Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 2576523304725292436 23 r0dek the Conjurer (level 2, -1/15 HPs) Began as a Deep Elf Conjurer on Aug 11, 2025. Slain by a gnoll ... wielding a +0 halberd (11 damage) ... on level 2 of the Dungeon. The game lasted 00:02:10 (923 turns). r0dek the Conjurer (Deep Elf Conjurer) Turns: 923, Time: 00:02:11 Health: -1/15 AC: 2 Str: 4 XL: 2 Next: 72% Magic: 0/8 EV: 11 Int: 22 God: Gold: 38 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 38 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - 2 scrolls of fear Potions b - a potion of magic c - a potion of attraction f - a potion of curing {unknown} i - a potion of brilliance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 3.4 Spellcasting * Level 4.6 Conjurations * Level 1.2 Translocations * Level 1.1 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 3% 2d6 34% 3 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Nazja's Percussive Temp Frge 1% 4d4 97% 5 Splinterfrost Shell Ice/Frge 1% 6d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ribbon worm (lightly wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ribbon worm (lightly wounded, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. The searing ray misses the gnoll. The searing ray hits the ribbon worm! The ribbon worm is heavily wounded. The gnoll hits you from afar with a +0 halberd. The searing ray misses the gnoll. You finish channelling your searing ray. The gnoll barely misses you. Your magical contamination has completely faded away. The gnoll closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (heavily wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is almost dead. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You die... .# .. .... .# # ... ####..#.# ... #<......# # .. ####.##..### ... ##.# #.........# #..###j. #....#.....### #....$j# ..####@....# #j<# #......### #..j..# #.j##.## ...?#........ ..# #.####....##.. ... # ..#####..##... #.# ... ##..# #.# #..# ..# >.# ... ..+ You could see a gnoll. Vanquished Creatures 2 giant cockroaches (D:1) 7 hobgoblins 2 quokkas (D:1) A ball python (D:1) 3 endoplasms (D:1) 2 frilled lizards (D:1) 2 goblins (D:1) A kobold (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | r0dek the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 206 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 362 | D:1 | Reached skill level 1 in Translocations 390 | D:1 | Reached skill level 1 in Alchemy 897 | D:1 | Learned a level 2 spell: Searing Ray 923 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_a, layout_basic, nicolae_figureground_pulse D:2: layout_rooms, kennysheep_generic_room_6, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Translocations | 1 | 1.2 Alchemy | 1 | 1.1 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.4 Conjurations | | 4.6 Action || total ---------------------------++------- Cast: Magic Dart || 40 Searing Ray || 3 Use: Scroll || 4 Armour: Robe || 3 Dodge: Dodged || 9