Dungeon Crawl Stone Soup version bcrawl-1.42.1 (webtiles) character file. Game seed: 18102927919578621716 93732 quik2 the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on May 11, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:16 (240 turns). quik2 the Conjurer (Demonspawn Conjurer) Turns: 240, Time: 00:01:16 Health: 19/19 AC: 4.0 Str: 8 XL: 2 Next: 0% Magic: 3/6 EV: 11.4 Int: 16 God: Gold: 67 SH: 0.0 Dex: 13 Spells: 4/5 levels left rFire . . . GDR: 25% - Fists (2.8) rCold . . . SeeInvis . (no shield) rNeg . . . Gourm . a - +0 robe rPois . Faith . (no helmet) rElec . Spirit . (no cloak) rCorr . Reflect . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.13/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: yellow scales 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 67 gold pieces. Innate Abilities, Weirdness & Mutations You are partially covered in yellow scales. (AC +2) Skills: - Level 1.7 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger z - Magic Dart Conj ###. 3% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Searing Ray Conj ###..... 4% 2 ##..... Iskenderun's Mystic Bla Conj ###..... 10% 3 ####... Fulminant Prism Conj/Hex #......... 63% 4 ######. Irradiate Conj/Tmut #......... 93% 5 ####### Inventory: Hand Weapons f - a +2 short sword of draining Armour a - a +0 robe (worn) Jewellery g - an uncursed ring of stealth {unknown} Scrolls b - 2 scrolls of immolation {unknown} h - a scroll of fear {unknown} i - 2 scrolls of identify {@r2} Potions c - a potion of magic {!q} q - a potion of curing {@q2} Comestibles d - 2 chunks of flesh e - a ration {!d} Dungeon Overview and Level Annotations Branches: Dungeon (1/12) Altars: ................ ##.... ...####.##.##### ...... .. #.##.# ...... #.##.## ##....# #.....# ....... #######..#### ....... ..# #...... .......#####.# ##.#### #.....@..##.# #.# ......###.##.######.# ###.# #...........# # ####.######## #.# #.# #.# #.# #.# There were no monsters in sight! Message History You see here a frilled lizard corpse. You butcher the frilled lizard corpse. d - 2 chunks of flesh (gained 1) You see here a frilled lizard skeleton. x2 A bat comes into view. A bat is nearby! Really attack unarmed? [Y]es or [N]o only, please. Really attack unarmed? [Y]es or [N]o only, please. Really attack unarmed? Okay, then. Aim: a bat (resting) The magic dart hits the bat. You kill the bat! You now have 3/4 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. MP restored: 4 A rat comes into view. Aim: a rat The magic dart hits the rat. You now have 3/4 mp. Aim: a rat (severely wounded) The magic dart hits the rat. You kill the rat! You have reached level 2! Your demonic ancestry asserts itself... Yellow scales grow over part of your body. Health restored: 19 Action || total -------------------------++------- Melee: Unarmed || 3 Cast: Magic Dart || 16 Use: Scroll || 1 Armor: Robe || 2 Dodge: Dodged || 5 Levels and vault maps discovered: D:1: amcnicky_arrival_single_pillar, layout_loops_ring, minmay_misc_feat_diagonals, nrook_mini_vaults Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | quik2 the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 56 | D:1 | Identified a scroll of identify 120 | D:1 | Identified a potion of curing 240 | D:1 | Gained mutation: You are partially covered in yellow | scales. (AC +2) [demonic ancestry] 240 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/6 240 | D:1 | Quit the game Vanquished Creatures A hobgoblin (D:1) 2 kobolds (D:1) A ball python (D:1) 2 bats (D:1) A frilled lizard (D:1) 2 rats (D:1) 9 creatures vanquished. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 27.5 | 50.0 | 240.0 Dungeon | 100.0 | 100.0 | 0.0 | 27.5 | 50.0 | 240.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 12.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 12.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 12 | 0 | 0.0 | 9 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 12 | 0 | 0.0 | 9 | 0 | 0.0 +---------+---------+-------+---------+---------+-------