quik Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (4, -3, D:1) a +0 pair of boots (24, -9, D:1) a +0 club (24, -7, D:1) a stone (25, -10, D:1) a stone (25, -8, D:1) 6 atropa-tipped darts (26, -14, D:1) 2 stones a +0 dagger (26, -12, D:1) a stone (26, -10, D:1) a stone (27, -15, D:1) a +0 hunting sling {@w1} (30, 5, D:1) a +0 pair of gloves (52, -1, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 20 stones a +0 hunting sling {@w1} a +0 dagger (6, -17, D:2) a +0 club (8, -12, D:2) a +0 spear (9, -10, D:2) a cursed +0 club (9, -1, D:2) 2 stones (12, -27, D:2) a +0 mace (13, -9, D:2) a throwing net {=f} (15, -17, D:2) a +0 chain mail (16, -9, D:2) a stone a +0 spear (18, 17, D:2) a +0 leather armour (21, -10, D:2) a stone (21, -9, D:2) a +0 short sword (23, -9, D:2) a stone (26, 11, D:2) a scroll of enchant weapon (42, -24, D:2) a +0 crystal plate armour Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (4, -21, D:3) 15 stones (11, -1, D:3) a +2 cloak (16, -28, D:3) a cursed -3 club (16, -15, D:3) 8 boomerangs (20, -33, D:3) a +0 scale mail (21, -45, D:3) a scroll of enchant weapon (32, -3, D:3) a +0 short sword (34, -11, D:3) a +0 dagger (40, -44, D:3) 8 stones (43, -28, D:3) a +0 dagger (46, -20, D:3) a +0 robe (53, -26, D:3) 20 bolts Level 4 of the Dungeon [Shop] Cinuf's General Store 26 stones (28 gold) the +2 scale mail of Qadado {rN+++ Str-5 Int+4 Slay+2} (531 gold) It affects your strength (-5). It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It renders you almost immune to negative energy. a +0 ring mail (44 gold) a book of Clouds (495 gold) 17 stones (18 gold) a ration (55 gold) a ration (55 gold) a potion of curing (33 gold) a book of Frost (385 gold) a scroll of teleportation (33 gold) (0, 0, D:4) a +0 robe a +0 dagger (12, -2, D:4) a +0 shield (21, 15, D:4) a +0 falchion (27, 29, D:4) a +0 whip 5 boomerangs (27, 34, D:4) a +0 mace (28, 28, D:4) a +0 club (28, 29, D:4) 2 boomerangs (29, 31, D:4) a +0 hand axe (31, 6, D:4) a +0 leather armour a +1 rapier of electrocution (34, 33, D:4) the +0 pair of boots of the Frog {-Tele +Fly Int+7} It affects your intelligence (+7). It lets you fly. It prevents most forms of teleportation. (35, 18, D:4) a +0 robe (36, 34, D:4) a +0 spear (38, 2, D:4) a +0 leather armour (38, 11, D:4) 6 curare-tipped darts {=f} (41, 18, D:4) a +0 robe (44, -2, D:4) a cursed -1 chain mail a +0 hand axe Level 5 of the Dungeon [Shop] Bieshih's Weapon Shop 25 stones (35 gold) a +0 hunting sling (21 gold) a +0 rapier (56 gold) a +1 vampiric hand axe (224 gold) a +0 short sword (42 gold) a +0 mace (42 gold) a +0 falchion (42 gold) the +6 battleaxe "Yrus" {freeze, +Blink rElec Int+2 Dex-2} (877 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It affects your dexterity (-2). It insulates you from electricity. It lets you blink. the +11 mace of Innocence {crush, Str+3} (1019 gold) It inflicts extra damage upon your enemies. It affects your strength (+3). a +0 falchion (42 gold) the +6 trident of Welfare {elec, Str-3 Int+4} (669 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-3). It affects your intelligence (+4). (0, 0, D:5) a +0 dagger (4, -6, D:5) a +0 quarterstaff (14, 17, D:5) a cursed +0 short sword (15, -1, D:5) a +0 shortbow (17, 17, D:5) a +0 whip (20, 7, D:5) a +0 leather armour (21, 6, D:5) a +0 leather armour (24, 13, D:5) a +0 scale mail a +0 hand axe (26, 16, D:5) a +0 spear a +0 halberd (28, 5, D:5) a +0 hand axe (29, 14, D:5) a +0 club (29, 16, D:5) a cursed -3 flail (30, 15, D:5) a throwing net {=f} Level 6 of the Dungeon (0, 0, D:6) a +0 trident a +0 leather armour (4, -38, D:6) a +0 whip of pain (4, -25, D:6) a cursed -2 rapier (5, -48, D:6) 12 poisoned darts (5, -26, D:6) a +2 ring of dexterity (13, -3, D:6) a +0 dagger (16, -45, D:6) a +0 trident (18, -38, D:6) a scroll of random uselessness (22, -45, D:6) a +0 spear (28, -49, D:6) a +0 shortbow (31, -52, D:6) an uncursed ring of see invisible {sInv} (31, -10, D:6) a cursed -2 broad axe (32, -56, D:6) 13 stones (34, -39, D:6) a +0 dagger (35, -43, D:6) 17 stones Level 7 of the Dungeon (1, -27, D:7) a cursed -3 dagger a +0 robe (20, -27, D:7) an uncursed ring of ice (23, -29, D:7) a +0 scale mail (27, -35, D:7) 19 poisoned darts (49, -39, D:7) a +0 war axe (51, -25, D:7) 2 scrolls of random uselessness Level 8 of the Dungeon (0, 0, D:8) 18 stones (11, 2, D:8) a cursed -2 hand axe (11, 10, D:8) 4 javelins (12, 2, D:8) a +0 short sword (18, -11, D:8) a +0 hand axe (18, 0, D:8) a +1 cloak (22, -12, D:8) a +0 robe a cursed +1 vampiric short sword (36, 5, D:8) a book of Changes (37, -3, D:8) 15 stones (39, 8, D:8) a +0 hunting sling {@w1} (44, 18, D:8) the +9 hunting sling of Imbalance {velocity, rC+ Int+4} Any stone fired from it inflicts extra damage. It affects your intelligence (+4). It protects you from cold. (52, -3, D:8) a +0 whip a +0 leather armour Level 9 of the Dungeon (0, 0, D:9) a +0 club (25, -1, D:9) a +0 short sword a +0 chain mail (29, 4, D:9) a cursed -3 giant club (29, 6, D:9) a +0 shortbow a scroll of enchant weapon (31, 22, D:9) a +2 cloak (32, 16, D:9) a +0 giant club (34, 16, D:9) a cursed -1 quarterstaff (35, 43, D:9) a +0 giant club (46, 37, D:9) 14 gold pieces (50, 6, D:9) a cursed +0 shortbow (53, 8, D:9) a potion of degeneration {!q@e1} (63, 3, D:9) a +0 robe the Ecumenical Temple