qnok Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 2, D:1) a +0 club (6, 21, D:1) a +0 scale mail (12, 20, D:1) a +0 club (12, 33, D:1) a +0 club (18, 2, D:1) a +0 club a +0 dagger (20, 2, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (11, 14, D:2) a cursed -1 club a +0 hunting sling a +0 club (11, 15, D:2) a +0 animal skin a +0 club a +0 club a +0 club a +0 dagger (11, 17, D:2) a +0 club (17, 25, D:2) a +0 whip (24, -17, D:2) a +0 dagger (25, -13, D:2) a +0 hand axe (27, -14, D:2) a +0 mace a +0 scale mail (32, -18, D:2) a +0 dagger (32, -17, D:2) a +0 short sword (32, -15, D:2) a +0 club (35, 24, D:2) a +0 club (39, 17, D:2) a +0 dagger (42, -3, D:2) a +0 club (45, 0, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (0, 8, D:3) a +0 whip (4, 4, D:3) a +0 dagger (16, 25, D:3) a +0 ring mail (17, 11, D:3) a +0 spear (17, 15, D:3) a +0 flail (17, 17, D:3) a +0 club (26, 18, D:3) a +0 ring mail (37, 41, D:3) a +0 leather armour a +0 falchion (38, 25, D:3) a +0 war axe a +0 leather armour (40, 7, D:3) a cursed -1 club (41, 20, D:3) a +0 short sword (42, 8, D:3) a +0 dagger (43, 25, D:3) a +0 leather armour a +0 flail of crushing Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (1, 3, D:4) a +0 club (2, 3, D:4) a +0 robe a +0 dagger (6, 14, D:4) a +0 leather armour (13, 6, D:4) a +0 dagger a +0 robe (17, 22, D:4) a +0 robe (30, 17, D:4) a +0 leather armour (32, 3, D:4) a +0 long sword (41, 19, D:4) a +0 short sword (50, 43, D:4) a +0 dagger a +0 robe (53, 41, D:4) a +0 mace a +0 flail (55, 42, D:4) a +0 hand axe (56, 20, D:4) a +0 chain mail Level 5 of the Dungeon [Shop] Buwi's Antique Weapon Shop a +1 great sword of holy wrath (467 gold) a +0 scimitar of holy wrath (230 gold) a +0 dagger (50 gold) the +7 fustibalus of Neatehiq {velocity, rPois rC+ MP+9} (2365 gold) Any stone fired from it inflicts extra damage. It protects you from cold. It protects you from poison. It affects your magic capacity (+9). a +0 long sword (87 gold) a +0 mace (75 gold) a +0 mace (75 gold) a +0 hand axe (75 gold) a +0 trident (87 gold) a +0 spear (75 gold) a +0 quarterstaff (100 gold) a +0 rapier of venom (170 gold) (0, 0, D:5) 2 potions of degeneration (6, -14, D:5) a +0 leather armour a +0 short sword (9, -13, D:5) a +0 giant club (14, -29, D:5) a +0 short sword (16, -35, D:5) a +0 club a +0 dagger a +0 robe a +0 club (17, -14, D:5) a +0 centaur barding (19, -14, D:5) a +0 chain mail (19, -8, D:5) a +7 dagger a +1 hand axe of flaming a +0 chain mail a +0 flail a +0 club a +2 dagger of speed a +0 trident a +0 chain mail (19, -7, D:5) a +0 short sword a cursed +0 leather armour (21, -9, D:5) +0 swamp dragon scales (26, -30, D:5) a +0 short sword (33, -26, D:5) a cursed +0 hunting sling (33, -12, D:5) a +0 flail (47, -36, D:5) a +0 shield Level 6 of the Dungeon (0, 0, D:6) a +0 chain mail (9, -20, D:6) a +0 leather armour (14, -20, D:6) a +0 short sword (14, 0, D:6) a +0 robe (20, -14, D:6) a +0 short sword (24, -6, D:6) a +0 shortbow (26, 7, D:6) a +0 chain mail a +0 ring mail (34, 3, D:6) a +0 flail (36, 3, D:6) a +0 robe (47, -14, D:6) a +0 robe (50, -14, D:6) a +0 shortbow Level 7 of the Dungeon (0, 0, D:7) a +0 shortbow (21, 36, D:7) a +0 scythe a +0 robe (22, 36, D:7) a +0 scythe a +0 robe a +0 scythe a +0 robe (23, 35, D:7) a +0 scythe a +0 robe (23, 36, D:7) a cursed -3 scythe a +0 robe (24, 29, D:7) a +0 great mace (24, 36, D:7) a +0 scythe a +0 robe (31, 31, D:7) a +0 dagger a +0 robe (32, 4, D:7) a +0 shortbow (44, 40, D:7) a cursed +0 dagger a +0 robe a +0 falchion (45, 40, D:7) a +0 dagger a +0 robe (46, 40, D:7) a +0 hand axe a +0 chain mail a +0 giant club (47, 7, D:7) a +0 chain mail (55, 23, D:7) a +0 pair of boots (59, 13, D:7) a +0 hand axe Level 8 of the Dungeon [Shop] Sasam's Jewellery Emporium a cursed ring of attention (54 gold) an uncursed amulet of harm (360 gold) a cursed ring of teleportation (54 gold) an uncursed amulet of magic regeneration (360 gold) a +4 ring of dexterity (324 gold) a +5 ring of dexterity (494 gold) an uncursed ring of stealth (210 gold) the ring "Nonav" {Wiz +Inv rElec Int+5} (738 gold) [ring of wizardry] It improves your spell success rate. It affects your intelligence (+5). It insulates you from electricity. It lets you turn invisible. an uncursed amulet of the acrobat (360 gold) [Shop] Haomenano's Jewellery Shop an uncursed ring of positive energy (220 gold) a cursed ring of attention (49 gold) an uncursed ring of poison resistance (220 gold) an uncursed amulet of magic regeneration (330 gold) an uncursed ring of protection from fire (275 gold) a +4 ring of intelligence (297 gold) a +3 ring of strength (172 gold) a +3 ring of evasion (231 gold) a +2 ring of protection (110 gold) an uncursed ring of fire (275 gold) the cursed ring of Tiockuow {EV-3 Slay+3 Stlth+} (207 gold) [ring of evasion] It affects your evasion (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you more stealthy. It has a curse placed upon it. an uncursed ring of fire (275 gold) (0, 0, D:8) a +0 scale mail a +0 club (1, -7, D:8) a scroll of random uselessness (1, 0, D:8) a +0 robe a +0 dagger a +0 trident (3, -7, D:8) a cursed +0 long sword (17, 17, D:8) a +0 leather armour (18, -13, D:8) a +0 short sword (27, 10, D:8) a cursed -3 ring of protection a cursed amulet of inaccuracy (38, 15, D:8) a +0 buckler Level 9 of the Dungeon (0, 0, D:9) a +0 falchion (6, 3, D:9) a +0 giant spiked club (8, 8, D:9) a +0 war axe (9, 18, D:9) a +0 flail a +0 chain mail (9, 19, D:9) a +0 whip a +0 spear a +0 scale mail (12, 4, D:9) a cursed +0 leather armour (16, 5, D:9) 2 scrolls of noise (19, 10, D:9) a +0 spear (20, 11, D:9) a +0 spear (21, 11, D:9) a +0 flail (24, 12, D:9) a +0 robe a +3 dagger of chaos (29, 29, D:9) a +0 giant club (32, -13, D:9) a cursed -2 dire flail (33, 7, D:9) a +0 morningstar Level 10 of the Dungeon (0, 0, D:10) a +0 trident of piercing (1, 3, D:10) a scroll of immolation (4, -20, D:10) a +0 robe (10, 5, D:10) 15 arrows (11, 22, D:10) a +0 ring mail a +0 flail (12, 22, D:10) a +0 trident (12, 24, D:10) a +0 dagger (13, 15, D:10) a +0 short sword (18, 4, D:10) a +0 battleaxe (36, 3, D:10) 26 arrows (50, -6, D:10) a +0 robe Level 11 of the Dungeon (0, 0, D:11) a large rock (4, 6, D:11) 15 bolts (6, 3, D:11) a large rock (28, 2, D:11) a +0 trident (28, 3, D:11) a +0 flail (29, 3, D:11) a +0 dagger a +0 robe (40, -7, D:11) a +0 shortbow 17 arrows (40, -6, D:11) an arrow (41, -13, D:11) a +0 trident a +0 plate armour (43, -1, D:11) a +0 hand axe a +0 leather armour a +0 flail (44, -21, D:11) a +0 dagger (44, -1, D:11) a +0 flail a +0 chain mail (45, -21, D:11) a +0 dagger a +0 robe (45, -2, D:11) a +0 club a +0 chain mail (46, -21, D:11) a +3 dagger a +0 robe Level 12 of the Dungeon (0, 0, D:12) a +0 spear a +0 robe (1, 1, D:12) a +2 short sword of freezing a +0 robe (10, 39, D:12) a +0 scale mail (16, 18, D:12) a wand of random effects (20) (19, 14, D:12) a +0 flail a +0 scale mail Level 13 of the Dungeon (0, 0, D:13) a +0 giant club a +0 club a cursed +0 scale mail a +2 antimagic war axe a +0 robe a +0 hand axe a +0 robe a +0 hand axe a +0 leather armour a +0 dire flail a +0 giant club (1, 0, D:13) a +0 dagger a +0 robe a +0 flail (4, -16, D:13) a +0 long sword a cursed +0 plate armour a +0 hand axe of pain a +0 leather armour (5, -18, D:13) a +0 flail a +0 leather armour (5, -17, D:13) a +0 dagger a +0 dagger a +0 robe (6, -5, D:13) a +0 spear a +0 robe (8, -4, D:13) the +3 dagger "Nioproir" {speed, rN+} Attacks with this weapon are significantly faster. It protects you from negative energy. (9, -3, D:13) a +0 giant club a +0 giant club (26, -6, D:13) a cursed +4 battleaxe a +0 robe (30, -6, D:13) a +0 giant club a +0 giant spiked club a +0 glaive Level 14 of the Dungeon (0, 0, D:14) a stone (1, -3, D:14) a stone (2, -1, D:14) a stone (3, -5, D:14) a stone (4, -2, D:14) 6 large rocks (4, 0, D:14) a +0 scythe (22, -15, D:14) a +0 giant club a +0 giant club (25, -28, D:14) an arrow (28, -26, D:14) a +0 longbow 18 arrows (35, -15, D:14) the +2 ring mail of Piom {Stlth+} It makes you more stealthy. the +2 scale mail of Agoraphobia {MR+} It affects your resistance to hostile enchantments. a +3 demon blade of freezing a +2 chain mail of fire resistance a +4 plate armour of poison resistance (40, -5, D:14) a +0 giant spiked club (46, -14, D:14) a +0 spear Level 15 of the Dungeon [Shop] Lalisun's Distillery a potion of agility (60 gold) a potion of agility (60 gold) a potion of agility (60 gold) a potion of degeneration (15 gold) a potion of mutation (120 gold) a potion of flight (45 gold) a potion of invisibility (120 gold) a potion of resistance (150 gold) (0, 0, D:15) a +0 robe (9, -57, D:15) a +0 shortbow a +0 shortbow 48 arrows (10, -57, D:15) a +0 shortbow 15 arrows (10, -56, D:15) a +0 morningstar the Ecumenical Temple Level 1 of the Orcish Mines Level 2 of the Orcish Mines [Shop] Pigesere's Antique Armour Emporium a +0 chain mail (117 gold) a +0 ring mail (104 gold) a +0 robe (18 gold) a +0 scale mail (104 gold) a +0 scale mail (104 gold) a +0 leather armour (52 gold) a +0 chain mail (117 gold) a +3 plate armour of cold resistance (1170 gold) [Shop] Vuzefiz's Antique Weapon Emporium a +0 bardiche (252 gold) a +0 great sword (182 gold) a +0 great sword (182 gold) a +5 hand axe of freezing (907 gold) a +0 long sword (98 gold) a +0 glaive of flaming (383 gold) a +0 morningstar (112 gold) a +0 hand axe (84 gold) a +0 falchion (84 gold) a +1 long sword of electrocution (439 gold) [Shop] Parej's Book Emporium a book of Burglary (1275 gold) a manual of Unarmed Combat (1876 gold) a book of the Tempests (1190 gold) a book of Necromancy (510 gold) a book of Power (765 gold) a book of Dreams (1275 gold) a book of Air (595 gold) a book of Misfortune (340 gold) a Young Poisoner's Handbook (680 gold) a book of Power (765 gold) the Tome of the Congealing Rocks (1147 gold) Spells Type Level Known a - Sandblast Earth 1 no b - Throw Frost Conjuration/Ice 2 no c - Lee's Rapid Deconstruction Earth 5 yes d - Bolt of Cold Conjuration/Ice 6 no a book of Enchantments (850 gold) a book of Death (1190 gold) [Shop] Wituph's General Store 3 datura-tipped darts (16 gold) a potion of mutation (112 gold) a potion of flight (42 gold) 2 potions of might (112 gold) a +0 pair of gloves (63 gold) a +0 hunting sling (21 gold) an uncursed amulet of rage (560 gold) (30, -53, Orc:2) a +0 giant spiked club (40, -40, Orc:2) a stone (41, -43, Orc:2) a +0 giant club (41, -42, Orc:2) a large rock (42, -41, Orc:2) a stone (42, -39, Orc:2) a large rock (43, -42, Orc:2) a stone (43, -38, Orc:2) a stone (43, -37, Orc:2) a stone (44, -40, Orc:2) a large rock (44, -38, Orc:2) a stone (45, -42, Orc:2) a stone (46, -41, Orc:2) a stone (46, -39, Orc:2) a stone Level 1 of the Elven Halls (0, 0, Elf:1) a cursed staff of death (8, -43, Elf:1) a +0 short sword a +0 dagger a +0 robe (15, -35, Elf:1) a +0 dagger a +0 longbow 13 arrows a +0 leather armour (16, -36, Elf:1) a +2 ring of intelligence (17, -37, Elf:1) an arrow (18, 5, Elf:1) a +0 dagger a +0 leather armour (18, 6, Elf:1) a +0 long sword (19, 5, Elf:1) a +0 short sword a +0 long sword (21, 8, Elf:1) a +0 hand axe (28, -14, Elf:1) a +0 short sword a +0 shortbow 16 arrows a +0 leather armour (29, -15, Elf:1) a +0 long sword a +0 shortbow 4 arrows a +0 leather armour (29, -14, Elf:1) a +0 long sword a +0 ring mail (30, -15, Elf:1) an arrow a +0 long sword a +0 broad axe (31, -15, Elf:1) an arrow (38, -10, Elf:1) an arrow a +2 dagger of speed a +0 leather armour Level 2 of the Elven Halls (0, 0, Elf:2) a +1 hand axe of freezing (7, -11, Elf:2) a +1 dagger of venom a +0 robe (8, -11, Elf:2) a +0 hand axe (9, -11, Elf:2) a +0 giant club a +0 dire flail a +0 leather armour (9, 2, Elf:2) 13 stones a +0 rapier (9, 16, Elf:2) a +0 rapier (9, 19, Elf:2) a +0 pair of boots (10, -11, Elf:2) a +0 mace of crushing a +0 leather armour a +0 troll leather armour (10, 0, Elf:2) 9 arrows a scroll of noise (10, 2, Elf:2) a +0 long sword (10, 4, Elf:2) a +0 chain mail a +0 long sword (12, 1, Elf:2) a +0 ring mail a +0 short sword a +0 leather armour 22 arrows a +0 dagger a +0 longbow (12, 2, Elf:2) a +0 buckler a +0 leather armour a +0 scimitar a +4 hand axe of freezing (13, 14, Elf:2) an arrow (15, 12, Elf:2) 12 bolts (16, 11, Elf:2) an arrow (16, 17, Elf:2) a +0 great sword (18, -10, Elf:2) 18 stones (18, 10, Elf:2) a +0 shortbow (20, 7, Elf:2) a +0 leather armour 6 arrows a +0 short sword a +0 shortbow (31, 3, Elf:2) a +6 dagger (31, 9, Elf:2) a +6 dagger (41, 28, Elf:2) a +0 longbow 19 arrows (42, -22, Elf:2) a +4 mace of crushing (42, 34, Elf:2) an arrow (56, 34, Elf:2) a +2 bardiche of distortion (57, 18, Elf:2) a +1 halberd of chopping (57, 20, Elf:2) an arrow (58, 20, Elf:2) an arrow (58, 23, Elf:2) an arrow (58, 34, Elf:2) a +2 dire flail of pain (58, 35, Elf:2) a +0 dagger (59, -22, Elf:2) a +0 long sword a +0 shortbow 19 arrows a +0 leather armour (59, 21, Elf:2) a +0 short sword a +0 leather armour (59, 24, Elf:2) an arrow (60, 21, Elf:2) a +1 hand axe of venom (60, 25, Elf:2) an arrow (61, -19, Elf:2) an arrow (61, -17, Elf:2) an arrow (61, -16, Elf:2) an arrow (61, -6, Elf:2) a +0 long sword a +0 chain mail a +0 buckler (61, 27, Elf:2) a +0 long sword a +0 shortbow 25 arrows a +0 ring mail Level 3 of the Elven Halls [Shop] Cogi Wir's Distillery a potion of invisibility (136 gold) a potion of flight (51 gold) 2 potions of resistance (340 gold) a potion of haste (170 gold) a potion of might (68 gold) a potion of agility (68 gold) [Shop] Cixehe's Gadget Shop a fan of gales (480 gold) a wand of disintegration (15) (228 gold) a fan of gales (480 gold) a fan of gales (480 gold) a wand of paralysis (3) (60 gold) a phial of floods (inert) (480 gold) a wand of paralysis (8) (120 gold) a lightning rod (2/4) (480 gold) a lightning rod (2/4) (480 gold) a lightning rod (2/4) (480 gold) a fan of gales (480 gold) [Shop] Peobbui's Assorted Antiques a scroll of immolation (129 gold) a scroll of remove curse (111 gold) a +0 spear (111 gold) a wand of acid (7) (814 gold) a +0 war axe of distortion (395 gold) a scroll of enchant weapon (277 gold) a scroll of fear (129 gold) a +0 naga barding (851 gold) a crystal ball of energy (740 gold) a potion of brilliance (148 gold) [Shop] Fuzim's Magic Scroll Emporium a scroll of brand weapon (260 gold) a scroll of amnesia (45 gold) a scroll of enchant weapon (97 gold) a scroll of random uselessness (13 gold) a scroll of immolation (45 gold) a scroll of identify (26 gold) (0, 0, Elf:3) a +1 vampiric long sword (43, -5, Elf:3) a +0 long sword an elf corpse (44, -29, Elf:3) a +0 rapier (still there?) 2 arrows (still there?) (44, -28, Elf:3) an arrow (44, -27, Elf:3) a +0 longbow (unseen) (44, -26, Elf:3) 4 arrows (44, -25, Elf:3) 2 arrows (44, -24, Elf:3) an arrow (44, -23, Elf:3) an arrow (44, -22, Elf:3) 5 arrows Level 1 of the Lair of Beasts (4, -9, Lair:1) a +0 scimitar (21, 20, Lair:1) the ring of Ykeid {Ice Dex+2} [ring of ice] It enhances your ice magic. It affects your dexterity (+2). It makes you vulnerable to fire. It protects you from cold. (26, 16, Lair:1) 26 stones (still there?) 35 stones (still there?) 38 stones (still there?) 42 stones (still there?) 177 stones (still there?) 183 stones (still there?) 190 stones (still there?) (26, 17, Lair:1) the +1 trident of Lisisag {pain, Str+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). Level 2 of the Lair of Beasts Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 robe (6, -14, Lair:3) 16 arrows (52, -12, Lair:3) 14 stones Level 4 of the Lair of Beasts (0, 0, Lair:4) 18 stones (1, -23, Lair:4) a +0 leather armour (4, 0, Lair:4) a +0 falchion (19, -51, Lair:4) a +0 club Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 leather armour (38, 9, Lair:5) the +6 lightning scales {run, rElec} It insulates you from electricity. Level 6 of the Lair of Beasts (1, -11, Lair:6) a +0 club (12, 28, Lair:6) a +0 fustibalus (18, 21, Lair:6) 26 sling bullets (50, 16, Lair:6) 29 sling bullets (52, 17, Lair:6) a +0 ring mail (59, 29, Lair:6) a +0 club Level 1 of the Shoals (5, -25, Shoals:1) a +0 spear a +0 hunting sling 17 stones (5, -23, Shoals:1) a stone (5, -18, Shoals:1) a stone (6, -21, Shoals:1) a stone (15, -6, Shoals:1) 21 arrows (18, -9, Shoals:1) a +0 rapier of holy wrath a cursed +0 robe (21, 13, Shoals:1) a +0 morningstar (23, -8, Shoals:1) a +0 robe a +0 rapier (23, -7, Shoals:1) a +2 trident of piercing a cursed +0 leather armour (23, 14, Shoals:1) a +0 spear a +3 hunting sling 15 sling bullets (23, 18, Shoals:1) a sling bullet (23, 19, Shoals:1) 16 sling bullets a cursed -3 club a +0 hunting sling (26, -5, Shoals:1) 17 stones (34, -28, Shoals:1) a +0 trident Level 2 of the Shoals (1, 1, Shoals:2) 20 stones (2, -7, Shoals:2) a wand of paralysis (7) (2, -6, Shoals:2) a +2 plate armour of fire resistance (2, -5, Shoals:2) a wand of enslavement (9) (3, -4, Shoals:2) a cursed -2 longbow (4, -2, Shoals:2) a sling bullet (5, -2, Shoals:2) a sling bullet (6, 16, Shoals:2) a javelin (8, 1, Shoals:2) a +0 trident (9, 1, Shoals:2) 30 sling bullets a +0 quarterstaff a +0 hunting sling (9, 3, Shoals:2) 8 sling bullets a +0 hunting sling a +0 club (10, 1, Shoals:2) 6 sling bullets a +0 hunting sling a +0 quarterstaff (10, 19, Shoals:2) a +0 trident (11, 2, Shoals:2) 15 stones a +2 hunting sling of flaming a +0 spear (11, 3, Shoals:2) a +0 spear (20, -9, Shoals:2) 22 stones a +0 hunting sling of velocity a +0 spear (22, -11, Shoals:2) a stone (31, -18, Shoals:2) a +0 chain mail of positive energy (32, 5, Shoals:2) a +0 morningstar (33, -16, Shoals:2) 14 bolts Level 3 of the Shoals (30, -1, Shoals:3) a +0 spear a +0 hunting sling of velocity 12 stones (32, -4, Shoals:3) a stone (33, -5, Shoals:3) a stone (34, -8, Shoals:3) a stone (34, -6, Shoals:3) a stone Level 4 of the Shoals (0, 0, Shoals:4) a +0 trident (1, -2, Shoals:4) a +2 trident of protection a +0 leather armour (1, 0, Shoals:4) a +0 spear a throwing net (2, 31, Shoals:4) a +1 spear of venom a +0 leather armour (3, 30, Shoals:4) a +0 spear the +12 longbow of the Jolly Suns {flame, rF++ rC- Str+6} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+6). It greatly protects you from fire. It makes you vulnerable to cold. (9, -5, Shoals:4) a +2 trident of freezing a +0 robe (10, -6, Shoals:4) a +1 demon trident of freezing a +0 robe (10, -5, Shoals:4) 2 javelins a +3 trident of freezing a +0 robe (11, -5, Shoals:4) a +4 demon trident of freezing a +0 robe (11, 41, Shoals:4) a +0 spear (11, 43, Shoals:4) a +2 trident of pain a +0 robe (15, -3, Shoals:4) a scroll of immolation (15, 15, Shoals:4) a +0 scale mail (15, 40, Shoals:4) the +7 dire flail of Crusades {antimagic, rN+ MR++ Dex-5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (-5). It protects you from negative energy. It affects your resistance to hostile enchantments. (17, 40, Shoals:4) a +0 mace (28, 34, Shoals:4) the +5 scimitar "Jajaser" {slice, -Tele rC+ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from cold. It prevents most forms of teleportation. (32, -1, Shoals:4) the +8 morningstar of Karma {flame, *Corrode rElec Int+3 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It affects your dexterity (+3). It insulates you from electricity. It may corrode you when you take damage. (39, 13, Shoals:4) 21 stones (48, 19, Shoals:4) a +1 antimagic quarterstaff (50, -1, Shoals:4) a +2 trident of protection (50, 2, Shoals:4) a sling bullet Level 1 of the Spider Nest (0, 0, Spider:1) a potion of degeneration (23, -32, Spider:1) a scroll of immolation (44, -20, Spider:1) a wand of random effects (19) (45, -23, Spider:1) a potion of degeneration Level 2 of the Spider Nest (9, -12, Spider:2) a +0 pair of gloves Level 3 of the Spider Nest (0, 0, Spider:3) 20 stones Level 4 of the Spider Nest (0, 0, Spider:4) 25 bolts (1, 7, Spider:4) 25 stones (2, 20, Spider:4) a +0 trident of venom a cursed +0 large shield (35, -6, Spider:4) a +0 robe Level 1 of the Pits of Slime Level 2 of the Pits of Slime Level 4 of the Pits of Slime Level 5 of the Pits of Slime (0, 0, Slime:5) the +2 ring mail of the Ward {rN+ rCorr} It protects you from negative energy. It provides partial protection from all sources of acid and corrosion. (6, -7, Slime:5) the +1 chain mail of the Buccaneer {rElec} It insulates you from electricity. (8, 1, Slime:5) the +4 hand crossbow of Patterns {penet, rPois rF+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It protects you from fire. It protects you from poison.