quandasim Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (13, -9, D:1) a +0 dagger (19, 0, D:1) a +3 antimagic dagger (26, 8, D:1) a +0 hand axe (28, 1, D:1) a +0 robe (40, -4, D:1) a +0 robe (46, -16, D:1) a +0 ring mail (51, -1, D:1) a +0 short sword (51, 0, D:1) a +0 whip (56, 19, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (2, 0, D:2) a +0 short sword (8, -10, D:2) a +0 club (11, 11, D:2) a +0 ring mail (16, 6, D:2) a +0 robe (18, 34, D:2) a +0 dagger (28, -22, D:2) a +0 flail a +0 flail a +0 club (29, 24, D:2) a +0 dagger (39, 1, D:2) a +0 leather armour Level 3 of the Dungeon [Shop] Dyemu's Antique Weapon Boutique the +12 glaive of Prune {vorpal} (1457 gold) It inflicts extra damage upon your enemies. It halves damage taken while paralysed, petrified or unconscious. a +0 long sword (66 gold) the +6 rapier of Rinlo {vorpal, *Noise Int-4 Dex+7 Stlth+} (923 gold) It inflicts extra damage upon your enemies. Int: It affects your intelligence (-4). Dex: It affects your dexterity (+7). *Noise: It may make noises in combat. Stlth: It makes you more stealthy. a +1 long sword of holy wrath (252 gold) a +0 trident (66 gold) a +0 short sword (57 gold) a +5 glaive of protection (661 gold) the +6 short sword of Bloody Death {freeze, Dex+3 Stlth+} (978 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+3). Stlth: It makes you more stealthy. (0, 0, D:3) a +0 leather armour a +0 whip (1, -13, D:3) a +0 club (5, -1, D:3) a +0 ring mail (5, 17, D:3) a +0 buckler (11, 15, D:3) a +0 flail (21, 5, D:3) a +0 scale mail a +0 dagger (28, 21, D:3) a +0 spear Level 4 of the Dungeon (0, 0, D:4) a +0 club (8, 37, D:4) a +0 club a +0 sling (27, 6, D:4) a +0 dagger a +0 animal skin a +0 club (28, 6, D:4) a +0 dagger a +0 club a +0 club a +0 dagger a +0 club a +0 dagger (30, 6, D:4) a +0 club (30, 7, D:4) a +2 dagger of venom (31, 7, D:4) a +0 club a +0 dagger (31, 9, D:4) a +0 club a +2 short sword of speed a +0 rapier a +0 robe (32, 7, D:4) a +0 club (34, 20, D:4) a +0 dagger Level 5 of the Dungeon [Shop] Coimm's General Store 5 stones (6 gold) 7 stones (9 gold) a scroll of teleportation (39 gold) a ring of resist corrosion (260 gold) a scroll of amnesia (52 gold) a potion of curing (39 gold) a scroll of teleportation (39 gold) a book of Armaments (468 gold) (3, 0, D:5) a +0 leather armour a +0 club (20, -6, D:5) a +0 giant club (23, 4, D:5) a +1 whip of electrocution a +2 robe of resistance (25, -10, D:5) a +0 hand axe (27, -21, D:5) a +0 leather armour (45, 23, D:5) a +0 whip (46, 23, D:5) a +0 flail Level 6 of the Dungeon [Shop] Mugic's Assorted Antiques a phial of floods (1120 gold) a wand of digging (7) (823 gold) a +0 robe (19 gold) a scroll of identify (56 gold) a +2 kite shield of protection (602 gold) (7, -18, D:6) a +0 spear (8, -23, D:6) a +0 halberd (11, -14, D:6) a +0 war axe (12, -27, D:6) a +0 flail (12, -20, D:6) a +0 whip (13, 0, D:6) a +0 whip (14, -20, D:6) a +0 whip (15, 16, D:6) a +0 whip (15, 17, D:6) a +0 robe a +0 dagger (15, 18, D:6) a +0 leather armour a +0 club (23, 17, D:6) a +0 robe (33, -25, D:6) a +0 chain mail (33, 6, D:6) a +0 dagger a +0 robe (38, 6, D:6) a +0 falchion (41, 7, D:6) a +0 giant club (44, -25, D:6) a +0 hand axe (48, 6, D:6) a +0 spear (49, 12, D:6) a +0 giant club Level 7 of the Dungeon (0, 0, D:7) a +0 sling (3, 23, D:7) a +0 robe (7, 5, D:7) a +0 short sword (7, 7, D:7) a +0 hand axe (8, 5, D:7) a +0 robe a +0 dagger (8, 6, D:7) a +0 dagger (17, 12, D:7) a +0 robe a +0 dagger (17, 16, D:7) a +0 leather armour a +0 hand axe (18, 12, D:7) a +0 halberd (19, 5, D:7) a +0 scale mail a +0 club (20, 8, D:7) a +0 leather armour a +0 club (21, 1, D:7) a +0 hand axe (21, 13, D:7) a +0 spear (22, 14, D:7) a +0 halberd (22, 31, D:7) a +0 spear (23, 5, D:7) a +0 whip (23, 30, D:7) a +0 buckler a +0 ring mail a +0 trident (26, 2, D:7) a +0 hand axe (26, 41, D:7) a +0 dagger a +0 scale mail (27, 41, D:7) a +0 club a +0 halberd a +0 arbalest a +0 chain mail Level 8 of the Dungeon (0, 0, D:8) a +0 scale mail (1, -8, D:8) a staff of death (6, -20, D:8) a +0 leather armour (12, -5, D:8) a +0 falchion (12, -1, D:8) a +0 giant club a +0 giant spiked club a +0 shortbow (17, -25, D:8) a +0 dagger (20, 5, D:8) a +0 robe Level 9 of the Dungeon (0, 0, D:9) a +0 robe a +0 dagger (1, 0, D:9) a +0 robe a +0 dagger (2, -33, D:9) a +0 falchion (10, -5, D:9) a +0 dagger a +0 robe (11, -29, D:9) a +0 robe (11, -6, D:9) a +0 flail a +0 scale mail (11, -5, D:9) a +0 whip a +0 leather armour (12, -36, D:9) a +0 whip a +0 short sword a +0 club (12, -35, D:9) a +0 whip (12, -5, D:9) a +0 mace a +0 scale mail a +0 short sword (13, -36, D:9) a +0 dagger a +0 club (13, -34, D:9) a +0 robe a +0 dagger a +0 robe a +0 dagger (18, -9, D:9) a book of Geomancy (21, 1, D:9) a +0 short sword a +0 ring mail (23, -17, D:9) a +0 rapier (29, -27, D:9) a +0 halberd a +0 robe (29, -25, D:9) a +0 flail a +0 flail a +0 club a +2 spear of distortion a +0 scale mail Level 10 of the Dungeon (0, 0, D:10) a +0 club (0, 25, D:10) a +0 whip (4, -8, D:10) a +0 giant club a +0 giant spiked club (8, -23, D:10) a +0 giant club a +0 giant spiked club (12, -11, D:10) 4 large rocks (14, -9, D:10) a +0 rapier (16, 15, D:10) a condenser vane (17, -22, D:10) a +0 club a +1 leather armour of cold resistance (17, 15, D:10) a +0 short sword (17, 22, D:10) a +1 hat (22, -21, D:10) a +0 club (22, 17, D:10) a +0 giant spiked club a +0 giant spiked club (23, -21, D:10) a +0 chain mail a +0 scimitar (23, 15, D:10) a +0 scale mail (23, 21, D:10) a +0 scale mail (23, 22, D:10) a +0 ring mail (29, -21, D:10) a +0 club (38, 6, D:10) a scarf of invisibility 3 potions of lignification an amulet of faith an orb of guile the +5 leather armour of Mutualism {Regen+} Regen: It increases your rate of health regeneration. 2 potions of attraction 3 potions of degeneration a +0 scale mail (39, 13, D:10) a +0 ring mail a +2 vorpal quarterstaff a +0 sling (41, 0, D:10) a +0 giant club a +0 giant club (42, 4, D:10) a +0 ring mail (43, 11, D:10) a +0 leather armour (46, 13, D:10) a +0 halberd a +0 plate armour (46, 14, D:10) a +0 club a +0 leather armour (47, 14, D:10) a +1 dagger of holy wrath a +0 robe (48, 2, D:10) a +0 leather armour (48, 14, D:10) a +0 club (49, -12, D:10) a +0 quarterstaff (51, -17, D:10) a +0 great sword Level 11 of the Dungeon (0, 0, D:11) a ring of protection from fire the +0 pair of boots "Gopo" {rC+} rC: It protects you from cold. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. a ring of fire the ring "Liwkask" {MP+9 Slay+5} [ring of magical power] Slay: It affects your accuracy & damage with ranged weapons and melee (+5). MP: It affects your magic capacity (+9). an amulet of magic regeneration a javelin 3 curare-tipped darts +0 acid dragon scales 6 scrolls of enchant weapon a +2 executioner's axe of holy wrath 2 potions of mutation 11 atropa-tipped darts a +1 vorpal war axe 4 potions of brilliance 4 datura-tipped darts 4 scrolls of amnesia a +1 kite shield of cold resistance 3 boomerangs (1, 16, D:11) a +0 halberd a +0 whip a +0 club (1, 17, D:11) a +0 club a +0 spear a +0 ring mail a +0 spear (4, -5, D:11) a +0 cloak (9, -2, D:11) +0 acid dragon scales (9, 6, D:11) a +0 ring mail (14, 10, D:11) a +0 dire flail a +0 giant spiked club (26, -4, D:11) a +0 longbow (33, 40, D:11) a +0 buckler (35, 39, D:11) a +0 ring mail a +0 long sword a +0 arbalest (40, 11, D:11) a +0 ring mail a +0 dagger a +0 short sword a +0 dagger a +0 short sword a +0 short sword (41, 11, D:11) a +0 dagger a +0 club (42, 11, D:11) a +0 short sword (45, -4, D:11) a book of Geomancy (49, 21, D:11) a +0 dire flail a +0 giant club (49, 40, D:11) a +0 leather armour Level 12 of the Dungeon (0, 0, D:12) a ring of wizardry a ring of fire the ring "Virootucw" {*Corrode rF+ Int+8} [ring of protection from fire] Int: It affects your intelligence (+8). rF: It protects you from fire. *Corrode: It may corrode you when you take damage. 179 stones 27 poisoned darts (10, -17, D:12) a +0 flail (14, -11, D:12) a +0 flail (16, -47, D:12) a +0 short sword (17, -13, D:12) a +0 robe a +0 dagger (18, -12, D:12) a +4 vampiric battleaxe (19, -16, D:12) a +1 robe of willpower a +4 dagger of chaos a potion of lignification (20, -18, D:12) a +0 robe a +0 dagger (20, -15, D:12) 4 large rocks (24, -29, D:12) a +0 battleaxe (25, -29, D:12) a +0 long sword (25, -11, D:12) a +0 scale mail (26, -29, D:12) a +0 halberd (26, -28, D:12) a +0 robe a +0 giant club (44, -43, D:12) a +0 mace of protection (44, -13, D:12) a condenser vane Level 13 of the Dungeon (0, 0, D:13) a +0 troll leather armour (4, -24, D:13) a +0 shortbow (5, -25, D:13) 3 large rocks (5, -24, D:13) a +0 shortbow (6, -25, D:13) a +0 longbow (7, 13, D:13) 4 large rocks (9, -23, D:13) a +0 longbow (12, -21, D:13) a +0 shortbow (12, 34, D:13) a +0 great mace of protection the +8 glaive "Xiacyowk" {flame, Str+3} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+3). the +8 arc blade {discharge, rElec} It occasionally unleashes powerful arcs of lightning upon striking a foe. These may arc to other adjacent creatures (including the wielder, but dealing reduced damage to them) before grounding out. rElec: It insulates you from electricity. a +0 pair of boots of stealth a +2 pair of boots (14, -7, D:13) a +0 leather armour (15, -9, D:13) a +0 scale mail (15, 12, D:13) 3 large rocks (19, -2, D:13) a +0 shortbow (26, 4, D:13) +0 fire dragon scales a +0 giant club a +0 giant club a +0 shortbow (27, 4, D:13) a +0 longbow 5 stones (28, -7, D:13) a piece from Xom's chessboard (15/15) (28, -3, D:13) a +0 shortbow (29, 3, D:13) a +3 vorpal hand axe a +0 plate armour (29, 4, D:13) a +0 plate armour (30, -16, D:13) a +0 plate armour a +0 great mace (30, -15, D:13) a +3 scale mail of fire resistance a +2 vorpal great sword (32, -14, D:13) a +0 shortbow (32, 9, D:13) a +0 leather armour (33, 4, D:13) a +0 troll leather armour (33, 18, D:13) 5 atropa-tipped darts (35, 5, D:13) a +0 trident (39, -7, D:13) the +9 mace of Ynwonlod {vamp, rF+ Str+3} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (+3). rF: It protects you from fire. (43, 4, D:13) 4 large rocks (45, 4, D:13) a +3 scimitar of flaming (51, 0, D:13) a +0 glaive Level 14 of the Dungeon (0, 0, D:14) a +0 chain mail (7, -13, D:14) a +0 falchion (7, 4, D:14) a +0 halberd (8, 3, D:14) a +0 battleaxe (8, 5, D:14) a +0 scimitar (8, 6, D:14) a +0 halberd (11, -1, D:14) a +0 dagger (15, 15, D:14) a +0 scale mail (23, 14, D:14) a +0 ring mail (25, 13, D:14) a +0 sling (36, -2, D:14) 4 large rocks (36, 6, D:14) a +0 scimitar of flaming (37, 6, D:14) a staff of cold (45, 6, D:14) 5 datura-tipped darts (49, 7, D:14) a +0 battleaxe (57, -11, D:14) 3 large rocks (58, -5, D:14) a +2 halberd of freezing (59, -6, D:14) the +2 ring mail "Ledocup" {rElec rCorr Str-5} Str: It affects your strength (-5). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (59, -5, D:14) a +0 dire flail of protection (60, -6, D:14) a +0 hand axe (60, -5, D:14) a +0 flail Level 15 of the Dungeon [Shop] Gysie's Book Shop a book of Unlife (468 gold) a book of Decay (442 gold) a book of Cantrips (156 gold) a book of Armaments (468 gold) the Compendium of Blows and Bruises (494 gold) Spells Type Level a - Searing Ray Conjuration 2 b - Conjure Flame Conjuration/Fire 3 c - Lightning Bolt Conjuration/Air 5 d - Fireball Conjuration/Fire 5 a book of Frost (286 gold) a book of the Dragon (598 gold) a book of the Senses (416 gold) a book of Ice (598 gold) a book of Fire (572 gold) (0, 0, D:15) a +0 rapier (11, -10, D:15) a +0 robe (22, 1, D:15) 5 large rocks (31, 16, D:15) a +0 scimitar (33, -24, D:15) a +0 longbow (34, 16, D:15) 4 atropa-tipped darts (37, -28, D:15) a +0 arbalest (37, -27, D:15) 2 large rocks (56, -16, D:15) a potion of mutation the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 giant club (3, 3, Orc:1) a +0 leather armour a +0 hand axe (3, 4, Orc:1) a +0 chain mail a +0 short sword (4, 4, Orc:1) a +0 short sword (7, 6, Orc:1) a +0 leather armour a +0 mace (8, 7, Orc:1) a +0 ring mail a +0 dagger (14, 0, Orc:1) a +0 short sword (still there?) a +2 robe of positive energy (still there?) a +0 dagger (still there?) a +0 robe (still there?) a +0 dagger (still there?) (34, -16, Orc:1) a +0 whip (35, -16, Orc:1) a +0 hand axe a +0 chain mail (35, -4, Orc:1) a +0 robe a +1 dagger of distortion (36, -16, Orc:1) a +0 flail a +0 leather armour (36, -4, Orc:1) a +0 leather armour a +0 club (36, -1, Orc:1) a +0 chain mail a +0 hand axe (38, 4, Orc:1) a +0 robe a +0 dagger a +0 morningstar (39, -15, Orc:1) a +0 dagger a +0 robe (39, 3, Orc:1) a +2 dagger of venom (39, 4, Orc:1) a +0 giant club a +0 plate armour a +0 short sword (39, 5, Orc:1) a +0 leather armour a +0 mace (40, 4, Orc:1) a +0 falchion a +0 dagger a +0 leather armour a +0 dagger a +0 robe a +0 mace a +1 plate armour of fire resistance (40, 5, Orc:1) a +0 great mace a +0 chain mail (41, 3, Orc:1) a +0 short sword 3 boomerangs a +0 plate armour (41, 5, Orc:1) a +0 whip a +0 leather armour (41, 6, Orc:1) a +0 glaive a boomerang a +0 plate armour (44, -6, Orc:1) a +0 leather armour a boomerang a +0 club (45, -6, Orc:1) a +0 chain mail a +0 war axe a +0 arbalest (45, -5, Orc:1) a +0 chain mail a +0 dire flail (46, -6, Orc:1) a +0 chain mail a +0 battleaxe a +0 ring mail a +0 flail a +0 hand axe (46, -4, Orc:1) a +0 plate armour 2 boomerangs a +0 flail (48, -7, Orc:1) a +0 plate armour a +0 glaive Level 2 of the Orcish Mines [Shop] Ogej Ass's Book Boutique a book of the Sky (484 gold) a Fen Folio (462 gold) a book of Burglary (220 gold) a book of Spectacle (352 gold) Great Wizards, Vol. II (418 gold) a book of Flames (330 gold) a book of the Tundra (374 gold) [Shop] Gaqoff Wusto's Antique Weapon Boutique a +0 arbalest (157 gold) a +0 whip (87 gold) a +0 war axe (122 gold) a +0 sling (52 gold) a +0 halberd (140 gold) a +0 hand axe (105 gold) a +0 sling (52 gold) a +0 flail (122 gold) a +0 long sword (122 gold) [Shop] Fattoyma's Antique Armour Boutique a +0 pair of boots (108 gold) a +3 leather armour of willpower (576 gold) a +0 ring mail (96 gold) a +0 cloak (108 gold) an orb of energy (384 gold) a +0 ring mail (96 gold) a +0 buckler (108 gold) [Shop] Lorch's General Store a +0 mace (39 gold) the +3 plate armour of Veprodgh {rPois rF- rN++ rCorr} (757 gold) rF: It makes you vulnerable to fire. rPois: It protects you from poison. rN: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. a scroll of noise (13 gold) a +0 vorpal sling (54 gold) the +3 chain mail of Hopscotch {rElec rPois Str-3} (408 gold) Str: It affects your strength (-3). rElec: It insulates you from electricity. rPois: It protects you from poison. a +0 chain mail (58 gold) a piece from Xom's chessboard (15/15) (260 gold) a +1 helmet of intelligence (214 gold) a +6 ring of dexterity (468 gold) a +0 war axe (45 gold) [Shop] Ketraed's Armour Shop a +0 scale mail (72 gold) a +0 cloak (81 gold) a +0 scale mail (72 gold) a +0 ring mail (72 gold) a +0 barding (414 gold) (0, 0, Orc:2) a +2 robe of the Archmagi a +0 dagger (18, 6, Orc:2) a +0 robe a +0 dagger (22, 10, Orc:2) a +0 chain mail a +0 flail a +0 dagger (22, 15, Orc:2) a +0 chain mail a +0 war axe (23, 8, Orc:2) a +0 robe a +0 dagger (23, 10, Orc:2) a +0 plate armour a +0 hand axe (23, 13, Orc:2) a +0 dagger (24, 9, Orc:2) a +0 scale mail a +0 flail (24, 11, Orc:2) a +1 chain mail of cold resistance a +3 dire flail (25, 12, Orc:2) a +0 trident (25, 13, Orc:2) a +0 robe a +0 dagger (28, 2, Orc:2) a +0 chain mail a +0 hand axe (32, 15, Orc:2) a +0 plate armour a +0 morningstar (32, 16, Orc:2) a +0 plate armour a +0 halberd (32, 17, Orc:2) a +0 robe a +0 vorpal long sword (33, 15, Orc:2) a +0 robe a +0 dagger a +0 vorpal hand axe (33, 16, Orc:2) a +0 dagger (34, 14, Orc:2) a +0 plate armour a +0 battleaxe a +0 robe a +0 dagger a +0 robe a +0 dagger (34, 16, Orc:2) a +1 war axe of electrocution a +0 flail a +0 dagger a +0 ring mail a +0 short sword of holy wrath a +0 chain mail a +0 short sword a +0 plate armour a +0 long sword a +0 chain mail a +0 war axe (34, 17, Orc:2) a +0 robe a +0 dagger (35, 13, Orc:2) a +0 chain mail a +0 great mace (35, 15, Orc:2) a +0 plate armour a +0 war axe a +0 arbalest a +2 chain mail of fire resistance a +0 flail of protection a +2 robe of fire resistance a +0 dagger (36, 15, Orc:2) a +0 plate armour a +0 flail (36, 16, Orc:2) a +0 robe a +0 dagger a +0 plate armour a +0 war axe (38, 53, Orc:2) a +0 whip a +0 spear (39, 53, Orc:2) a +0 club (40, 34, Orc:2) a +0 giant spiked club (46, 20, Orc:2) a +0 falchion a +0 leather armour a +0 club a +0 plate armour a +0 war axe (46, 21, Orc:2) a +0 leather armour a +0 whip (47, 20, Orc:2) a +0 leather armour a +0 club (50, 24, Orc:2) a +0 chain mail a +0 war axe a +0 leather armour a +1 dagger of electrocution (51, 24, Orc:2) a +0 falchion a +0 hand axe (52, 24, Orc:2) a +0 giant club (52, 25, Orc:2) a +0 plate armour a +0 broad axe a +1 arbalest of freezing (53, 32, Orc:2) the +4 battleaxe of Duxku {vamp, Stlth+} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Stlth: It makes you more stealthy. (54, 37, Orc:2) a +0 great sword (56, 46, Orc:2) a +0 giant club Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 plate armour (11, -15, Lair:1) a +0 whip (32, -9, Lair:1) a +0 club (41, -9, Lair:1) a +0 buckler (57, -3, Lair:1) a +0 quarterstaff (57, -1, Lair:1) a +0 scale mail Level 2 of the Lair of Beasts (34, -1, Lair:2) a +0 leather armour (35, 32, Lair:2) a +0 robe a +4 scimitar of flaming (48, 40, Lair:2) a +0 scale mail (51, 22, Lair:2) a potion of degeneration (54, 47, Lair:2) a +0 kite shield (62, 8, Lair:2) 5 stones (67, 34, Lair:2) a +0 buckler Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 plate armour (5, 27, Lair:3) a book of Conjurations (14, 17, Lair:3) 6 stones (17, 1, Lair:3) a potion of mutation (19, 24, Lair:3) a potion of lignification (20, 11, Lair:3) a +0 giant spiked club (26, 1, Lair:3) a +0 short sword (28, 32, Lair:3) 6 poisoned darts (29, -1, Lair:3) a +0 cloak (30, 32, Lair:3) 2 boomerangs (39, 43, Lair:3) the +5 trident of the Onslaught {elec, rC+ Dex+4} It occasionally discharges a powerful burst of electricity upon striking a foe. Dex: It affects your dexterity (+4). rC: It protects you from cold. (43, 17, Lair:3) a +0 mace of draining (47, 17, Lair:3) a +0 war axe (49, -10, Lair:3) a +0 shortbow 4 stones (49, -9, Lair:3) a +0 shortbow (51, -8, Lair:3) a +0 shortbow (52, -8, Lair:3) a +0 shortbow (60, -13, Lair:3) a +0 chain mail (63, 21, Lair:3) a +8 vorpal sling Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 lajatang (3, -52, Lair:4) a +0 leather armour (7, -42, Lair:4) a +0 chain mail (11, -50, Lair:4) a +0 chain mail (19, -46, Lair:4) 2 atropa-tipped darts (21, -10, Lair:4) a +0 leather armour (27, -41, Lair:4) a +0 plate armour (32, 4, Lair:4) a +0 flail (33, -8, Lair:4) a +0 plate armour (37, -17, Lair:4) a +0 broad axe (40, -19, Lair:4) a +0 robe (50, -14, Lair:4) a +0 sling (53, -7, Lair:4) 7 stones (55, -38, Lair:4) a +0 war axe (61, -34, Lair:4) a phantom mirror (69, -37, Lair:4) a phantom mirror Level 5 of the Lair of Beasts (0, 0, Lair:5) a +5 battleaxe of draining (4, 26, Lair:5) a potion of mutation (5, 1, Lair:5) a +0 trident (12, 3, Lair:5) a +0 dagger a +0 robe (12, 34, Lair:5) a +0 cloak (16, 35, Lair:5) 5 stones (16, 37, Lair:5) 2 atropa-tipped darts (25, 31, Lair:5) a +2 battleaxe of electrocution (27, 10, Lair:5) a +0 trident (31, 34, Lair:5) a +0 cloak (40, 47, Lair:5) a +4 battleaxe of freezing (47, 3, Lair:5) 6 stones (52, 18, Lair:5) a +1 spectral quarterstaff (52, 27, Lair:5) 3 atropa-tipped darts (55, 12, Lair:5) a +2 eveningstar of draining 6 javelins a +0 scale mail (59, 13, Lair:5) a +0 morningstar (69, 48, Lair:5) a +0 quarterstaff Level 1 of the Spider Nest (1, -12, Spider:1) a +0 scale mail (2, -12, Spider:1) a +0 broad axe (3, -6, Spider:1) a tin of tremorstones (2/2) (5, -17, Spider:1) a potion of attraction (6, -21, Spider:1) a lightning rod (4/4) (11, -18, Spider:1) a potion of mutation (13, -26, Spider:1) a +0 short sword (18, -1, Spider:1) a +0 rapier (19, -24, Spider:1) a +0 trident (21, 1, Spider:1) a +0 flail (29, -15, Spider:1) 8 stones (36, -16, Spider:1) a potion of mutation (39, -10, Spider:1) a +0 leather armour Level 2 of the Spider Nest (0, 0, Spider:2) 17 gold pieces (1, 4, Spider:2) 23 gold pieces (6, 2, Spider:2) the +1 chain mail of Tempters {rC+ SInv} rC: It protects you from cold. SInv: It lets you see invisible. (6, 7, Spider:2) a scroll of vulnerability (10, 3, Spider:2) a tarantella corpse a tarantella corpse (11, 4, Spider:2) a redback corpse (12, 5, Spider:2) a demonic crawler corpse (13, 5, Spider:2) a jumping spider corpse