Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 9505055887226503143 235 r0dek the Conjurer (level 5, -5/28 HPs) Began as a Deep Elf Conjurer on Aug 14, 2025. Slain by a river rat (8 damage) ... on level 3 of the Dungeon. The game lasted 00:08:07 (1827 turns). r0dek the Conjurer (Deep Elf Conjurer) Turns: 1827, Time: 00:08:07 Health: -5/28 AC: 3 Str: 4 XL: 5 Next: 76% Magic: 10/14 EV: 11 Int: 25 God: Gold: 63 SH: 0 Dex: 13 Spells: 2/13 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . j - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no passive effects @: hasted, slow A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 63 gold pieces. Inventory: Armour a - a +0 robe (worn) j - a +0 helmet (worn) Jewellery g - a ring of fire Scrolls f - a scroll of vulnerability i - a scroll of identify {unknown} Potions c - a potion of haste d - a potion of ambrosia {unknown} h - 2 potions of enlightenment {unknown} Talismans e - a hive talisman Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.7 Spellcasting * Level 5.5 Conjurations + Level 2.6 Translocations + Level 2.6 Alchemy + Level 0.8 Shapeshifting You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 c - Fulminant Prism Conj/Alch 13% 3d9 16% 4 d - Iskenderun's Mystic Conj/Tloc 26% 2d7 (+2d3 16% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You kill the jackal! You kill the ribbon worm! The jackal barks! A river rat comes into view. You enter the shallow water. Moving in this stuff is going to be slow. Casting: Iskenderun's Mystic Blast (extremely dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the river rat! The river rat is almost dead. The river rat is knocked back by the mystic blast. The river rat slams into the metal wall. You kill the river rat! The mystic blast hits the jackal! You kill the jackal! A river rat comes into view. You see here a river rat corpse. Casting: Iskenderun's Mystic Blast (extremely dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Iskenderun's Mystic Blast (extremely dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a river rat (78% to hit) You focus your ray upon the river rat. The searing ray misses the river rat. (Press . to maintain the ray.) The river rat closely misses you. The searing ray misses the river rat. Your unstable footing causes you to fumble your attack. You stop channelling your searing ray. The river rat bites you! * * * LOW HITPOINT WARNING * * * Magic courses through your body. The river rat bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the river rat but does no damage. You hear a loud squeak. x2 The river rat bites you! You die... ##...........# ##...........# #..[.........# .............# ..........#..# ..<..?....#..# ..........#..# .............#~########.# ....#..>.###.#~r@~~~~~~.# ..........##.####g#~#~~. #..........#...~~~~~.~... ###.........$..††~....... #†......†.............. #...†......g......#.#.. #..................#.... #..................# #.. #..................# .. You could see a river rat and a goblin. Vanquished Creatures A black bear (D:2) A bombardier beetle (D:3) 5 adders 2 river rats (D:3) A white imp (D:3) A ribbon worm (D:3) 2 endoplasms 3 giant cockroaches 2 hobgoblins 2 quokkas (D:1) 2 ball pythons 6 bats 12 frilled lizards 11 goblins 2 jackals (D:3) 6 kobolds 3 rats 62 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | r0dek the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 203 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 206 | D:1 | Learned a level 2 spell: Searing Ray 630 | D:1 | Reached skill level 1 in Translocations 630 | D:1 | Reached skill level 1 in Alchemy 677 | D:2 | Noticed a black bear 1151 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1435 | D:2 | Killed a black bear 1436 | D:2 | Reached skill level 5 in Conjurations 1436 | D:2 | Reached XP level 4. HP: 17/24 MP: 7/12 1436 | D:2 | Reached XP level 5. HP: 20/28 MP: 7/13 1441 | D:2 | Learned a level 4 spell: Fulminant Prism 1446 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1827 | D:3 | Slain by a river rat Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_leaves_temple_mockup, layout_loops_cross D:2: layout_loops_cross, minmay_lizard_king D:3: layout_rooms, nemelex_diamond_rough_becter, mainiacjoe_overflow_alcove_1, lightli_sewer_entry_pipes, minmay_circle_x, uniq_sigmund, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Translocations | 1 2 | 2.6 Alchemy | 1 2 | 2.6 Spellcasting | 4 | 4.7 Conjurations | 5 | 5.5 Dodging | | 2.4 Stealth | | 2.4 Shapeshifting | | 0.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | | 1 || 1 Cast: Magic Dart | 60 | 14 || 74 Searing Ray | 4 | 12 || 16 Iskenderun's Myst | | 5 || 5 Use: Scroll | 6 | || 6 Potion | | 4 || 4 Armour: Robe | 5 | 7 || 12 Dodge: Dodged | 6 | 3 || 9