Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 11397206203454082544 65 r0dek the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Aug 6, 2025. Slain by a gnoll ... wielding a +0 whip (6 damage) ... on level 2 of the Dungeon. The game lasted 00:03:37 (1480 turns). r0dek the Conjurer (Deep Elf Conjurer) Turns: 1480, Time: 00:03:37 Health: -1/19 AC: 4 Str: 4 XL: 3 Next: 92% Magic: 2/11 EV: 12 Int: 24 God: Gold: 127 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . k - +0 pair of gloves SInv . g - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 127 gold pieces. Inventory: Armour a - a +0 robe (worn) g - a +0 pair of boots (worn) k - a +0 pair of gloves (worn) Jewellery m - a +6 ring of intelligence Scrolls e - 3 scrolls of identify {unknown} i - a scroll of enchant weapon {unknown} j - 2 scrolls of immolation {unknown} l - a scroll of noise {unknown} Potions b - 2 potions of magic c - a potion of mutation {unknown} d - a potion of lignification {unknown} f - a potion of enlightenment {unknown} h - a potion of heal wounds {unknown} n - a potion of ambrosia {unknown} Skills: + Level 3.3 Dodging - Level 2.7 Stealth * Level 4.5 Spellcasting + Level 4.8 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The gnoll barely misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (severely wounded, 100% to hit) The magic dart hits the gnoll. You kill the gnoll! The gnoll shouts! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 whip. The gnoll misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (moderately wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. The gnoll hits you from afar with a +0 spear. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll completely misses you. The gnoll barely misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll barely misses you. The gnoll closely misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 whip. You die... #...# #.. #...# #.. #...# #.. #...#######.. ####...#....##.. # #......#....##.. #.# #......#....##.. #...###......#....##.. +..Jj@'..†...'....'... #..j###......#....#### #.. ###...####....# # #. +.....######### # # ##.......# ####### #######.###...... ####..##.##### #.....##.##### #.....##...... You could see 2 gnolls and an endoplasm. Vanquished Creatures 2 adders (D:2) A gnoll (D:2) 2 dart slugs (D:1) 6 endoplasms 5 giant cockroaches 5 hobgoblins 5 ball pythons A bat (D:1) A frilled lizard (D:1) 5 goblins 2 kobolds (D:1) 3 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | r0dek the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 150 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 165 | D:1 | Learned a level 2 spell: Searing Ray 165 | D:1 | Found a faded altar of an unknown god. 972 | D:2 | Reached XP level 3. HP: 8/19 MP: 1/10 1480 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_wind_blow, layout_basic, chequers_ecumenical_altar_simple, chequers_serial_rivers_large_a D:2: layout_basic, minmay_tiny_reverse_x Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.3 Spellcasting | 4 | 4.5 Stealth | | 2.7 Conjurations | | 4.8 Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 80 Armour: Robe || 14 Dodge: Dodged || 12