Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 273227800093366002 49 r0dek the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Aug 12, 2025. Slain by a gnoll ... wielding a +0 whip (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:26 (1262 turns). r0dek the Conjurer (Deep Elf Conjurer) Turns: 1262, Time: 00:02:26 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 51% Magic: 1/10 EV: 11 Int: 24 God: Gold: 85 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: studying Shields A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 85 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of enchant armour {unknown} e - a scroll of noise {unknown} g - a scroll of fog {unknown} Potions b - a potion of magic d - 2 potions of moonshine f - 3 potions of might Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 3.7 Spellcasting * Level 4.7 Conjurations * Level 1.6 Translocations * Level 1.5 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 8% 2d5 10% 1 Stone Arrow Conj/Erth 30% 3d8 12% 3 Fulminant Prism Conj/Alch 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Passwall Erth 4% N/A 30% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: a gnoll, wielding a +0 flail (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. A gnoll comes into view. It is wielding a +0 whip. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll barely misses you. The gnoll hits you with a +0 whip! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (severely wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is severely wounded. The gnoll barely misses you. The gnoll hits you with a +0 whip. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (severely wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is almost dead. The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) The gnoll barely misses you. The searing ray hits the gnoll! You kill the gnoll! The searing ray misses the gnoll. The gnoll closely misses you. The searing ray hits the gnoll! The gnoll is severely wounded. You finish channelling your searing ray. The gnoll hits you with a +0 whip! You die... # ### .. ..# ##. ..# .... #.# ##...##.# .......)# #j# #@# #+# ##.# #.# #..# #.# #.## ##.## #.# #...## #.# .....# #.# ....## #.# ....###########.# You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) An adder (D:2) 2 giant cockroaches (D:1) 2 hobgoblins 3 jackals (D:2) A quokka (D:1) A bat (D:1) 3 endoplasms 2 goblins (D:1) 4 kobolds A rat (D:2) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | r0dek the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 338 | D:1 | Found a faded altar of an unknown god. 494 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 497 | D:1 | Learned a level 2 spell: Searing Ray 1009 | D:2 | Reached skill level 1 in Translocations 1011 | D:2 | Reached skill level 1 in Alchemy 1154 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1262 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shrine, layout_basic, ebering_ecumenical_altar_abandoned, kennysheep_small_spiral, serial_bayou_lake_a D:2: layout_loops_corners, serial_shops, nicolae_shop_bloodbath_and_beyond, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Translocations | 1 | 1.6 Alchemy | 1 | 1.5 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.7 Conjurations | | 4.7 Action || total ---------------------------++------- Cast: Magic Dart || 43 Searing Ray || 1 Use: Scroll || 5 Armour: Robe || 6 Dodge: Dodged || 7