Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 16039580641934833162 47 r0dek the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on Aug 12, 2025. Slain by Sigmund ... wielding a +1 scythe of protection (10 damage) ... on level 2 of the Dungeon. The game lasted 00:03:09 (1540 turns). r0dek the Conjurer (Deep Elf Conjurer) Turns: 1540, Time: 00:03:09 Health: -2/19 AC: 2 Str: 4 XL: 3 Next: 48% Magic: 6/10 EV: 11 Int: 24 God: Gold: 86 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... d - amulet of magic regeneration Stlth ++ c - ring of poison resistance HPRegen 0.23/turn (no ring) MPRegen 0.64/turn %: no passive effects @: enlightened, flying A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 86 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery c - a ring of poison resistance (worn) d - an amulet of magic regeneration (worn) e - an amulet of faith Scrolls f - a scroll of brand weapon g - a scroll of blinking j - 3 scrolls of noise Potions b - a potion of magic k - a potion of curing Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 3.7 Spellcasting * Level 4.8 Conjurations * Level 1.5 Translocations * Level 1.5 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 16% 2d11 22% 3 Fulminant Prism Conj/Alch 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Vhi's Electric Charge Tloc/Air 16% N/A 58% 4 Awaken Armour Erth/Frge 8% N/A 69% 4 Forge Phalanx Beetle Frge 2% N/A 100% 6 Fortress Blast Frge 5% 6d4 100% 6 Gell's Gavotte Tloc 5% 2d(13-20) 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Found a hand axe. j - 3 scrolls of noise Sigmund the Dreaded comes into view. He is wielding a +1 scythe of protection. Okay, then. As you read the scroll of identify, it crumbles to dust. g - a scroll of blinking Okay, then. You feel very buoyant. You fly up into the air. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +1 scythe of protection and wearing a +0 robe (asleep, 100% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is lightly wounded. (Press . to maintain the ray.) Sigmund hits you from afar with a +1 scythe of protection. The searing ray hits Sigmund but does no damage. Sigmund is lightly wounded. Sigmund says, "I'm your fate." Sigmund gestures at you while chanting. The magic dart hits you. The searing ray hits Sigmund. Sigmund is heavily wounded. Sigmund hits you from afar with a +1 scythe of protection. The searing ray misses Sigmund. You finish channelling your searing ray. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +1 scythe of protection and wearing a +0 robe (heavily wounded, 77% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is severely wounded. (Press . to maintain the ray.) Sigmund hits you from afar with a +1 scythe of protection! Ouch! That really hurt! You die... Sigmund begins carving another notch in his scythe. ##+### ###.#.......#.# #. #.#.....###.# #. #......####.# #. #...........# ## #..>........# #) #.#.........# #. #.#.........# #. #.#....)....# #. #@#.........# #. .....@..#.........# #. #########.........# ## #.........# #.######### #.# #.# #.# #.# You could see Sigmund. Vanquished Creatures 2 adders (D:2) 2 dart slugs (D:2) A ribbon worm (D:2) 2 giant cockroaches (D:1) A hobgoblin (D:1) 3 quokkas (D:1) 3 ball pythons (D:1) 4 bats (D:1) 4 endoplasms 5 frilled lizards (D:1) A goblin (D:1) A kobold (D:1) A rat (D:2) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | r0dek the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 378 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 381 | D:1 | Learned a level 2 spell: Searing Ray 616 | D:1 | Reached skill level 1 in Translocations 616 | D:1 | Reached skill level 1 in Alchemy 1052 | D:2 | Reached XP level 3. HP: 19/19 MP: 2/10 1531 | D:2 | Noticed Sigmund 1540 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: enne_arrival_octagon_isle, layout_loops_corners D:2: layout_basic, uniq_jessica, uniq_sigmund, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Translocations | 1 | 1.5 Alchemy | 1 | 1.5 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.7 Conjurations | | 4.8 Action || total ---------------------------++------- Cast: Magic Dart || 54 Searing Ray || 7 Use: Scroll || 8 Potion || 1 Armour: Robe || 6 Dodge: Dodged || 4