Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 2681922332087354056 53 r0dek the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Aug 14, 2025. Slain by a gnoll ... wielding a +0 club (3 damage) ... on level 2 of the Dungeon. The game lasted 00:03:38 (930 turns). r0dek the Conjurer (Deep Elf Conjurer) Turns: 930, Time: 00:03:38 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 62% Magic: 0/11 EV: 11 Int: 24 God: Gold: 62 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 62 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of immolation f - 2 scrolls of identify h - a scroll of revelation {unknown} i - a scroll of fear {unknown} Potions b - 2 potions of magic g - a potion of haste Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 4.8 Spellcasting + Level 4.9 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Petrify Alch/Erth 5% N/A 65% 4 Irradiate Conj/Alch 8% 3d14 65% 5 Fulsome Fusillade Conj/Alch 8% (3-5)d7 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is lightly wounded. The searing ray hits the gnoll! The gnoll is almost dead. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll. You kill the gnoll! The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. Found a ruby potion. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (heavily wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) An adder comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (moderately wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. (Press . to maintain the ray.) The adder hisses angrily. The searing ray misses the gnoll. The searing ray hits the adder! The adder is severely wounded. The gnoll hits you with a +0 club. You die... ..# <..# ########...## #...!........ #.....)...... #.).†.)?..... #S######...## #j# .# #@# #.# ... .###. .. .# .. # .#! #.# You could see a gnoll and an adder. Vanquished Creatures 3 gnolls (D:2) 4 endoplasms (D:1) A giant cockroach (D:1) 2 hobgoblins (D:1) 4 jackals (D:1) 2 ball pythons (D:1) 3 bats 2 goblins (D:1) 3 kobolds (D:1) 3 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | r0dek the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 0 | D:1 | Identified the quill talisman "Zunnaim" {rC+} 123 | D:1 | Found a faded altar of an unknown god. 172 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/8 175 | D:1 | Learned a level 2 spell: Searing Ray 919 | D:2 | Reached XP level 3. HP: 4/19 MP: 6/10 930 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_crosshair, layout_loops_ring, shapermc_ecumenical_altar_pompeii D:2: layout_loops_cross Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.8 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.9 Action || total ---------------------------++------- Cast: Magic Dart || 50 Searing Ray || 3 Use: Scroll || 4 Armour: Robe || 22 Dodge: Dodged || 19