Dungeon Crawl Stone Soup version 0.22-a0-404-g35e51767bf (webtiles) character file. 100 quik the Chucker (level 4, -2/48 HPs) Began as an Ogre Hunter on May 7, 2018. Slain by an orc (3 damage) ... on level 4 of the Dungeon. The game lasted 00:07:14 (1779 turns). quik the Chucker (Ogre Hunter) Turns: 1779, Time: 00:07:15 Health: -2/48 AC: 3 Str: 16 XL: 4 Next: 73% Magic: 4/4 EV: 10 Int: 17 God: Gold: 83 SH: 0 Dex: 10 Spells: 3/3 levels left rFire . . . SeeInvis . a - +0 short sword rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.16/turn (no ring) MPRegen 0.09/turn (no ring) @: brilliant, lethally poisoned (-2 -> -2) A: large, unfitting armour, tough skin 1 a: no special abilities You were on level 4 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 83 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) m - a cursed -2 flail Missiles d - 2 throwing nets {=f} h - 20 poisoned needles Q - 27 stones (quivered) Armour b - a +0 robe (worn) Scrolls j - a scroll of fear {unknown} l - a scroll of remove curse {unknown} Comestibles f - 8 rations g - 6 chunks of flesh Skills: + Level 4.2 Fighting * Level 5.4 Throwing - Level 1.7 Dodging - Level 0.6 Stealth You had 3 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History Throwing (i - inventory. (/) - cycle) Q - 32 stones (quivered) Aim: an orc, wearing a leather armour You throw a stone. The stone hits the orc. The orc closely misses you. Throwing (i - inventory. (/) - cycle) Q - 31 stones (quivered) Aim: an orc, wearing a leather armour (heavily wounded) You throw a stone. The stone hits the orc. You kill the orc! Throwing (i - inventory. (/) - cycle) Q - 30 stones (quivered) Aim: an orc, wearing a leather armour You throw a stone. The stone hits the orc. The orc hits you but does no damage. Throwing (i - inventory. (/) - cycle) Q - 29 stones (quivered) Aim: an orc, wearing a leather armour (lightly wounded) You throw a stone. The stone hits the orc. * * * LOW HITPOINT WARNING * * * You feel sick. The orc completely misses you. You take 1 damage, and have 1/48 hp. Throwing (i - inventory. (/) - cycle) Q - 28 stones (quivered) Aim: an orc, wearing a leather armour (severely wounded) You throw a stone. The stone barely misses the orc. The orc hits you. You die... ...# #..# #..# #..# ## #..# ....###..#####. .......(....... #@# #o# . #(# ....####(# ........(# .#.[####(# #(# #.. #..# You could see an orc. Vault maps used: D:1: minmay_arrival_four_circles, minmay_misc_feat_four_crosses, minmay_lizard_pond D:2: first_ration, uniq_jessica D:4: old_standard_altar, st_stairs_10, minmay_strange_pillars, uniq_robin Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | quik the Ogre Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 22/22 MP: 1/1 219 | D:1 | Reached skill level 3 in Fighting 297 | D:1 | Reached XP level 2. HP: 29/31 MP: 2/2 637 | D:1 | Reached XP level 3. HP: 37/37 MP: 3/3 974 | D:1 | quik: ??ogre 974 | D:1 | beem: ogre[1/7]: Ogres have low accuracy and health, but can deal a lot of damage when they hit. It is a good idea to pick them off from a distance, using poisoned projectiles. Are notable for their slow attacks with giant (spiked) clubs. If you step away after it swings, you might create a gap. 974 | D:1 | quik: ??ogre[2 974 | D:1 | beem: ogre[2/7]: Also a player race. Excellent HP, and great aptitudes in fighting (+3) and spellcasting (+1), excellent Str and good starting Int. Reasonable aptitudes for any melee weapons or spell school. Unfitting armour like Spriggans and Trolls, tough skin 1 (AC+1). 974 | D:1 | quik: ??ogre[3 974 | D:1 | beem: ogre[3/7]: <еlliptic> well ogres are strong Ogres are strong ogres are strong are ogres strong 974 | D:1 | quik: ??ogre[4 974 | D:1 | beem: ogre[4/7]: in shocking news ogres are bad at things 974 | D:1 | quik: ??ogre[5 974 | D:1 | beem: ogre[5/7]: < crate> actually my real defenses are a +5 gsc of freezing with 5 slaying and halo 974 | D:1 | quik: ??ogre[6 974 | D:1 | beem: ogre[6/7]: I have a +2 hammer of protection and a giant spiked club I'm still tempted to use the hammer because otherwise I have half the AC 1531 | D:2 | Reached skill level 5 in Throwing 1669 | D:2 | Noticed Jessica 1671 | D:2 | Killed Jessica 1671 | D:2 | Reached skill level 4 in Fighting 1671 | D:2 | Reached XP level 4. HP: 48/48 MP: 4/4 1701 | D:2 | You fall through a shaft for 2 floors! 1762 | D:4 | Identified a potion of brilliance 1762 | D:4 | HP: 12/48 [poisoned by an adder] 1763 | D:4 | Identified a potion of magic 1763 | D:4 | HP: 5/48 [orc/dagger of protection (1)] 1764 | D:4 | Identified a potion of curing 1768 | D:4 | HP: 6/48 [poisoned by an adder] 1770 | D:4 | HP: 2/48 [orc (4)] 1778 | D:4 | HP: 1/48 [poisoned by an adder] 1779 | D:4 | Slain by an orc Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 3.7 | 25.4 | 42.3 | 571.3 Dungeon | 100.0 | 100.0 | 3.7 | 25.4 | 42.3 | 571.3 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 47.7 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 47.7 +-------+-------+-------+-------+-------+---------------------- Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 3 4 | 4.2 Throwing | 5 | 5.4 Dodging | | 1.7 Stealth | | 0.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Short sword | 129 | 22 || 151 Throw: Stone | 87 | 28 || 115 Large rock | 2 | 5 || 7 Use: Potion | | 3 || 3 Eat: Chunk | 2 | 1 || 3 Armor: Robe | 49 | 10 || 59 Dodge: Dodged | 91 | 31 || 122 Vanquished Creatures Jessica (D:2) An adder (D:4) 3 oozes (D:1) A worm (D:2) 5 orcs 3 bats (D:1) 4 giant cockroaches 3 goblins (D:1) A hobgoblin (D:4) 9 kobolds (D:1) A ball python (D:1) 14 frilled lizards 3 rats (D:1) 49 creatures vanquished.