Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 1254286905989975911 65 r0dek the Conjurer (level 3, -5/19 HPs) Began as a Deep Elf Conjurer on Aug 13, 2025. Slain by a gnoll ... wielding a +0 flail (9 damage) ... on level 2 of the Dungeon. The game lasted 00:02:41 (1034 turns). r0dek the Conjurer (Deep Elf Conjurer) Turns: 1034, Time: 00:02:42 Health: -5/19 AC: 2 Str: 4 XL: 3 Next: 94% Magic: 1/10 EV: 11 Int: 24 God: Gold: 63 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 63 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - 2 scrolls of identify {unknown} f - a scroll of poison {unknown} Potions b - a potion of magic c - a potion of enlightenment {unknown} e - a potion of curing {unknown} g - a potion of moonshine {unknown} h - a potion of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 3.8 Spellcasting * Level 4.9 Conjurations * Level 1.7 Translocations * Level 1.8 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 10% 3d8 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History There are no items here. There are no items here. The searing ray misses the gnoll. The searing ray hits the gnoll! The gnoll is heavily wounded. The gnoll hits you with a +0 club. The gnoll barely misses you. The searing ray hits the gnoll! You kill the gnoll! The gnoll closely misses you. The gnoll barely misses you. You finish channelling your searing ray. The gnoll closely misses you. The gnoll barely misses you. Your magical contamination has completely faded away. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (heavily wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. You kill the gnoll! (Press . to maintain the ray.) The gnoll barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You stop channelling your searing ray. An endoplasm comes into view. Found 5 poisoned darts. The endoplasm quivers. The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 flail! You die... .... ### #.... .. . #<... .. ## ..#.# ... #. .## .##.... #.##. .. .#..... #.... ######.###.#.#..### #... ...........#......# #... #####..@$.....###.###†.. (.J.....j......#........ #####.##....##.#......#. ^......#............... ##.................#... .........†............. ......###.#..#.........# ..#.## ...#............. #. ...###............. You could see a gnoll and an endoplasm. Vanquished Creatures 2 gnolls (D:2) 2 adders (D:2) 6 endoplasms 2 hobgoblins (D:1) A jackal (D:1) A quokka (D:1) 9 ball pythons 4 bats (D:1) 2 frilled lizards A giant cockroach (D:1) 2 goblins (D:1) 5 kobolds 2 rats (D:1) 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | r0dek the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 190 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 193 | D:1 | Learned a level 2 spell: Searing Ray 330 | D:1 | Reached skill level 1 in Alchemy 368 | D:1 | Reached skill level 1 in Translocations 924 | D:2 | Reached XP level 3. HP: 17/19 MP: 2/10 1034 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_a, layout_basic, minmay_tromino_mix6 D:2: layout_rooms, basic_altar Skill XL: | 1 2 | ---------------+-------+----- Alchemy | 1 | 1.8 Translocations | 1 | 1.7 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.8 Conjurations | | 4.9 Action || total ---------------------------++------- Cast: Magic Dart || 72 Searing Ray || 2 Use: Scroll || 3 Armour: Robe || 12 Dodge: Dodged || 14