Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 15189912637033792046 26 r0dek the Conjurer (level 2, -6/15 HPs) Began as a Deep Elf Conjurer on Aug 15, 2025. Mangled by Terence ... wielding a +0 flail (8 damage) ... on level 2 of the Dungeon. The game lasted 00:03:09 (1059 turns). r0dek the Conjurer (Deep Elf Conjurer) Turns: 1059, Time: 00:03:10 Health: -6/15 AC: 3 Str: 4 XL: 2 Next: 89% Magic: 0/9 EV: 11 Int: 22 God: Gold: 162 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . c - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 162 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +0 pair of gloves (worn) Scrolls d - a scroll of immolation e - a scroll of poison {unknown} f - a scroll of silence Potions b - a potion of magic g - a potion of resistance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 4.2 Spellcasting + Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Maxwell's Portable Pile Tloc 4% (3-9)d2 32% 3 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Awaken Armour Erth/Frge 8% N/A 73% 4 Lee's Rapid Deconstruct Erth 2% 3d4* 97% 5 Magnavolt Erth/Air 2% 4d9 100% 7 Maxwell's Capacitive Co Air 2% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +2 chain mail of cold resistance (100% to hit) The magic dart hits Terence but does no damage. The endoplasm quivers. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +2 chain mail of cold resistance (85% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) A frilled lizard comes into view. The searing ray hits Terence but does no damage. Terence is lightly wounded. The searing ray hits Terence but does no damage. Terence is lightly wounded. The searing ray hits Terence but does no damage. You finish channelling your searing ray. Terence hits you with a +0 flail. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +2 chain mail of cold resistance (85% to hit) You focus your ray upon Terence. The searing ray misses Terence. (Press . to maintain the ray.) Terence closely misses you. The searing ray hits Terence but does no damage. The endoplasm misses you. Terence hits you with a +0 flail! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your Searing Ray dissipates. Terence hits you with a +0 flail! Ouch! That really hurt! You die... Terence says, "And stay out!" ##### ## #...# #.## #...########.#.## ####...#....[......#### #.........##..##...†... #............#.#.#.#### #.........#....>†..# ####...#.###.#.....# #..@#.# #.##....# #.J@#.###.###.#.# ##l##...........# #. #########.### #. ##'## #. ##...## #. ##.....## .. #.......## #.........## You could see Terence, an endoplasm and a frilled lizard. Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) 2 hobgoblins (D:1) 4 jackals (D:1) 3 ball pythons 3 bats A frilled lizard (D:1) A giant cockroach (D:1) 7 goblins (D:1) A kobold (D:1) 3 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | r0dek the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 111 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/8 114 | D:1 | Learned a level 2 spell: Searing Ray 239 | D:1 | Found a faded altar of an unknown god. 1050 | D:2 | Noticed Terence 1059 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_basics, layout_loops_ring, hellmonk_ecumenical_altar_run_dry, minmay_gold_behind_fungi, minmay_misc_feat_doors D:2: layout_loops_corners, basic_altar, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.2 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.8 Action || total ---------------------------++------- Melee: Unarmed || 5 Punch || 1 Cast: Magic Dart || 47 Searing Ray || 2 Use: Scroll || 2 Armour: Robe || 6 Dodge: Dodged || 3