Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 5742753184541141080 8 r0dek the Conjurer (level 2, 15/15 HPs) Began as a Deep Elf Conjurer on Aug 6, 2025. Got out of the dungeon alive. The game lasted 00:00:44 (217 turns). r0dek the Conjurer (Deep Elf Conjurer) Turns: 217, Time: 00:00:45 Health: 15/15 AC: 2 Str: 4 XL: 2 Next: 0% Magic: 8/8 EV: 11 Int: 22 God: Gold: 10 SH: 0 Dex: 13 Spells: 6/7 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of blinking {unknown} Potions b - a potion of magic c - 2 potions of heal wounds {unknown} Skills: + Level 2.7 Dodging + Level 2.7 Stealth + Level 3.2 Spellcasting + Level 4.5 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 46% 2d6 3% 2 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History A quokka comes into view. The quokka moves out of view. A bat comes into view. The bat moves out of view. A bat is nearby! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat (wandering, hasn't noticed you, 100% to hit) The magic dart hits the bat. The bat is heavily wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat (heavily wounded, 100% to hit) The magic dart hits the bat but does no damage. The bat is heavily wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat (moderately wounded, 100% to hit) The magic dart hits the bat. You kill the bat! A quokka is nearby! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a quokka (wandering, hasn't noticed you, 100% to hit) The magic dart hits the quokka. You kill the quokka! You have reached level 2! Found 11 gold pieces. Found 14 gold pieces. Found 19 gold pieces. Unknown command. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Okay, then. Search for what [? for help]? sta There is an open gate here. There is an open door here. There is a staircase leading out of the dungeon here. You can't go down here! You have escaped! ....# ....## ###♣............. ....#######♣♣♣....♣.♣#'''#♣♣♣. ..................♣###...### .....#..........♣♣##.......# ....##♣......♣♣♣####..ß.ß..# ##### ♣♣....♣♣###..#.......# ♣...♣♣ #....#.ß.....+ ♣...♣ #....#...⌠...# ♣♣♣⌠♣♣ #.@..'.ß...ß.# ♣..♣ #....#...ß...# ♣♣♣♣ ############## There were no monsters in sight! Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) A quokka (D:1) A bat (D:1) A frilled lizard (D:1) 2 rats (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | r0dek the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 107 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 217 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_2, layout_loops_ring Action || total ---------------------------++------- Cast: Magic Dart || 11