Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 4305438329245973370 27 r0dek the Conjurer (level 2, -5/15 HPs) Began as a Deep Elf Conjurer on Aug 14, 2025. Slain by Terence ... wielding a +0 flail (9 damage) ... on level 2 of the Dungeon. The game lasted 00:02:54 (733 turns). r0dek the Conjurer (Deep Elf Conjurer) Turns: 733, Time: 00:02:54 Health: -5/15 AC: 3 Str: 4 XL: 2 Next: 93% Magic: 4/8 EV: 11 Int: 22 God: Gold: 75 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +1 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... e - amulet of magic regeneration Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.62/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 75 gold pieces. Inventory: Armour a - a +1 robe (worn) Jewellery e - an amulet of magic regeneration (worn) Scrolls d - 3 scrolls of teleportation Potions b - 2 potions of magic c - 2 potions of might {unknown} g - a potion of enlightenment {unknown} i - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 3.5 Spellcasting * Level 4.7 Conjurations * Level 1.2 Translocations * Level 1.2 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Hex/Fire 6% N/A 34% 3 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Starburst Conj/Fire 7% 6d4 100% 6 Fulsome Fusillade Conj/Alch 8% (3-5)d7 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 : Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History As you open the door, it creaks loudly! Terence the Veteran comes into view. He is wielding a +0 flail. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 ring mail (82% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) Terence misses you. The searing ray hits Terence. Terence is moderately wounded. Terence hits you with a +0 flail! Ouch! That really hurt! The searing ray hits Terence! Terence is severely wounded. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Okay, then. Okay, then. There are no items here. The searing ray hits Terence. Terence is almost dead. You finish channelling your searing ray. Terence hits you but does no damage. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 ring mail (almost dead, 82% to hit) You focus your ray upon Terence. The searing ray misses Terence. (Press . to maintain the ray.) Terence barely misses you. The searing ray hits Terence but does no damage. Terence is almost dead. Terence hits you with a +0 flail! Ouch! That really hurt! You die... Terence says, "Finally, peace and quiet." ................# #######'#######.# #.# #.# #####.##### #.## # #...'.'...# #..# #. #.###.###.# #..# .. #.# #.# #.# #..# #.###'###.###'###..# #.@@............'..# #...###'###.###'###... ##. #.# #.# #.# #.## # #.###.###.# #.## #...'.'...# #... #####.##### #... #.# #.#. .#######'#######.#. .................#. You could see Terence. Vanquished Creatures A dart slug (D:2) 3 endoplasms 4 hobgoblins (D:1) 2 quokkas (D:1) 3 ball pythons 3 bats (D:1) A frilled lizard (D:1) 4 goblins (D:1) 2 kobolds (D:1) 4 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | r0dek the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 190 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 193 | D:1 | Learned a level 2 spell: Searing Ray 250 | D:1 | Found Feodwura's Book Boutique. 258 | D:1 | Reached skill level 1 in Alchemy 314 | D:1 | Reached skill level 1 in Translocations 727 | D:2 | Noticed Terence 733 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_loops_ring, serial_shops, shop D:2: layout_basic, serial_shops, shop, dk_vineyard_1, minmay_door_square, chequers_serial_rivers_micro_e, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Alchemy | 1 | 1.2 Translocations | 1 | 1.2 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.5 Conjurations | | 4.7 Action || total ---------------------------++------- Cast: Magic Dart || 47 Searing Ray || 2 Use: Scroll || 3 Armour: Robe || 6 Dodge: Dodged || 3