quandasim Level 1 of the Dungeon (0, 0, D:1) a +0 dagger 12 stones a +0 club a +0 club (0, 5, D:1) a +0 dagger (8, -30, D:1) a +0 hand axe (9, -15, D:1) a +0 short sword (16, -9, D:1) a +0 club (25, -21, D:1) 6 stones Level 2 of the Dungeon (0, 0, D:2) a +0 club (2, 18, D:2) a +0 club a +0 sling (2, 19, D:2) a stone (10, 19, D:2) a +0 robe (21, -23, D:2) a +0 dagger (24, -3, D:2) a +0 hand axe (27, 20, D:2) 3 boomerangs (27, 41, D:2) 4 silver javelins (29, -5, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a staff of air (13, 24, D:3) a +0 club (16, -4, D:3) a +0 robe (25, 19, D:3) the +2 rapier "Empimmywk" {protect, Int+4} It grants its wielder temporary protection when it strikes (+7 to AC). Int: It affects your intelligence (+4). (34, 3, D:3) a +0 dagger (35, 36, D:3) a +0 quarterstaff (36, 34, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 trident (2, 0, D:4) a +0 club (3, 0, D:4) a +0 dagger a +0 leather armour a +2 vorpal flail (3, 1, D:4) a +0 mace 3 boomerangs an orc corpse (6, 28, D:4) a scroll of magic mapping (37, 22, D:4) a +0 hand axe a +0 leather armour (38, 22, D:4) a +0 short sword (45, 6, D:4) a +0 whip of freezing 6 poisoned darts a +0 ring mail an orb of light (45, 29, D:4) a +0 dagger a +0 robe a +0 flail a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (46, 6, D:4) a howler monkey corpse (skeletalised by now) (46, 29, D:4) a +0 club 4 stones a +0 club