, 50, D) a +0 long sword (28, 57, D) a +1 war axe of flaming a +0 robe of cold resistance (28, 60, D) a +2 rapier of venom a +2 robe of magic resistance (28, 61, D) a +0 great sword a +0 plate armour (29, 1, D) a +4 ring mail of magic resistance (29, 16, D) 4 scrolls of enchant weapon (29, 17, D) the +5 plate armour "Myun" {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). (29, 28, D) a +0 rapier a +0 rapier a +0 leather armour (29, 32, D) an uncursed staff of earth (29, 33, D) the +5 whip of Trog's Generosity {flame, rElec rPois Str-4 Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-4). It affects your dexterity (+5). It insulates you from electricity. It protects you from poison. (29, 49, D) a crystal ball of energy (30, 49, D) a lamp of fire (31, 27, D) an arrow (31, 49, D) a lamp of fire (31, 50, D) a +0 robe (32, 48, D) a +0 robe (32, 49, D) a +0 dagger (34, 28, D) a +1 rapier of speed (34, 49, D) a +0 mace of holy wrath (34, 50, D) the cursed +0 halberd of Shame {antimagic, rF+ Str+6} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+6). It protects you from fire. It has a curse placed upon it. (35, 14, D) a lamp of fire (35, 15, D) an uncursed staff of wizardry (35, 29, D) a +3 triple crossbow of freezing (36, 0, D) an uncursed staff of death (36, 1, D) an uncursed ring of flight (36, 14, D) the +3 halberd of Ciovy {drain, rPois rC+ Str+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It protects you from cold. It protects you from poison. the ring of Perfectionism {rElec rC+} [ring of protection from cold] It protects you from cold. It insulates you from electricity. a cursed +3 giant spiked club (36, 15, D) a +0 trident 2 arrows (36, 28, D) a manual of Crossbows (36, 29, D) a +2 leather armour of fire resistance (37, 0, D) the +0 flail of Valiance {crush, rF- MR++ Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. (37, 1, D) a lamp of fire (37, 15, D) a +5 rapier of venom a +0 robe a +2 quarterstaff of distortion (37, 29, D) a +2 executioner's axe of venom (38, 0, D) an uncursed ring of protection from cold a +4 ring of dexterity (38, 1, D) the +2 scale mail of Coronation {+Blink Str+2} It affects your strength (+2). It lets you blink. (38, 28, D) a crystal ball of energy (38, 48, D) a +2 spear of pain (38, 49, D) a +4 hand crossbow of freezing (39, 1, D) a +2 dagger of venom (39, 8, D) a +1 hat of see invisible (39, 15, D) a +1 hunting sling of freezing (39, 17, D) a +0 club a -2 longbow 24 arrows (39, 28, D) a +5 longbow (39, 29, D) an uncursed ring of protection from cold (39, 35, D) a +0 trident (39, 49, D) a +1 leather armour of magic resistance (39, 50, D) a crystal ball of energy (40, 1, D) the +0 helmet of the Other World {rF+ Str+5} It affects your strength (+5). It protects you from fire. (40, 6, D) a +0 whip of flaming a +0 robe a wand of enslavement (1) (40, 17, D) a +0 trident (40, 28, D) a +2 great mace of protection (40, 29, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (40, 33, D) a cursed -2 trident a +0 leather armour (40, 48, D) a +2 mace of draining (40, 49, D) a +3 ring of strength (40, 50, D) a +1 long sword of freezing (41, 0, D) a +0 broad axe of draining (41, 1, D) an uncursed staff of summoning (41, 14, D) an uncursed amulet of rage the amulet "Qozevosh" {Harm *Drain rC+ Str+3} [amulet of harm] It increases damage dealt and taken. It affects your strength (+3). It protects you from cold. It causes draining when unequipped. an uncursed ring of protection from magic (41, 15, D) the +5 halberd "Awysupui" {chop, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. (41, 17, D) a +0 trident (41, 28, D) a lightning rod (4/4) (41, 37, D) a +1 rapier of venom a +0 robe (41, 48, D) a +5 long sword of holy wrath (41, 49, D) a +0 broad axe of chopping (41, 50, D) an uncursed ring of protection from magic (42, 15, D) a +2 falchion of protection (42, 28, D) the +8 glaive of Zoymuig {venom, Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). (42, 29, D) a +2 scale mail of magic resistance (42, 33, D) a +0 spear (42, 49, D) an uncursed ring of protection from fire (42, 50, D) a +2 antimagic trident (43, 14, D) an uncursed staff of death (43, 15, D) the +5 flail of Binuthru {venom, +Inv Str+2 Int+4 Dex+3} It poisons the flesh of those it strikes. It affects your strength (+2). It affects your intelligence (+4). It affects your dexterity (+3). It lets you turn invisible. (43, 17, D) a +0 trident a +0 leather armour (43, 28, D) a +3 scimitar of slicing (43, 29, D) a +2 ring mail of fire resistance (43, 48, D) a +3 scale mail of magic resistance (43, 49, D) the +0 scale mail "Loleggoe" {+Fly rN+ Slay-4} It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from negative energy. It lets you fly. (43, 50, D) a +2 mace of protection (44, 28, D) a +2 lajatang of venom (44, 48, D) an uncursed staff of summoning (44, 49, D) a scroll of brand weapon (44, 50, D) a +0 troll leather armour (44, 51, D) an uncursed amulet of regeneration (45, 48, D) an uncursed ring of poison resistance (45, 49, D) the +7 dire flail of the Globe {pain, Str+2 Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+2). It affects your intelligence (+5). (45, 50, D) an uncursed staff of cold (45, 51, D) a lamp of fire (45, 57, D) a +0 great sword a +1 hand crossbow of velocity a +0 plate armour of fire resistance (46, 48, D) an uncursed staff of conjuration (46, 49, D) a manual of Axes (46, 50, D) a +5 hand crossbow of freezing (46, 51, D) a +2 dire flail of protection (46, 62, D) a +0 long sword a +0 scale mail of magic resistance (47, 18, D) a cursed -2 dagger a +0 scale mail (47, 48, D) a +2 hand axe of electrocution (47, 49, D) an uncursed staff of summoning (47, 51, D) a +1 long sword of holy wrath (47, 61, D) a +0 great sword a +0 chain mail a scroll of brand weapon (48, 17, D) 54 gold pieces (unseen) (48, 21, D) an arrow (48, 47, D) a wand of flame (21) a scroll of blinking (48, 48, D) the +5 quarterstaff of Chagrin {flame, Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). (48, 49, D) a +2 ring of protection (49, 0, D) a +0 short sword (49, 12, D) a phial of floods (49, 20, D) a +0 rapier a +0 leather armour (49, 21, D) an arrow a +2 dagger of holy wrath (49, 24, D) the amulet "Lakin" {Inacc rC+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from cold. (49, 37, D) an uncursed ring of fire an uncursed ring of ice a manual of Crossbows (49, 38, D) a +2 scale mail of poison resistance (49, 49, D) a lamp of fire (49, 50, D) a +2 quarterstaff of holy wrath (50, 1, D) a +3 vampiric rapier (50, 4, D) a +4 quarterstaff of chaos a +2 cloak a potion of cancellation (50, 12, D) a lamp of fire (50, 13, D) an uncursed staff of wizardry (50, 15, D) 2 arrows (50, 25, D) a +2 short sword of flaming (50, 36, D) a +0 robe (50, 38, D) a +0 mace a cursed +0 ring mail (50, 47, D) a +3 ring of evasion a +3 ring of dexterity (50, 48, D) an uncursed amulet of regeneration (50, 49, D) an uncursed ring of wizardry a +6 ring of intelligence (50, 50, D) the +4 hand axe of Fate {speed, SInv} Attacks with this weapon are significantly faster. It lets you see invisible. (51, 0, D) a +0 club (51, 12, D) a cursed staff of cold a +0 dagger (51, 13, D) the +1 morningstar of Bodily Harmony {crush, +Blink rElec rC+} It inflicts extra damage upon your enemies. It protects you from cold. It insulates you from electricity. It lets you blink. (51, 16, D) a +0 rapier a +0 ring mail (51, 24, D) an uncursed staff of power (51, 37, D) a +1 flail of holy wrath (51, 39, D) a +0 trident (51, 48, D) a phantom mirror (51, 49, D) a +2 vampiric whip (51, 50, D) the +9 scythe of Zukh {pain, +Rage rPois Str+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). It protects you from poison. It lets you go berserk. (52, 1, D) an uncursed staff of death (52, 13, D) an arrow (52, 14, D) a +2 long sword of holy wrath a +0 shortbow 17 arrows (52, 24, D) the cursed ring of Liberty {Int+5 Slay-3 Stlth+} [ring of slaying] It affects your intelligence (+5). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It makes you more stealthy. It has a curse placed upon it. (52, 25, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (52, 40, D) a +3 demon whip of flaming (52, 48, D) a crystal ball of energy (52, 49, D) the cursed +3 spear "Canevamn" {pierce, +Blink} It inflicts extra damage upon your enemies. It lets you blink. It has a curse placed upon it. (52, 50, D) a +3 hand axe of freezing (53, 0, D) a +1 trident of piercing (53, 1, D) an uncursed ring of ice (53, 12, D) a lightning rod (4/4) (53, 24, D) an uncursed ring of flight (53, 36, D) a +3 short sword of venom (53, 37, D) the cursed +1 scimitar of the Six Coins {venom, Dex+2 SInv} It poisons the flesh of those it strikes. It affects your dexterity (+2). It lets you see invisible. It has a curse placed upon it. (53, 50, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (54, 0, D) a lightning rod (4/4) (54, 1, D) a +4 plate armour of fire resistance (54, 13, D) an uncursed ring of resist corrosion (54, 24, D) a phial of floods (54, 48, D) a scroll of brand weapon (54, 50, D) a +1 mace of protection (55, 0, D) an uncursed staff of fire (55, 1, D) the +0 robe of the Enchanted Forest {rC+++ Str-2 Dex+5} It affects your strength (-2). It affects your dexterity (+5). It renders you almost immune to cold. (55, 6, D) a +1 spear a +3 hand crossbow of flaming a +0 animal skin (55, 8, D) an uncursed staff of wizardry a +0 robe (55, 12, D) an uncursed ring of ice (55, 13, D) an uncursed staff of energy (56, 2, D) a +0 lajatang a +0 robe a +0 short sword a +0 ring mail of cold resistance (56, 3, D) a cursed -1 quarterstaff a +3 hunting sling of flaming 20 sling bullets a +0 leather armour (57, 4, D) a +2 halberd of chopping a +0 chain mail (58, 47, D) an uncursed ring of flight (58, 48, D) a +1 quarterstaff of distortion (58, 49, D) a scroll of fog (59, 30, D) a +0 shortbow an uncursed staff of death 7 arrows (59, 31, D) a +0 trident (59, 32, D) 3 arrows (59, 33, D) 5 arrows (59, 47, D) a Fen Folio (59, 48, D) an uncursed ring of ice (59, 49, D) the +5 hand crossbow "Poprug" {freeze, rElec rPois Int+4 Dex+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+4). It affects your dexterity (+2). It insulates you from electricity. It protects you from poison. (60, 31, D) an arrow a +1 hand axe of freezing 4 boomerangs (60, 33, D) a +0 trident a +3 arbalest of flaming (60, 36, D) an uncursed ring of ice (60, 40, D) a cursed +3 hand axe a +0 robe (60, 47, D) a phial of floods (60, 48, D) a +3 leather armour of positive energy (60, 49, D) a +1 falchion of holy wrath (61, 4, D) a +0 hand axe (61, 16, D) an uncursed staff of cold (61, 26, D) an uncursed staff of cold (61, 30, D) a cursed -3 trident (61, 33, D) a +0 trident an arrow (61, 36, D) a +3 ring of intelligence an uncursed ring of fire an uncursed ring of flight a +0 shield a +0 long sword a crystal ball of energy (61, 37, D) a +2 long sword of slicing (61, 44, D) a +0 mace (61, 47, D) a +2 falchion of electrocution (61, 48, D) the -5 shield "Wonim" {*Corrode rPois Dex+5 Slay+3} It affects your dexterity (+5). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from poison. It may corrode you when you take damage. (61, 49, D) an uncursed staff of earth (62, 0, D) a +0 whip (62, 1, D) a +2 helmet of see invisible (62, 4, D) a +0 morningstar of crushing a +0 mace (62, 16, D) an uncursed staff of cold (62, 17, D) a +2 leather armour of cold resistance (62, 26, D) a lamp of fire (62, 27, D) a +0 leather armour of cold resistance (62, 31, D) a +0 shortbow 12 arrows (62, 33, D) an arrow (62, 47, D) the cursed +1 chain mail of Ru's Favour {rPois Str+2} It affects your strength (+2). It protects you from poison. It has a curse placed upon it. (62, 48, D) an uncursed amulet of harm (62, 49, D) a +0 arbalest of freezing (62, 50, D) 99 gold pieces (63, 0, D) a +1 battleaxe of chopping (63, 4, D) a cursed -3 hand axe (63, 16, D) a cursed staff of fire (63, 47, D) Ywnabula's Guide on Beguiling Spells Type Level Known a - Ensorcelled Hibernation Hexes/Ice 2 yes b - Tukima's Dance Hexes 3 yes c - Leda's Liquefaction Hexes/Earth 4 yes d - Invisibility Hexes 6 yes (63, 48, D) a cursed staff of earth (63, 49, D) a book of the Tempests (63, 50, D) a +2 great mace of holy wrath (63, 51, D) 153 gold pieces (63, 53, D) 135 gold pieces (64, 17, D) a +3 glaive of venom (64, 47, D) an uncursed staff of air (64, 48, D) a +2 battleaxe of electrocution (64, 49, D) a +2 shield of protection (64, 50, D) a lamp of fire (65, 26, D) a +0 trident (65, 47, D) a +2 falchion of electrocution (65, 48, D) the Almanac of Fire and Earth Spells Type Level Known a - Sandblast Earth 1 yes b - Sticky Flame Conjuration/Fire 4 no c - Statue Form Transmutation/Earth 6 yes d - Shatter Earth 9 yes (65, 49, D) a +3 whip of venom (65, 50, D) 135 gold pieces (still there?) 135 gold pieces (still there?) (65, 51, D) 306 gold pieces (65, 52, D) 117 gold pieces (65, 53, D) 414 gold pieces (66, 48, D) an uncursed staff of energy (66, 49, D) a ration (66, 50, D) 162 gold pieces (still there?) 162 gold pieces (still there?) (66, 51, D) a potion of agility (67, 47, D) the cursed +2 scythe of Defiance {venom, Dex+7} It poisons the flesh of those it strikes. It affects your dexterity (+7). It has a curse placed upon it. (67, 48, D) an uncursed staff of air (67, 49, D) a scroll of holy word (67, 50, D) 117 gold pieces (still there?) 117 gold pieces (still there?) (67, 51, D) 189 gold pieces (67, 52, D) 162 gold pieces (68, 11, D) a +0 dagger a +0 robe (68, 12, D) a +0 dagger a +0 robe a +0 ring mail (68, 47, D) an uncursed amulet of the acrobat (68, 48, D) an uncursed amulet of the acrobat (68, 49, D) a lightning rod (4/4) (68, 50, D) the cursed +3 flail of Fortitude {crush, rC- Int+2 Dex+8} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (+8). It makes you vulnerable to cold. It has a curse placed upon it. (68, 52, D) 234 gold pieces (68, 54, D) 153 gold pieces (69, 11, D) a +2 hand axe of freezing (69, 36, D) the +6 trident of the Scroll {speed, -Tele Dex+5} Attacks with this weapon are significantly faster. It affects your dexterity (+5). It prevents most forms of teleportation. (69, 47, D) the ring of Fausyifa {-Tele rCorr MP+9 Stlth+} [ring of resist corrosion] It affects your magic capacity (+9). It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. It makes you more stealthy. (69, 48, D) a +2 plate armour of cold resistance (69, 49, D) a phantom mirror (69, 50, D) 234 gold pieces (still there?) 81 gold pieces (still there?) (69, 51, D) 72 gold pieces (70, 8, D) the +2 helmet "Novaut" {Str+2} It affects your strength (+2). (70, 9, D) a lightning rod (4/4) (70, 21, D) a +0 trident (70, 31, D) a cursed +0 flail a +0 robe (70, 36, D) the +9 long sword "Vuenayttutz" {drain, rC+ rN+ SInv} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It protects you from negative energy. It lets you see invisible. (70, 37, D) a +5 short sword of holy wrath (70, 47, D) a book of Changes (70, 48, D) the cursed +1 robe "Diotz" {rPois rC++ rCorr Str-4} It affects your strength (-4). It greatly protects you from cold. It protects you from poison. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (70, 49, D) a sack of spiders (70, 50, D) 144 gold pieces (70, 53, D) 126 gold pieces (70, 54, D) 261 gold pieces (70, 55, D) 216 gold pieces (71, 16, D) the +5 quarterstaff of Xypist {drain, MR- Int+4 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (71, 20, D) a +0 trident (71, 21, D) a +0 trident (71, 22, D) a +0 trident (71, 26, D) a +3 hunting sling of velocity (71, 27, D) a fan of gales (71, 36, D) a +0 vampiric rapier (71, 37, D) an uncursed staff of summoning (71, 47, D) a cursed -3 ring of slaying (71, 48, D) a crystal ball of energy (71, 49, D) a scroll of fog (71, 50, D) 117 gold pieces (71, 51, D) 180 gold pieces (72, 8, D) a +2 helmet of intelligence (72, 9, D) a +1 spear of flaming (72, 16, D) a fan of gales (72, 23, D) an arrow (72, 26, D) a +3 plate armour of poison resistance (72, 27, D) a +1 falchion of holy wrath (72, 47, D) a book of Cantrips (72, 48, D) a +0 whip of pain (72, 49, D) an uncursed staff of fire (72, 50, D) 117 gold pieces (73, 1, D) a +2 long sword of electrocution (73, 16, D) a +1 glaive of flaming (73, 17, D) a +0 shortbow 14 arrows (73, 27, D) a +1 rapier of freezing (73, 36, D) a +2 glaive of protection (73, 47, D) the +9 staff of Wucad Mu {channel} (73, 48, D) a Young Poisoner's Handbook (73, 49, D) 108 gold pieces (still there?) 108 gold pieces (still there?) (74, 3, D) a +0 rapier a +0 robe (74, 13, D) a +0 dagger a +0 robe (74, 47, D) a +2 dagger of speed (74, 48, D) the +1 pair of boots "Gogi" {rElec rC+ Int-4 Dex+4} It affects your intelligence (-4). It affects your dexterity (+4). It protects you from cold. It insulates you from electricity. (74, 49, D) a scroll of brand weapon (75, 1, D) a +2 pair of gloves of dexterity (75, 47, D) an uncursed amulet of faith (75, 48, D) a potion of might (75, 49, D) a +3 broad axe of chopping